Demo update is here!

NextFest is already at the halfway point and we have the demo update for you!
We read your messages with curiosity so check out below what changes and improvements we've made!
- Fixed various build issues to ensure smoother gameplay.
- Added loading screen tips to provide helpful information during the game's loading process.
- Adjusted Agents' Level of Detail (LOD) to enhance visual quality.
- Balanced cacao resources for a more consistent gameplay experience.
- Implemented fixes for issues related to the Templo structure.
- Updated the TechTree image to a smaller size for improved readability.
- Enabled terrain operations while dragging to enhance player control.
- Improved the placement of fading popups for better visibility.
- Made adjustments to the Blood Zone to enhance gameplay balance.
- Implemented better hiding of tooltips for improved user interface (UI) experience.
- Provided tooltip fixes for the chinampa fields.
- Disabled UI mipmaps for optimized performance and resolution issues.
- Resolved hunger-related issues for a smoother gameplay experience.
- Fixed issues with the slideshow feature for better functionality.
- Resolved null reference errors that occurred after building resource destruction.
- Increased the size of the Templo zone for improved usability.
- Adjusted line spacing in quest hint descriptions to enhance readability
- Fixed hover and update button functionality for DepatureWard.
- Resolved an issue where buildings appeared squished when first opening the buildings tab.
- Fixed blood beacon buttons to activate on hold and set button interaction to toggle.
- Addressed an exploit related to canceling roads.
- Fixed issues with building placement outside the blood zone and beyond the Templo range.
We know you've already spent quite a bit of time in the demo, but maybe some of you will give it another chance and dive back into the Aztec world.
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We’re always up for a talk and we appreciate each and every one of you!
