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Urbek City Builder News

Release alpha v0.5.0

The new biome, the archipelago, not only has a different geography, but also new constructions with new dynamics. For example, you can connect by ferries instead of bridges. In fact, it will be the only way to cross the sea. You can also build stilt houses in the water.



In addition, you can now have multiple game saves.



Main fixed bugs
Fixed camera dancing bug in certain cases

Mechanics
Can overbuild by pressing alt

Graphics
Water vehicles are now available: Boats, sailboats and ferries
Improved interface when building area constructions (shows up when there are not enough resources)
Resources are now displayed in 10k format instead of 10000

Save and load
There are now several memory slots for saving games.
A special UI for loading games, where biome information, time played and date are displayed
Saved games are no longer sensitive to version change.

Maps
Huge map
Lagoons
Island
Archipelago

New bioma
Archipelago

New buildings (N) means that it is a neighborhoods, so that's ~7 models per type of building) General buildings
Heavy iron mine

Archipelago buildings
(N) 2 storey fisherman house
Fish warehouse
(N) Colorful stilt house
(N) Wooden stilt house
Seaport
Marina
Thermal bath
Beach
Ferry
Modern ferry
(N) Touristic seaside neighborhood
Promenade
Pier

Investigation
I am not sure, but I think that sometimes lumbercamps destroy nearby roads.

Release alpha v.0.4.1

Few changes, but I hope you enjoy and test the giant map.

[h2]Features[/h2]
  • Huge map
  • New building: Heavy iron mine
[h2]Bugs[/h2]
  • The << back button now works properly
  • Fixed the issue when pausing and unpausing with space bar, it did not resume on the speed that you had before
  • Parking lots no longer cause a loop of upgrading and downgrading
  • Hotkeys to zoom in/out

Release alpha v0.4.0

A big addition in this version: new neighbourhoods and many more buildings. Now you will see better the different parallel paths you can follow in Urbek. Artist quarter, anarchist communes, catholic quarter and much more!



The system of beauty (when buildings required parks) has changed radically: now it is leisure and this can be achieved in 5 different ways: sport, green areas, nightlife, faith and culture. Each with parallel development paths.



New
27 new buildings
100 new 3d models

Bugs
Speed tooltip no longer stays behind
Ghosts buildings of maritime buildings now appear correctly
Heavy steelworks now have storage

Graphics
Back button when navigating upgrades
Warn at the top when houses are abandoned

UI
All locked buildings can now be displayed in options

Mechanics

Pre-unlocked everything mode
Cars reappear when you reach the end of the road
Some buildings can be overbuilded (like farmhouses over farms)
Now some "bad" buildings (shanty houses and car parks) don't show an ! when downgraded

New buildings Nighlife path
Village bar
Village bar 2-storey
Urban bar
Cabaret
Cool square
Nightlife neighborhood

Green areas path
Graved area
Paved area
Floral park
Main square

Sport path
Football pitch plus
Tennis court
Multisport court
Fenced multisport court

Cultural path
Bookshop
Library
2-storey bookshop
sculpture
artistic neighborhood

faith path
chapel
church
catholic neighborhood

self-organization path
rebel house
anarchist bar
self-managed bookstore
anarchist commune

misc
police station
bus stop
parking lot

In the next version
Sole more bugs
Larger map
Hotkeys to zoom in/out

Release alpha v0.3.0

At last, a new version of the game. This time with a lot of new stuff (including an easter egg).

[h2]New[/h2]
  • 20+ more buildings
  • 3 more resources (high skilled work, goods and steel)
  • Ambient music
  • Easter Egg (try to find it!)
  • New perspective camera
  • Credits on game


[h2]Bugs[/h2]
  • Solved: The camera couldn't access the top side of the map when you rotate view 180°.
  • Solved: football field said 1 beauty, but provides 2
  • Trees reached more than 100 of wood, now they reach only 100 as expected
  • Solved many problems with influence area
  • Now it is indicated what kind of water it is (sea, river or pond)
  • The first road built can now be destroyed


[h2]Graphic[/h2]
  • Isometric/perspective view
  • The exploitation rate of the constructions is shown
  • It is possible to see how the global variables are obtained
  • Date is displayed


[h2]Mechanics[/h2]
  • If game notices that you are in problems the first steps of the game it gives you more wood and a pop up message "dont do that again".
  • When demolishing a building bigger than 1x1, the other tiles become automaticly the root (farms become pre-farms, etc)
  • Now the water is differentiated if it's river, sea or artificial water. So you can not build a dock in an artificial pond.


[h2]Balance[/h2]
  • Minimarket and other buildings need to be next to the road
  • Some kind of trees has more wood than others, so forest management can be done (the forest regenerates according to the trees nearby).
  • Coal plants produce much more energy
  • Lumberjacks convert wood to energy instead of trees to energy.


[h2]Desert[/h2]
  • No changes in the desert for now (first leave the temperate biome well tempered)


Urbek Gameplay Livestream #2

Hello everybody, I am the developer of Urbek and I am very happy to show you the game,



Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.



Join the community on discord: https://discord.com/invite/HyJSDDn
Take part as betatester, give ideas, etc.

See you in the stream!