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  3. Minigame Madness V0.6 is out NOW!

Minigame Madness V0.6 is out NOW!


[h2]Bi-Weekly Update![/h2]
Our very first minigame vote has FINISHED! Keep reading to find out which minigame won! 🀞😳

Check the changelog at the bottom of this post for the full list of changes!

Credit: @JaZed, @CaeTheCow, @Blammo, @WizzDude, @Enrico

[h2]THE FIRST MINIGAME VOTE RESULTS![/h2]
Our very first minigame vote has come to a close! Let's see the results! (Read about the minigames in detail in our previous post.)

πŸ₯‰ At the third place, we have πŸ‘‘ Royal Rumble πŸ‘‘ with 8.3% of the votes!

πŸ₯ˆ At the second place, we have πŸ₯Ά Crumble Crisis πŸ₯Ά which got exactly 25% of the votes!

πŸ₯‡ And at the FIRST PLACE, we have ☒️ Parkour Panic ☒️ with 66,7% (2/3!) of the votes!

Congratulations to everyone who voted for Parkour Panic! πŸ₯³πŸ₯³πŸ₯³

It's been so exciting to involve the community in shaping our game in such a big way, and we plan to continue to do this more often. If you want to participate whenever the next minigame vote happens, join the Minigame Madness Discord! ❀️

Now onto the next segment:

[h2]NEW MINIGAME RELEASE ALERT[/h2]
As seen in the previous segment, Parkour Panic won the first minigame vote, becoming our 10th minigame! Although we initially never planned to add the winning minigame right away, we decided to surprise you all when we discovered that the votes stabilized over Parkour Panic very early on! 🀩🫑

V0.6 includes our BRAND NEW solo-able WIP minigame called Parkour Panic! ☒️


We want to add as many different types of games to Minigame Madness as possible, and Parkour Panic stands out as our very first TRUE parkour game! Acid will slowly rise inside a hexagonal container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 🀒

Parkour Panic has lots of playstyles, from slow-and-steady to high-risk-high-reward and more, we can't wait to see you guys compete against each other! 🀩

As with all WIP minigames, Parkour Panic is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

[h2]Improved Robot Ruckus[/h2]
As you may have noticed, we haven't finalized production on Robot Ruckus yet, meaning we've now got 2 WIP minigames simultaneously for the first time in Minigame Madness history! Because of this, we've updated the look of WIP minigame thumbnails to allow you to easily distinguish them:


Furthermore, we've improved Robot Ruckus performance heavily and we believe it's sufficient now. We've also tried to fix kiting/cheesing again by making the pesky robots just a little smarter, again. We've also made them feel a little more dangerous by changing their blinking to sound more mechanical. πŸ€–

Robot Ruckus got at least one big feature left before we're considering it finalized, stay tuned! 🧐

[h2]Improved Face Case Drops[/h2]
Face Cases too often dropped extremely mid faces like πŸ™‚, 😐 and ☹️. We've adjusted the Face Case to drop Common faces (AKA mid faces) a bit less, therefore making Uncommon, Rare, Epic & Legendary faces drop more: 🀩🧐πŸ₯ΈπŸ˜ŽπŸ€‘!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6[/h3]
  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation