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  3. Minigame Madness V0.5.1 is out NOW!

Minigame Madness V0.5.1 is out NOW!

[h2]The Bi-Weekly![/h2]
We back with a new update with a bunch of new features, content & Robot Ruckus upgrades! πŸ€–πŸ€Ÿ

also we fixed the paragliding robot jumpscare ☠️ (rip in peace)
Credit: @DarioBrosTV

[h2]Rank Rewards[/h2]
Yes indeed! Rank Ups now reward πŸ’ŽGems!

⭐ = πŸ’Ž10
⭐⭐ = πŸ’Ž20
⭐⭐⭐ = πŸ’Ž30
⭐⭐⭐⭐ = πŸ’Ž40
⭐⭐⭐⭐⭐ = πŸ’Ž50
------------------------+
That's πŸ’Ž150 to be earned PER minigame!

⚠️ Don't worry if you've already done some Rank Ups, on logging into this update you will receive all the πŸ’ŽGems you would've earned retroactively! πŸ€‘βœ¨

[h2]Solo Highscores[/h2]
To inspire solo LVL1s to get gud, we've added an incentive for them in the form of solo highscores! When playing a survival-style minigame solo, the game now keeps track of your highest time survived, and will notify you when you beat it with a chat message:

It will also tell you to last 90 seconds for your very first Rank Up! πŸ₯ΊπŸ’ž (only if you haven't reached ⭐1 yet!)

⚠️ Because of this we have changed the first Rank Up! to require a win, and we've changed solo play to count as a win after 90 seconds lasted.

[h2]Gem Rebalancing[/h2]
Exactly like we've done with πŸͺ™Coins and ⭐XP a few updates ago, minigame wins now reward more πŸ’ŽGems in smaller servers. (up to 4x the old amount!)

⚠️ It's still beneficial to play in bigger servers, but you're less penalized for playing in smaller ones.

[h2]Monarch Badge[/h2]
A NEW biggest, bestest badge has been added: The Monarch badge will be unlocked after staying on top of a leaderboard for 3 consecutive days! All Monarchs who have done so in the past have gotten the badge retroactively. πŸ‘‘

[h2]New Hub Signage[/h2]

We also attached a sign to the Shop because some players were unable to find it! πŸ˜…

[h2]Disco Disorder Rebalanced[/h2]
Disco Disorder was too hard for LVL1s and too easy for LVL10+ players, therefore we've slowed the speed at the beginning by 25% and increased the speed at the end by 25%, middle remained the same.

Let's see how this plays! 🫑

[h2]Robot Ruckus Improvement[/h2]
Last but not least, Robot Ruckus updates! We've added visible lasers to your shots and it looks and feels awesome. 🀩

Credit: @Blammo, @Superdojo9 & @GabTinte

⚠️ One thing to note is that currently when on higher ping servers, it might feel a little worse than last update, because you can now actually tell how long it takes for the bullet to exit your gun. We'll be fixing this in a future update! 🀟

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.5.1[/h3]
  • Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
  • Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
  • Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
  • Added visual lasers to Robot Ruckus laser guns
  • Added big "Shop" sign above the Hub shops
  • Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
  • Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
  • Changed Lite players to be unable to land on leaderboard
  • Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
  • Changed calculation of rank to require a win to get the first star (used to be a single play)
  • Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
  • Changed collisions in Robot Ruckus to be better traversable
  • Changed Robot Ruckus laser gun range to be higher
  • Changed Robot Ruckus shots to sound like a laser gun
  • Changed Robot Ruckus laser gun usage when not aiming to make more sense
  • Changed Robot Ruckus laser gun color to better fit the map
  • Changed Robot Ruckus landscape normals to be more pronounced
  • Changed Robot Ruckus antenna to be lime colored and turn off on death
  • Changed Robot Ruckus satellite dishes and stars to rotate
  • Changed Robot Ruckus electrocution color to lime
  • Changed lead broadcast to not mention who the lead was taken from for readability sake
  • Changed lead message to not broadcast on ties
  • Changed 3D texts in Hub to look nicer
  • Changed Bounty Battle explainer to be clearer
  • Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
  • Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
  • Fixed Robot Ruckus ragdolls removing themselves too early at end game
  • Fixed Robot Ruckus satellite dish invincibility spot
  • Fixed oldest player having twice the fire power in Robot Ruckus
  • Fixed "zap" electricity death sound being very quiet in Robot Ruckus
  • Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
  • Fixed VR cable sometimes clipping through top of elevator
  • Removed Robot Ruckus robots climbing on rocket and paragliding onto players