Minigame Madness V0.5.1 is out NOW!

We back with a new update with a bunch of new features, content & Robot Ruckus upgrades! π€π€
also we fixed the paragliding robot jumpscare β οΈ (rip in peace)

[h2]Rank Rewards[/h2]
Yes indeed! Rank Ups now reward πGems!
β = π10
ββ = π20
βββ = π30
ββββ = π40
βββββ = π50
------------------------+
That's π150 to be earned PER minigame!

[h2]Solo Highscores[/h2]
To inspire solo LVL1s to get gud, we've added an incentive for them in the form of solo highscores! When playing a survival-style minigame solo, the game now keeps track of your highest time survived, and will notify you when you beat it with a chat message:

It will also tell you to last 90 seconds for your very first Rank Up! π₯Ίπ (only if you haven't reached β1 yet!)
β οΈ Because of this we have changed the first Rank Up! to require a win, and we've changed solo play to count as a win after 90 seconds lasted.
[h2]Gem Rebalancing[/h2]
Exactly like we've done with πͺCoins and βXP a few updates ago, minigame wins now reward more πGems in smaller servers. (up to 4x the old amount!)
β οΈ It's still beneficial to play in bigger servers, but you're less penalized for playing in smaller ones.
[h2]Monarch Badge[/h2]
A NEW biggest, bestest badge has been added: The Monarch badge will be unlocked after staying on top of a leaderboard for 3 consecutive days! All Monarchs who have done so in the past have gotten the badge retroactively. π
[h2]New Hub Signage[/h2]

We also attached a sign to the Shop because some players were unable to find it! π
[h2]Disco Disorder Rebalanced[/h2]
Disco Disorder was too hard for LVL1s and too easy for LVL10+ players, therefore we've slowed the speed at the beginning by 25% and increased the speed at the end by 25%, middle remained the same.
Let's see how this plays! π«‘
[h2]Robot Ruckus Improvement[/h2]
Last but not least, Robot Ruckus updates! We've added visible lasers to your shots and it looks and feels awesome. π€©

β οΈ One thing to note is that currently when on higher ping servers, it might feel a little worse than last update, because you can now actually tell how long it takes for the bullet to exit your gun. We'll be fixing this in a future update! π€
[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!
Have an epic day! Or an average one. No pressure! ππΌ

[h3]V0.5.1[/h3]
- Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
- Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
- Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
- Added visual lasers to Robot Ruckus laser guns
- Added big "Shop" sign above the Hub shops
- Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
- Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
- Changed Lite players to be unable to land on leaderboard
- Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
- Changed calculation of rank to require a win to get the first star (used to be a single play)
- Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
- Changed collisions in Robot Ruckus to be better traversable
- Changed Robot Ruckus laser gun range to be higher
- Changed Robot Ruckus shots to sound like a laser gun
- Changed Robot Ruckus laser gun usage when not aiming to make more sense
- Changed Robot Ruckus laser gun color to better fit the map
- Changed Robot Ruckus landscape normals to be more pronounced
- Changed Robot Ruckus antenna to be lime colored and turn off on death
- Changed Robot Ruckus satellite dishes and stars to rotate
- Changed Robot Ruckus electrocution color to lime
- Changed lead broadcast to not mention who the lead was taken from for readability sake
- Changed lead message to not broadcast on ties
- Changed 3D texts in Hub to look nicer
- Changed Bounty Battle explainer to be clearer
- Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
- Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
- Fixed Robot Ruckus ragdolls removing themselves too early at end game
- Fixed Robot Ruckus satellite dish invincibility spot
- Fixed oldest player having twice the fire power in Robot Ruckus
- Fixed "zap" electricity death sound being very quiet in Robot Ruckus
- Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
- Fixed VR cable sometimes clipping through top of elevator
- Removed Robot Ruckus robots climbing on rocket and paragliding onto players