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Sons of Valhalla News

Patch 7

Today's patch focuses on the bugs reported by the community. Thank you for all the reviews and feedback!

Patch 1.0.16 contains the following changes:

Balancing
  • Rune: Super Stamina regeneration time reduced and no longer stackable.


Bug Fixes
  • It was not possible to interact with a rune when it was placed on a stockpile or a building.
  • Dog companion doesn't run around anymore after loading the game.
  • The Bishop, Bloodhound and Sir William received no damage from ground fire.
  • Fortified Rune did not increase current tower HP, when equipping more than one of it.
  • Localization fixes.
  • Thorald's head sometimes separated from the rest of his body during animation.

Patch 6

Hello everyone! We have another update for you. We have completely reworked the Shaman's AI and fixed many small bugs.

We appreciate all your reviews and feedback, you are helping us make the game better!

Patch 1.0.15 contains the following changes:

Balancing
  • Shaman increased heal range.


Improvements
  • Shaman is now more defensive.
  • Thorald lock time (out of breath) reduced. Thoralds light attack faster for better impact feedback.


Bug Fixes
  • Bishop Elmold got stuck after killing you with a charge attack.
  • Equipment menu got stuck after pausing the game.
  • Hallstein gives you tips when fast traveling resulted in a black screen.
  • After fighting the Bloodhound again, his hounds were sometimes missing.
  • Bloodhound got stuck on the left while climbing down the ladder.
  • English units bow attack animation frame error.

Patch 5

Hello everyone! We have another update for you. We greatly appreciate all reviews and feedback. Your feedback will help guide us as we continue to work on the game! Thank you!

Patch 1.0.14 contains the following changes:

  • Fixed overlapping dialog in the German language.
  • Catapult damage against gate increased.
  • Catapult/fire, Catapult and ram build time reduced.
  • Reduced research time for projectiles in blacksmith building.
  • Archers leave their tower automatically and move to the next fortress to prevent being forgotten.
  • Fixed Ai bug. Units ignored the hold position command at the gate and immediately attacked again.

Patch 4 (Hotfix)

Hello everyone!
There was a problem with the restart of the levels and we had to react quickly. That's why there is a hotfix for it here.
Thank you for your help in this case!

Hotfix 1.0.13 contains the following changes:

  • Restarting the level no longer leads to a reset of the game progress.

Patch 3

Hello everyone!

Here's another patch that will make it more enjoyable for you to dive into the game. We have reduced the difficulty of enemies and fortresses in the first level.
With the last patch we removed Raya's prison from the campaign, but we know that there are some of you who closed the game in this level and want to resume now - you can now skip this level by selecting "skip level" in the pause menu.
You can find all other fixes below.

Thank you very much for trying the game, as well as for all your reviews and feedback, which are enormously helpful to us in improving the game!

  • Raya prison level skip via pause menu.
  • LvL1 reduced difficulty of enemies and fortresses.
  • Overlapping German text in tutorial fix.
  • Performance optimization.