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Urbek City Builder News

Urbek Gameplay Livestream

Hello everybody, I am the developer of Urbek and I am very happy to show you the game, I will answer your questions as well.



Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.



Join the community on discord: https://discord.com/invite/HyJSDDn
Take part as betatester, give ideas, etc.

See you in the stream!

Alpha v0.2.4 released

[h3]Dynamics[/h3]
  • Roads now need to be connected :wink:
  • Natural resources are no longer consumed while capacity is at maximum.


[h3]Bugs[/h3]
  • The wells now have an area of influence drawn on them
  • The desertic farm now need water after it is built, in last version you could delete the well after
  • Now the area left after clearing stone deposits allways reads as wasteland, not grass.
  • Fixed issue where the influence of some variables (like education) was miscalculated.
  • Fixed problem with wrongly drawn areas (half-squares).
  • Villas now downgrades when requirements are no longer satisfied.
  • In the desert the last row of the river is now fertile (before it was desert).
  • Solved the problem of exaggerated influence of parks.
  • Sea is now drawn differently, so that the map always has sea at the edge when coast is chosen.


[h3]Balance[/h3]
  • (heavy) Coal plants produce twice as much energy.
  • Desert farms and wells no longer need roads so close.


[h3]Graphics[/h3]
  • Ambient occlusion in walkthrough mode
  • New icon

Alpha v0.2.3 released

Thanks again to the alphatesters, many gameplay improves today!

[h3]Bugs[/h3]
  • No bouncing back and forth between the two types of view when holding the control key.
  • Football fields count correctly the number of green areas (1, not 4)
  • Fixed asymmetry issue: 2x2 buildings are now considered all of them, not just the bottom corner.
  • Fixed resource input problem when loading the game.
  • In the desert biome, the stone now depletes correctly.


[h3]Gameplay[/h3]
  • Hotkeys to build and change speed
  • Trees are automatically removed when building roads
  • When a building meets the requirements but has no space to appear, the size it needs, e.g. villas, is displayed.


[h3]UI[/h3]
  • The area of influence of buildings same as the one being built is displayed.
  • When hovering over resources, a tooltip shows an overview of total production per building.
  • There are now tooltips for the building category buttons.
  • The area of the coal plants is shown


[h3]Tutorial[/h3]
  • Now shows the correct amount of green areas needed to unlock the nice park (30, not 20)
  • Made it explicit that house upgrades are automatic, not manual.


[h3]Misc[/h3]
  • Slowed walking by default in walk mode.

Alpha v0.2.2 released

Thanks againt to the alphatesters, I don't know how you manage to find so many bugs and things to improve!

[h3]Bugs[/h3]
  • Villagers do not levitate on bridges
  • Silos can no longer be built next to modern silos
  • Lumbrjack cabins can no longer be built next to lumberjack houses
  • Houses no longer go beyond map edges
  • Fixed right-clicking on the build menu causing the tooltip remains
  • P key works correctly to delete/activate the UI.
  • Fixed issue where you could advance the time in the menu that is activated by pressing ESCAPE.
  • No longer shows unlocked builds when loading a game.
  • Playing with initial resources meant that no progress could be made after the silo, due to lack of work.
  • When leaving a game and starting a new one (without closing the game), the options left by default kept the values of the previous game.


[h3]Controls[/h3]
  • Middle button moves the camera slower than before


[h3]Graphics[/h3]
  • Grain silo now shows two areas (to know where warehouses should go to improve to modern silo)
  • Wood resource message no longer go beyond the screen
  • The infoboxes of the buildings stay longer before disappearing
  • The map is no longer in a space, but on a piece of soil, and the soil is on a plane.


[h3]Misc[/h3]
  • Trees are automatically removed when building roads
  • Slight changes to the tutorial.
  • Correction of 8 texts, now well written in english

Alpha v0.2.0 released

Thanks to the alphatesters, there have been many improvements over the first alpha version

[h3]Fixed bugs[/h3]
Now you can build on edges
Modern silos are no longer abandoned immediately
River meets edge of the map as it should
Exclamation mark now disappears when appropriate
In the pause menu cars and pedestrians now don't move
Isometric camera does not leave the map now
Now when changing speed everything works fine, before the resources were accumulated when returning to the original speed.
Fixed bug that existed when demolishing buildings when you had the minimum income rate of work (could be used as exploit)
Fixed that moving too far away from the bottom corner of the screen made the buildings look weird

[h3]Graphics[/h3]
Correction in translations
You can see when button is pressed
There is dynamic information of the construction being built
Slight changes in displaying information about buildings
Resources have a small description when hovering over their icon.
A little more information about schools
Now when building and selecting a construction the area of influence is displayed
Ghost building before building
A notification when a building has been unlocked
In the list of possible upgrades for a building, a message indicates if the building is ready to be upgraded.
It is now clearer when resources are missing, a red background appears.
Cursor now locks in walk mode
Cars and pedestrians move at the same speed as the game, so if paused, they don't move.
When you exit the walking view, you return to the same position you were in before.
Country house is now called Farm house
Buildings pop up with a little animation

[h3]Tutorial[/h3]
Previous messages can be viewed in the tutorial
Messages don't scroll automatically, you have to click next, so you can read them.
Some passages are better explained
The tutorial now goes further into the game.

[h3]Balance[/h3]
Lumbercamps and lumberjack cabins cut trees more slowly
Lumberjack cabins produce more energy
It takes more population to unlock buildings, before it was too fast.
Warehouses -1 beauty
Increased the price of some buildings
School can now be further away for houses that need education.

[h3]Controls[/h3]
Space to pause
Ctrl to switch to walking mode
right-click as magnifying glass
middle-click to drag and move
right-click to undo when building areas (farms/housing)

[h3]Gameplay[/h3]
Option to save and load a game.
If a building was unlocked or pre-unlocked, it will remain in that state even if the condition is no longer satisfied (e.g. if you lose population, you can still build what you could build before).
A new global variable: green spaces, is the sum of all the *beauty* you have.

[h3]New buildings[/h3]
Lumberjack cabin has an upgrade: lumberjack house
There are now two coal plants.
There is another type of park that is unlocked when you reach a certain level of green spaces.

[h3]Game options[/h3]
At the start of the game, you can select
- Size of the map: now you can choose a bigger map
- Map type: river size, coastal
- World: temperate or desert

[h3]New world: Desert[/h3]
Must be unlocked and has other rules and new constructions.

[h3]Remaining problems[/h3]
On the southeast edge the buildings can go over the edge.
Sometimes tooltips get stuck
Sometimes cars go inside houses.
When walking, one can fall off the map