Minigame Madness V0.4.1 is out NOW!

[h2]Minor Update[/h2]
Smaller update this bi-week as we've been working mostly on technical behind-the-scenes stuff. But we do have some new stuff for you guys as well, and some big plans! š
[h2]Lite Version[/h2]
In order to help Minigame Madness hit escape velocity on player stability, we've been working on Minigame Madness Lite: the Free-2-Try version. Lite players will be very limited in features, but are still able to play in servers with Paid players. š
Our goal with Lite is to help fill servers and seamlessly convert Lite players to Paid players over time. Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently! ā ļø
Minigame Madness Lite will release sometime in the coming weeks. Stay tuned for more info! š
[h2]In-Game Friends List[/h2]
In order to be able to offer Minigame Madness Lite in the near future, we've started work on our own in-game friends list, because Steam inviting doesn't work between different Steam games:

In the future you'll be able to see your offline MM friends in the friends list as well, and check their stats whenever you like! š¤©
[h2]Mub Optimization[/h2]
Mubs with clothes are rendered whole for each clothing piece - at least that was the case. š
If you had 6 clothing pieces on, that was essentially 6 Mubs being rendered. We've rebuilt Mub rendering from the ground up and started baking clothing & Mub into a single mesh.
Baking the individual pieces into one will increase FPS on most PCs significantly, while increasing loading times slightly.
This is only the first step in optimizing the game. Please let us know about your experience with the new Mub rendering, especially if you had bad FPS in crowded areas before! š
ā ļø We've temporarily added a setting in the new 'Advanced' setting category for you to be able to turn this off, in case you experience any issues with it, as it's still experimental.
[h2]Steam Achievement Progression[/h2]
It's very difficult to reach 5 stars in any particular minigame, so our Steam achievements have now gained loading bars to show your friends how many stars you have! āØ

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!
Also, play Minigame Madness between December 15th-31st for a small Christmas miracle! š¤«š
Have an epic day! Or an average one. No pressure! šš¼

[h3]V0.4.1[/h3]
- Added Steam achievement progression bars
- Added work-in-progress in-game friends list
- Added alarm sound on Bounty Battle correct kill
- Added centerpiece to Bounty Battle plaza
- Added lamp posts to Bounty Battle plaza
- Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
- Added interact and aim controls to the tutorial messagebox
- Added new Advanced setting category
- Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
- Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
- Changed Bounty Battle wanted screens to be off during intro and outro
- Changed Bounty Battle wanted screens to have random delays before updating
- Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
- Changed WIP minigames to always be the third voting option if featured
- Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
- Fixed holes in Bounty Battle map which allowed players to escape out of bounds
- Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
- Fixed false dying broadcast during intros (actually this time)
- Fixed an issue where players could kill Bounty Battle bounties slightly after game end
- Fixed Sumo Shamble water rising speed balancing from last update not being applied
- Fixed elevator notifications never being localized
- Fixed Hub statues having no shadows
- Fixed Hub statue spotlights not lighting up players
- Fixed rotational spectator cameras lagging on long-running servers
- Removed unnecessary DOF calculations leading to some GPU optimization