1. Minigame Madness
  2. News
  3. Minigame Madness V0.4 is out NOW!

Minigame Madness V0.4 is out NOW!


[h2]The first update of many![/h2]
It's been a long two weeks filled with all-nighters, hotfixes, playtesting, development, community managing, etc; But I can officially say we've survived until our very first bi-weekly update! 🤩

While we have been communicative in our Discord community, we're sorry for the radio silence on here! You can imagine the two of us have been extraordinarily busy. That said, work has paid off, and we're here with a huge update! 🤤


[h2]Upcoming Price Reduction & Player Count Talk[/h2]
Let's start with the elephant in the room.

While we fully planned for a small player base to slowly grow over time, we were surprised when almost everyone joined without bringing friends, massively increasing the need for a bigger player base. 😬

Which is why we're temporarily lowering the base price from $14,99 to $9,99 starting November 27, right after our launch discount ends! 🤯

We considered simply powering through the growing pains, but ultimately decided that underpricing the game in order to reach player stability sooner is the better idea. The price reduction should also make it a lot easier to bring your friends along, considering Steam won't give us a 4-pack option! 😤

The price reduction is a temporary necessity (essentially a discount) until stability is reached. To thank the supporters who joined before that, we will be giving each one of you šŸ’Ž1000 & šŸŖ™20000 on Nov 27th and will PERMANENTLY stop dropping 'Founder' badges after Nov 27th, making you some of the rarest Mubs in the universe! 🤩✨

If you haven't purchased Minigame Madness yet, and still wish to receive the exclusive 'Founder' rewards mentioned above, you have until November 27 to purchase the game and register an in-game account.

If you have less than 2 hours in Minigame Madness, you're able to refund and re-purchase the game at the lowered price. But to make it fair to the other Founders, doing so will remove your access to the exclusive 'Founder' rewards.


If you have any further questions about the temporary price reduction, don't be afraid to send us an email at [email protected] or message us on Discord.

[h2]Voucher Codes[/h2]
To make it easier to invite friends, we've added invitation codes to the game in form of vouchers!

Every player now has a personalized invitation code they can share with friends, family, fans, neighbours, etc, earning you both šŸ’Ž500! And If you invite 3 players, you unlock the 'Promoter' badge!

How to claim a voucher? Simple! Press the šŸ›’-button in the menu, fill in the code, and press claim to receive your gems:

You can also find and copy your personal invitation code in here!

Share your code with the world to get loads of gems for free! šŸ¤‘ Put it in your YouTube description, your Steam/Discord bio, tattoo your dog with it, write it on your tombstone, set it as a password to your bank account and intentionally leak it — the possibilities are simply endless! 🤯 (for legal reasons that very last example was a joke)

āš ļøSteam reviews are NOT the place for sharing your codes and it breaks community guidelines.

To make things even better, there's no time-limit on claiming an invitation code! This means existing players won't be left out. You ARE of course limited to only one invite claim per account, but you're not limited on sending out invites: go crazy!

Besides using vouchers for invitations, we'll be putting promotional vouchers in ALL of our newsletters, so make sure to subscribe when registering a Minigame Madness account! šŸ˜Ž

āš ļøWhile instant for invitees, it currently takes a full game restart for inviters to see their invitation rewards. We'll be making this more smooth in the future.

[h2]New WIP Minigame: Bounty Battle[/h2]
Now onto the good stuff!

While we aren't able to finalize an entire minigame with every bi-weekly update, we do understand (and share) the wish for new minigames. That's why we'll be releasing Work-In-Progress (WIP) versions of our upcoming minigames from now on! 😁

WIP minigames look, feel, sound & play worse than your average minigame. With every update we'll improve them, and when we're done, we'll move on to the next minigame! This will allow us to gather feedback on minigames live, and give you guys new content with each bi-weekly update. You can even follow our development live on Discord (#development), often with multiple posts per day.

Our first ever WIP minigame Bounty Battle is playable NOW! 🤯

In Bounty Battle, your goal is to eliminate the wanted criminal displayed on giant screens around the map. First, find the criminal in the horde of NPCs walking around. Once you've found the target, strike them with your stun baton! Whoever eliminates the most criminals, wins the game! šŸ•µļøšŸ”Ž


Bounty Battle gameplay feels completely different to our previous minigames, and that's intentional. Our ultimate goal with Minigame Madness is to make it the "everything-game" by adding every game-genre possible! 😳

Players who have become godlike at minigames that reward movement skill (almost all previous minigames), might struggle a lot when competing in Bounty Battle, which requires perception & memorization skill instead. We want to utilize as many skills as possible, allowing all kinds of gamers to specialize in what they love most! šŸ˜

āš ļøWith hundreds of NPCs walking around, performance in Bounty Battle is currently real bad — we're working on it!

[h2]Global Leaderboards[/h2]
The first feature to be added to the mysterious static Hub screens is global leaderboards! 🤩

You can now show off your grind in both stats and appearance for everyone to see! That is, if you qualify to be in the top 10. šŸ˜…

The first WIP global leaderboard released is based on your level. Will you reach the top? 🫔


[h2]Stay Tuned[/h2]
Sky's the limit for Minigame Madness once our servers are consistently filled, and that ONLY requires about 16 players to be online at any given moment — we'll get there! 🤟

If you want to stay tuned on all the latest Minigame Madness news, you can follow us on Steam and/or join the Discord community!

Have an epic day, and don't forget to bring friends! šŸ‘Š


[h3]V0.4[/h3]
  • Added the first WIP minigame to the game: Bounty Battle!
  • Added global level leaderboards to the Hub
  • Added voucher codes for inviting friends and promotional purposes
  • Added destruction of crates to Sumo Shamble (rip crate camping)
  • Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
  • Added new community translations
  • Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
  • Changed coin and experience rewards to be slightly higher on servers with less players
  • Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
  • Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
  • Changed thumbnail of Chaotic Chambers to be up to usual quality standards
  • Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
  • Changed Explosive Exchange to (hopefully) play better on higher pings
  • Changed badge names to all consistently be nouns/titles
  • Fixed the rampant "Could not find Hub!" error in most cases
  • Fixed already registered users seeing the account creation screen occasionally
  • Fixed fake death broadcast on minigame switch (hopefully)
  • Fixed non alphabetic languages being invisible on level/rank up or disco booth
  • Fixed crazy Explosive Exchange ragdoll physics
  • Fixed some clipping foliage in Hub
  • Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
  • Removed useless number from vote broadcasts to improve chat clarity
  • Removed no-push-zones around Hub screens