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  3. Minigame Madness V0.5 is out NOW!

Minigame Madness V0.5 is out NOW!

[h2]Time for a new minigame![/h2]
It's been the most hectic day filled with last-minute crashes, nasty bugs and delays, but the V0.5 update is finally out with a BRAND NEW minigame: Robot Ruckus! šŸ¤–āš”

Credit: @Blammo & @CaeTheCow

[h2]Robot Ruckus[/h2]
V0.5 includes our BRAND NEW solo-able WIP minigame called Robot Ruckus! šŸ¤–

In this minigame you will have to dodge & shoot your way through hordes of robots. Do NOT touch them or you'll get electrocuted! 🤯⚔

We want to add as many different types of games to Minigame Madness as possible, and Robot Ruckus stands out as our very first shooter game! It's also our very first minigame that, when played multiplayer, feels like a cooperative experience! 🄰

As with all WIP minigames, Robot Ruckus is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! šŸ˜„

🪲 Wanna get the Bug Tester badge? New minigames are fertile grounds for bugs, so keep your eye out!

[h2]Improved Ranks[/h2]
Our mysterious rank system can be REALLY mysterious, so we decided to help you out by adding gray partial rank stars: you're closer to that Rank Up! than you think! šŸ’Ŗ


Now you can see your progress adding up, without guesswork! 🧐

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! šŸ‘‹šŸ¼



[h3]V0.5[/h3]
  • Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
  • Added partial Rank stars
  • Added first person implementation to Bounty battle
  • Added spectator cameras to Bounty Battle
  • Changed max interface scale to be 125%
  • Changed Bounty Battle to be more optimized
  • Changed Hub to be more optimized
  • Changed Summit Scramble fog to appear less different across quality settings
  • Changed "Get Gems" button to be called "Store" instead
  • Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
  • Fixed minigame badges not being visible to others
  • Fixed Bounty Battle clouds rendering over water
  • Fixed Bounty Battle wanted screen showing low LOD Mub
  • Fixed Bounty Battle NPCs having dissolve animations on game start/end
  • Fixed fade in animation on players not always playing at start minigame
  • Fixed could not process rewards error when dying after having won
  • Fixed a bug where the user was prompted to create an account even though they already had one
  • Removed out of bounds tiles in Bounty Battle