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Minigame Madness News

Minigame Madness V0.6.4 is out NOW!

[h2]Bi-Weekly Update[/h2]
This bi-week we've added many, many things to the ever-expanding MM universe! 🀩🀀

Check the changelog at the bottom of this post for the full list of changes!

[h2]Robot Ruckus Gun Overhaul![/h2]
Long planned, finally here, a full Robot Ruckus gun overhaul! πŸ€–βš‘βœ¨

We've added burst shot to reduce strain on fingers when taking out crowds of robots, while also increasing complexity of gameplay a little bit, by requiring you to manage your ammo reserves:

Currently your ammo is not visible anywhere, but we plan to visually display it when the final laser gun model arrives. Your ammo quickly regenerates so you shouldn't be out of ammo much anyway, only shortly after burst-shooting.

Besides adding burst shot, maybe even more importantly, we've also finally added ping compensation to the laser gun, meaning your shooting will feel just as smooth at 300 ping as it feels at 0 ping! 🫑

BTW: You can now shoot as fast as you want, even without bursting. No more cooldowns! 🀩 (as long as ammo reserves last ofc!)

[h2]Condo Upgrades![/h2]
[h3]Furniture Crates are here![/h3]
Open the new Furniture Crates to start expanding your Condo with your personal taste, display your immense wealth, break the laws of physics, and more! 😲

We've also added a 'Flatscreen TV' to the crate as the first furniture not found in your standard Condo! Let's get rid of that clunky laptop. πŸ˜‚

[h3]Spawning[/h3]

Spawn furniture from your inventory into your Condo by... clicking on them!

[h3]Freezing[/h3]

You can now Freeze furniture by pressing F!

[h3]Picking Up[/h3]

Put furniture back into your inventory by harshly dragging them into your Mub using the Distance mode on your Manipulator. (default keybind: E)

[h2]Stay Tuned[/h2]
Stay tuned to the ever-expanding Minigame Madness experience by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.4[/h3]
  • Added Robot Ruckus laser gun burst-shot
  • Added Robot Ruckus laser ping compensation
  • Added furniture inventory
  • Added furniture crates
  • Added 'Flatscreen TV' furniture
  • Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
  • Added spawning of furniture through furniture inventory
  • Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
  • Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
  • Added Private server pausing when all players are AFK
  • Changed Robot Ruckus laser gun to cover the screen less in first person
  • Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
  • Changed inventory to default open directly into the furniture tab while in Condo
  • Changed paint mode to now be permanently enabled in inventory (and removed paint button)
  • Changed quit messagebox text on Lite slightly
  • Fixed some Robot Ruckus objects not playing banging sound on shot
  • Fixed Condo manipulator grabbing furniture behind the camera while in first person
  • Fixed ugly wrapping of quit messagebox in Lite
  • Removed Robot Ruckus shooting cooldown
  • Removed small UFOs from Robot Ruckus (too distracting)
  • Removed ability to scale frozen furniture
  • Removed "trying to equip manipulator outside of Condo" warning

Minigame Madness V0.6.3 is out NOW!

[h2]Bi-Weekly Update[/h2]
This bi-week features our longest changelog yet, mostly focused on new Condo features! βš’οΈπŸ 
We hope to soon get back to more minigame development, but Condos needed it more right now. 🫑

Check the huge changelog at the bottom of this post for the full list of changes!

Credit: @WizzDude

[h2]Condo Badge Plaques![/h2]
The new Badge Plaques allow you to showcase your unlocked badges in a physically awesome way. 🀩

If you already owned a Condo, your 2x default Paintings have now been replaced by 2x Plaques!*

  • If you have badges unlocked, Plaques will automatically showcase them on spawning in.
  • If you don't have any badges, go unlock some!
  • If you have more badges than Plaques, go unbox some Plaques in the upcoming Furniture Crates!

⚠️ We've noticed some people's old Condo save files not correctly replacing the Paintings with Plaques, so we've added a "Reset Condo" button to the Condo settings tab to allow you to still get them!

[h2]Manipulator Modes![/h2]
Besides making the Matter Manipulator better in every way possible, we've also added many new methods to manipulate the heck out of your Condo, let's check them out:

[h3]Distancing[/h3]

Press E and move your mouse up and down while holding an object to distance it to and fro!

[h3]Rotating[/h3]

Press R and move your mouse around while holding an object to rotate it, and add Shift to snap to 45 degree angles!

[h3]Scaling[/h3]

Press G and move your mouse up and down while holding an object to scale it, and add Shift to snap to 0.5x, 1x or 2x scale!

[h2]Darkened Playerlist Deaths![/h2]
Dang, that headline sounds dark... πŸ’€πŸ’€ What I meant is players who have been beaten in a minigame now show up in the playerlist as darker entries, allowing you to easily see who's still in-game with a quick press of the [Tab]!


Also note how hosts no longer have a ping icon next to their name, to allow you to quickly identify who's got the host advantage! 🀩πŸ₯Έ

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.3[/h3]
  • Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
  • Added Condo Ceiling Lamp
  • Added Condo Manipulator laser visuals
  • Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
  • Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
  • Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
  • Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
  • Added Condo Manipulator first person visuals
  • Added Condo settings tab and moved "Visitor Manipulation" setting in there
  • Added "Reset Condo" setting
  • Added "Toggle Aim" setting
  • Added "Toggle Crouch" setting
  • Changed dead players to be darkened in playerlist
  • Changed server host to not have a ping icon in playerlist for clarity
  • Changed Condo default Painting furnitures into Plaques instead
  • Changed Condo to be located in a different ring quadrant for each player
  • Changed Condo Manipulator held objects to be less bouncy
  • Changed Condo Manipulator object distance to match distance at pick-up moment
  • Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
  • Changed Condo Manipulator to not work when not aiming
  • Changed Condo Manipulator to always aim when in first-person
  • Changed Condo auto-cam distance to 1 (was 2)
  • Changed Condo small furnitures to not block camera
  • Changed Condo furniture collision boxes to be more accurate
  • Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
  • Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
  • Changed locked rank stars to be brighter in chat and rank up screen for better visibility
  • Changed Badge collection in profiles to make it easier to navigate on gamepad
  • Changed wording of Lite quit message box
  • Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
  • Changed shop voting screen to always show even if all interface disabled
  • Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
  • Fixed Condo Manipulator held object not being located at crosshair perfectly
  • Fixed Condo Manipulator aiming occasionally not working in first person
  • Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
  • Fixed Condo Manipulator persisting after player leaves
  • Fixed Condo gate animation spazzing out nearby furniture
  • Fixed Condo Chair flipped normals
  • Fixed AFK system not working accurately in Game
  • Fixed menu blur occasionally staying after closing menu
  • Fixed voting screen occasionally immediately showing after game end
  • Fixed high ping voting screen issues causing player to lose vote ability for the next round
  • Fixed incorrect noticebar loading bar on entering server
  • Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
  • Fixed player profile outfit tooltip not consistently showing
  • Fixed audio not fading out when quiting in Splash
  • Fixed link clicking in chat not working
  • Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
  • Fixed duplicate "Queue left" message on high ping
  • Fixed annoying slightly uneven button widths in certain messageboxes
  • Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
  • Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
  • Fixed minigame HUD color being desynced for players entering after vote has been completed
  • Fixed Turkish characters missing on Disco Disorder dance-display
  • Removed Condo Carpet furniture

Minigame Madness V0.6.2 is out NOW!

[h2]Bi-Weekly Update[/h2]
This bi-week we've added lots of fun & needed features to the ever-expanding MM universe! 🀩🀀

Check the changelog at the bottom of this post for the full list of changes!

Credit: @Blammo, @mtwee, @JaZed, @CaeTheCow, @Enrico, @WholesomePJ

[h2]New Condo Customization![/h2]
We've added the first pass of Condo customization in the form of physics! By using the new Matter Manipulator (equippable with 'Q' by default) you can move your furniture around. Or even smash it around! I'm not your dad! πŸ₯Έ

The Matter Manipulator is still far from finished, and currently offers barely any control over the furniture. We'll be working to improve it to gmod-physics-gun level of control in due time. βš’οΈ

⚠️Your Condo is saved after changes, so if you ruin your Condo, it's currently not very easy to fix it!
⚠️By default, friends aren't allowed to manipulate your Condo, but you can change that in the new Safety settings tab!

[h2]New Moving Parkour Panic Platforms![/h2]
Get ready to re-learn Parkour Panic, because moving platforms will throw your muscle memory in the bin! It's still possible to avoid moving platforms, however a skilled player would be wise to make use of them. High risk, high reward! 🫑

[h2]New Safety Settings Tab[/h2]
For your safety, we've added the Safety tab to your settings! Here you can access settings that will allow you to automatically fully hide chats by & names from strangers, but also the setting to allow your friends to manipulate your Condo or not! Great for streamers! πŸŽ₯

[h2]Improved Scorebar Visibility[/h2]
In certain games it was really hard to find yourself on the leaderboard, *cough* Summit Scramble *cough*. πŸ˜…

This arrow should fix that!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.2[/h3]
  • Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
  • Added moving platforms to Parkour Panic
  • Added beams holding up the Parkour Panic platforms
  • Added arrow pointing towards you in the scorebar to easily find yourself
  • Added ability to join friends of friends in Condos & Private
  • Added Safety settings tab
  • Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
  • Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
  • Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
  • Changed Condo furniture to be physics-based
  • Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
  • Changed Parkour Panic acid volume to get louder the closer you get to it
  • Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
  • Changed minigame vote selection algorithm to be more varied & show more popular games more often
  • Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
  • Changed 'Quit' button to a 'Leave' button when in someone else's Condo
  • Changed Follow button to be grayed out instead of hidden
  • Changed Game/Hub specific settings into general settings
  • Changed Wool surface type to silence the Mub 'Plop' footstep sound
  • Fixed Steam invite to work if accepted before launching the game
  • Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
  • Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
  • Fixed being able to peek into Condo corridor when crouching through the gate
  • Fixed player profile stats labels overlapping in most languages other than English
  • Fixed a crash when going from one minigame to another (hopefully)
  • Fixed client of a Condo potentially having a missing host name in the welcoming message
  • Fixed sometimes being able to interact with interactable furniture when not looking at them
  • Fixed Chat Bubble setting not live updating after being changed
  • Fixed first setting in Camera settings tab not being the first to be selected
  • Fixed outdated copyright in one file
  • Removed player pushing from Parkour Panic

Minigame Madness V0.6.1 is out NOW!

[h2]Bi-Weekly Update[/h2]
This entire bi-week we've worked on adding a single major feature to the game, although in a very early state! βš™οΈβš’οΈ

Check the changelog at the bottom of this post for the full list of changes!

Credit: @CaeTheCow

[h2]NEW Condos![/h2]
The start of an entirely new aspect of Minigame Madness: Player housing!

In Condos you'll be able to create whatever your heart desires and do whatever you like! Minigame Madness now got its very own sandbox experience!

Play minigames to get rich on πŸͺ™ Coins and πŸ’Ž Gems, and spend them to upgrade your house into a mansion, museum, theater or even a theme park!


We're heavily inspired by Garry's Mod, and hope to make a worthy competitor in the physics sandbox arena, in form of Condos!

⚠️ Currently Condos aren't customizable, and Furniture Crates aren't yet purchasable, but in the upcoming updates we'll put more and more customization in, and we love to hear your ideas as well!

[h2]Reduced Case Prices![/h2]
To prepare for the upcoming most-expensive Furniture Crates, we've reduced all original case prices to make the average player more likely to ever be able to afford a Condo + furniture! Have fun opening more cases than ever before! 😎🫑

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6.1[/h3]
  • Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
  • Added Condo Key to the Shop for 10.000 Coins
  • Added Furniture Crates (currently non-openable)
  • Added 'Condos' signs to Hub entrance gates
  • Added Parkour Panic's 'Vaulter' badge & achievement
  • Added 15 minute AFK kick back to the Hub
  • Added Webscreen volume slider to change YouTube volume in Condos
  • Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
  • Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
  • Changed Hub exterior rings to be bigger
  • Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
  • Changed Sumo Shamble 'Brawler' badge icon to not have a hole
  • Changed star spheres to be attached to the camera
  • Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
  • Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
  • Fixed Parkour Panic acid shader starting lower than the acid surface level
  • Fixed Parkour Panic boost platforms sometimes not playing bounce audio
  • Fixed Extra tab string table error in controls

Minigame Madness V0.6 is out NOW!


[h2]Bi-Weekly Update![/h2]
Our very first minigame vote has FINISHED! Keep reading to find out which minigame won! 🀞😳

Check the changelog at the bottom of this post for the full list of changes!

Credit: @JaZed, @CaeTheCow, @Blammo, @WizzDude, @Enrico

[h2]THE FIRST MINIGAME VOTE RESULTS![/h2]
Our very first minigame vote has come to a close! Let's see the results! (Read about the minigames in detail in our previous post.)

πŸ₯‰ At the third place, we have πŸ‘‘ Royal Rumble πŸ‘‘ with 8.3% of the votes!

πŸ₯ˆ At the second place, we have πŸ₯Ά Crumble Crisis πŸ₯Ά which got exactly 25% of the votes!

πŸ₯‡ And at the FIRST PLACE, we have ☒️ Parkour Panic ☒️ with 66,7% (2/3!) of the votes!

Congratulations to everyone who voted for Parkour Panic! πŸ₯³πŸ₯³πŸ₯³

It's been so exciting to involve the community in shaping our game in such a big way, and we plan to continue to do this more often. If you want to participate whenever the next minigame vote happens, join the Minigame Madness Discord! ❀️

Now onto the next segment:

[h2]NEW MINIGAME RELEASE ALERT[/h2]
As seen in the previous segment, Parkour Panic won the first minigame vote, becoming our 10th minigame! Although we initially never planned to add the winning minigame right away, we decided to surprise you all when we discovered that the votes stabilized over Parkour Panic very early on! 🀩🫑

V0.6 includes our BRAND NEW solo-able WIP minigame called Parkour Panic! ☒️


We want to add as many different types of games to Minigame Madness as possible, and Parkour Panic stands out as our very first TRUE parkour game! Acid will slowly rise inside a hexagonal container, jump up on randomly generated parkour pieces to avoid dissolving in acid! 🀒

Parkour Panic has lots of playstyles, from slow-and-steady to high-risk-high-reward and more, we can't wait to see you guys compete against each other! 🀩

As with all WIP minigames, Parkour Panic is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

[h2]Improved Robot Ruckus[/h2]
As you may have noticed, we haven't finalized production on Robot Ruckus yet, meaning we've now got 2 WIP minigames simultaneously for the first time in Minigame Madness history! Because of this, we've updated the look of WIP minigame thumbnails to allow you to easily distinguish them:


Furthermore, we've improved Robot Ruckus performance heavily and we believe it's sufficient now. We've also tried to fix kiting/cheesing again by making the pesky robots just a little smarter, again. We've also made them feel a little more dangerous by changing their blinking to sound more mechanical. πŸ€–

Robot Ruckus got at least one big feature left before we're considering it finalized, stay tuned! 🧐

[h2]Improved Face Case Drops[/h2]
Face Cases too often dropped extremely mid faces like πŸ™‚, 😐 and ☹️. We've adjusted the Face Case to drop Common faces (AKA mid faces) a bit less, therefore making Uncommon, Rare, Epic & Legendary faces drop more: 🀩🧐πŸ₯ΈπŸ˜ŽπŸ€‘!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day, or an average one! No pressure. πŸ‘‹πŸΌ



[h3]V0.6[/h3]
  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation