Patch #3 | v4.1_19304

Greetings, Chosen Ones!
Another update today! The focus is on fixing key gameplay bugs and helping making resources more visible.
We also want to let you know that Aztecs: The Last Sun is now compatible and playable on Steam Deck.
Thank you for all your feedback — your reports help us keep the Last Sun shining bright!

[h3]New Feature[/h3]
Visible Resource Piles: All outpost and workshop buildings now have visual resource piles visible outside the buildings. They fill and deplete while the building is working. You can hover over these to get the current state of the production.
[h3]Fixes[/h3]
- Buildings outside the blood zone operated after demolishing the blood shrine. This is fixed; such buildings no longer work.
- Fixed an issue where crops disappeared when constructing a road near a chinampa field.
- Two or more events with the same name could appear simultaneously. By design, only one instance of a named event should spawn per day; this has been fixed.
- Fixed an issue where a NullReferenceException occurred if the Beacon placement was interrupted during autosave.
- We fixed an issue where storehouse workers stopped transporting resources after loading a saved game.
- The naming inconsistency in the History tab has been fixed.
- We fixed an issue where players could expand their resource capacity limit indefinitely.
- The issue with the quest Sign in a Heaven and Earth has been fixed.
- Blood beacons cannot be built near a moon beacon.
- We fixed an issue where all patients were sent to the same medical facility. Since patients are treated sequentially, new patients should be alternately assigned to the available medical facilities.
- Fixed an issue where a feasting storm cataclysm spawned outside crop fields.
- Fixed an issue where verdant decay cataclysm spawned in treeless locations.
- Several localization and UI issues have been fixed.
- Gold in water was mistakenly treated as a fish resource, but this issue has been resolved.
- Fixed an issue where the building connection +/- button remained visible when the building was turned off.
- The UI did not adapt to some screen resolutions, which is now fixed.
- An issue was fixed where gold sometimes remained on the map after collection.
- Players could build outside the map boundaries. This is fixed.
- Graphics and controls settings apply without pressing "Apply" when exiting via Escape or Back button. This issue is resolved.
- Fixed misaligned fences around mud-raising roads built on water.
- In some cases, blood vessels failed to spawn while previous vessels remained on the map. This issue has been fixed.

[h3]Developer Note[/h3]
We continue to refine Aztecs – The Last Sun based on your reports and feedback. Thank you for helping us improve the world under the Last Sun! Please keep sharing your thoughts on Steam and Discord — more updates and balancing tweaks are on the way soon.
Your teams from
Play2Chill & Toplitz Productions

https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/

