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Sons of Valhalla News

Patch 12

Hi everyone, today we have a major update! During the last days we worked on improving two levels to make the gameplay more enjoyable and less repetitive. In the background we also built a foundation for further major updates. We also improved the light attack which now gives better impact feedback.
Of course we also did some bug fixing, fixed balancing issues and implemented player feedback. Have a look yourself!

Patch 1.0.21 contains the following changes:

New Content
  • Bloodhound map overhaul
  • Sir William's map overhaul
  • Thorald can upgrade his sword damage in the blacksmith building

Improvements
  • Resource ship is now visible on the minimap
  • Improved impact feedback after a light attack

Balancing
  • Increased health points of Viking warrior / warrior with shield
  • Reduced max. health points of shieldmaiden
  • Reduced max. health points of berserks
  • Reduced damage of combat blacksmiths against enemy units
  • Reduced damage of Enchanted Cut rune
  • Larger enemy group attacks in the late game

Bug Fixes
  • Allies walks towards the enemies during the dialog between Thorald and Valgard
  • After skipping the Asgard scene, the daytime was changed to nighttime
  • Bloodhound wrong collider position in roll animation
  • The last city on each map could not produce additional units


We really appreciate your reviews and feedback! Thank you so much!

Patch 11 (Hotfix)

Hello everyone!
There was a problem with the resource ship in Horde mode and the fortress gates. Therefore there is a hotfix for it here.
Thank you for your help in this case!

Hotfix 1.0.20 contains the following changes:

  • Gate was not created/had 0HP when capturing/upgrading any fortress
  • No resource ship arrived in Horde mode

Patch 10

Hello everyone! We have another update for you. Thank you for all your reviews and feedback, they have been enormously helpful in guiding us!


Patch 1.0.19 contains the following changes:


Improvements
  • Darkforest in Bloodhoundlevel. Trees in the foreground are now transparent


Bug Fixes
  • Sometimes buildings were still damaged after loading, even if they were repaired before saving
  • The height of Thorald's command zone indicator was incorrect
  • Hallstein does not introduce Shieldmaidens and Berserks
  • Equipment bar missing after restarting the level while is Asgard
  • Restarting the level during Raya's vision causes said vision to be always present

Patch 9

Hello everyone! Once again we heard your feedback and made the following changes:

Patch 1.0.18 contains the following changes:

New Content
  • The fast travel menu now shows an indicator of the range the units must be in to travel with you

Improvements
  • Bishop Elmold can now better defend against Projectiles
  • Sir William can now better defend against Projectiles
  • Sir William standard sword attack faster and longer sword collider.

Balancing
  • Reduced the damage of javelins

Bug Fixes
  • Bloodhound got stuck after final death
  • The Enchanted Weapons rune did not increase the mercenary's range damage
  • Calculation of the "Clean Up" rune was wrong


We really appreciate your reviews and feedback! Thank you so much!

Patch 8

Today we only have a small update for you as we are currently working hard on improving each level. Some of you criticized that the levels don't differ enough from each other - we want to change that!
Fixing bugs is therefor not what we’re focussing at at the moment, but we try to eliminate the worst ones every day!

Thank you for your ongoing support!
Your Sons of Valhalla team

Patch 1.0.17 contains the following changes:

Balancing
  • Increased dodge chance of Viking warriors slightly


Bug Fixes
  • Bloodhound's dogs do not receive damage from fire left on the ground.
  • Bloodhound could die through fire on the ladder.