Patch 16: New Items, Improvements, and Bug Fixes
[p]Hi folks, it's patch day! [/p][p]With update v2.0.20, we’re introducing several new items that expand combat variety and open up fresh tactical possibilities. Players will also notice smoother, faster projectile handling, including a new projectile refresh system that improves overall pacing and responsiveness in battle.[/p][p]In addition to quality-of-life improvements such as an option to disable the dog companion and better difficulty handling on the World Map, this update also includes several important bug fixes to ensure a more stable gameplay experience.
[/p][p]We’re currently focusing heavily on the base-building aspect of the game, and you can expect more updates in that direction soon. Thank you for your continued support and feedback it helps us shape every new step forward.
New Content[/p]
[/p][p]We’re currently focusing heavily on the base-building aspect of the game, and you can expect more updates in that direction soon. Thank you for your continued support and feedback it helps us shape every new step forward.
New Content[/p]
- [p]Trail Of Fire item allows the elite archer to shoot fire arrows[/p]
- [p]Bullseye item helps the hunter to land a critical hit when the enemy has full HP[/p]
- [p]Last Will item causes each fallen unit to drop a fire pot upon death, which explodes nearby[/p]
- [p]Explosive Demise item causes the pyromancer to drop several fire pots upon death that explode nearby.[/p]
- [p]Mead tent fortress building added[/p]
- [p]Faster projectile shooting with one click[/p]
- [p]Option for turning dog companion off added[/p]
- [p]Difficulty on World Map doesn't reset anymore[/p]
- [p]No more storm cloud in "Path of Mercy" difficulty[/p]
- [p]Refresh of projectiles added for better pacing[/p]
- [p]Selection issue with many units in the reinforcement overview[/p]
- [p]"New version" popup fixes[/p]
- [p]Knocked out enemies can get stuck in gates[/p]