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  3. Patch #4 | v5.0_19600

Patch #4 | v5.0_19600



Greetings, Chosen Ones!

Another update today! This time we’re adding two new buildings to bring more variety to your gameplay - the mud and obsidian miner’s outposts, as well as plenty of fixes.



[h3]New Feature[/h3]
The Mud and Obsidian Miners Outposts produce mud and obsidian from mines, respectively, with the help of workers. Placing a small or large mine in water and assigning workers to it starts the extraction. Smaller mines can accommodate fewer people than larger ones, meaning they produce less even at full capacity than a fully staffed big mine.

At the end of the day, the miners return to the outpost with what they have collected throughout their working hours and store it on the pile within the outpost to be collected by storehouse workers the next day.

Mud Miners Outpost can be obtained through a new sidequest after helping the citizen who lost his tools. In exchange, he rewards us with blueprints for a new technology. This unlocks a Mud Miners Outpost in the technology tree in the Exploration tab.

To obtain the Obsidian Miners Outpost, the player has to find two pieces of a note scattered in the Valley of Mexico - one in Obsidian Grove and one in Twilight Grove. Collecting both unlocks the Obsidian Miners Outpost in the technology tree in the Exploration tab.

[h3]Fixes[/h3]
  • Starting a trading mission at the port caused a NullReferenceException error, which has been fixed.
  • An issue has been fixed, where icons briefly appear corrupted after opening the technology tree.
  • Languages unsupported by the game have been removed from the options menu language list.
  • Storehouse workers sometimes stop transporting resources after loading a saved game. This issue is fixed.
  • The verdant decay cataclysm didn’t remove trees after it ends. This has been fixed and works now as indented.
  • The storehouse capacity bonus did not apply when building a second storehouse after discovering the technology. This feature now works as designed.
  • A bug has been fixed, where Taxes were not updated at the Chantli Household UI after the Flower Beacon bonus reduction.
  • An issue has been resolved, where the port refresh timer did not applied for a second task cycle.
  • Sometimes requirements for upgrades were overlapping after repairing a building and this visual issue has been fixed.
  • The translation for grace was inconsistent.
  • A bug with disappearing letter on scouts/expedition portrait has been fixed.
  • In some cases, text appeared instead of icons in the history tab. This now displays correctly.
  • We fixed an issue with the Polish localization at the blood module.
  • Fixed: There was a doubled blood module description at the main temple panel.
  • An issue has been fixed, where the Russian localization did not fit the UI.
  • A mismatch of the worker behavior and UI during the poison water quest has been fixed.
  • It could happen that the growing trust and overstretched taxes game-play effects did not apply to residents’ tax values. This has been fixed.
  • The pause button was visually active at night when loading a save game and this has been fixed.
  • Russian localization: Quest pop-up text now displays with adequate spacing between words.
  • It was possible to complete the quest “monuments to the glory of the gods” quest by building any god monument. This works now as designed.
  • The earth's rupture event description lacked full details of the consequences; this has been corrected.
  • It was possible to interact with object behind a construction window. This has been fixed.
  • Fixed: The gameplay effects button did not expand the panel when clicked.
  • An issue has been removed, where the flower beacon bonuses had been stacked and taxes value had been displayed with excessive decimal digits.
  • Fixed: The “press any key” prompt was not reset after clicking "Back" in Controls tab.
  • Fixed: The “Trade for Captives” text was not displayed in the history tab.
  • Fixed: A couple of minor localization issues for Russian language.
  • Fixed: The heart icon was displayed for resident status effects.
  • Fixed: The “wrath of the gods” effect icon was duplicated in the game's effects panel after save and load.
  • Fixed: The “howl from the underworld” cataclysm tooltip contradicted a positive effect.
  • Fixed: The blood beacon had a second level by default.
  • Fixed: A cut scene played x4 speed if the game was set to fast-forward before trigger the scene.
  • Fixed: Scouts and expeditions cannot be sent to an already completed location.
  • Fixed: Resident suspected of poisoning gets stuck on road transition during "Sign in Heaven and Earth" quest.
  • Fixed: Blood vessel collection is possible through open interface windows.




[h3]Developer Note[/h3]
We continue to refine Aztecs – The Last Sun based on your reports and feedback. Thank you for helping us improve the world under the Last Sun! Please keep sharing your thoughts on Steam and Discord — more updates and balancing tweaks are on the way soon.


Your teams from
Play2Chill & Toplitz Productions



https://store.steampowered.com/app/1409840/Aztecs_The_Last_Sun/