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Urbek Gameplay Livestream #2

Hello everybody, I am the developer of Urbek and I am very happy to show you the game,



Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.



Join the community on discord: https://discord.com/invite/HyJSDDn
Take part as betatester, give ideas, etc.

See you in the stream!

Urbek Gameplay Livestream

Hello everybody, I am the developer of Urbek and I am very happy to show you the game, I will answer your questions as well.



Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.



Join the community on discord: https://discord.com/invite/HyJSDDn
Take part as betatester, give ideas, etc.

See you in the stream!

Alpha v0.2.4 released

[h3]Dynamics[/h3]
  • Roads now need to be connected :wink:
  • Natural resources are no longer consumed while capacity is at maximum.


[h3]Bugs[/h3]
  • The wells now have an area of influence drawn on them
  • The desertic farm now need water after it is built, in last version you could delete the well after
  • Now the area left after clearing stone deposits allways reads as wasteland, not grass.
  • Fixed issue where the influence of some variables (like education) was miscalculated.
  • Fixed problem with wrongly drawn areas (half-squares).
  • Villas now downgrades when requirements are no longer satisfied.
  • In the desert the last row of the river is now fertile (before it was desert).
  • Solved the problem of exaggerated influence of parks.
  • Sea is now drawn differently, so that the map always has sea at the edge when coast is chosen.


[h3]Balance[/h3]
  • (heavy) Coal plants produce twice as much energy.
  • Desert farms and wells no longer need roads so close.


[h3]Graphics[/h3]
  • Ambient occlusion in walkthrough mode
  • New icon

Alpha v0.2.3 released

Thanks again to the alphatesters, many gameplay improves today!

[h3]Bugs[/h3]
  • No bouncing back and forth between the two types of view when holding the control key.
  • Football fields count correctly the number of green areas (1, not 4)
  • Fixed asymmetry issue: 2x2 buildings are now considered all of them, not just the bottom corner.
  • Fixed resource input problem when loading the game.
  • In the desert biome, the stone now depletes correctly.


[h3]Gameplay[/h3]
  • Hotkeys to build and change speed
  • Trees are automatically removed when building roads
  • When a building meets the requirements but has no space to appear, the size it needs, e.g. villas, is displayed.


[h3]UI[/h3]
  • The area of influence of buildings same as the one being built is displayed.
  • When hovering over resources, a tooltip shows an overview of total production per building.
  • There are now tooltips for the building category buttons.
  • The area of the coal plants is shown


[h3]Tutorial[/h3]
  • Now shows the correct amount of green areas needed to unlock the nice park (30, not 20)
  • Made it explicit that house upgrades are automatic, not manual.


[h3]Misc[/h3]
  • Slowed walking by default in walk mode.

Alpha v0.2.2 released

Thanks againt to the alphatesters, I don't know how you manage to find so many bugs and things to improve!

[h3]Bugs[/h3]
  • Villagers do not levitate on bridges
  • Silos can no longer be built next to modern silos
  • Lumbrjack cabins can no longer be built next to lumberjack houses
  • Houses no longer go beyond map edges
  • Fixed right-clicking on the build menu causing the tooltip remains
  • P key works correctly to delete/activate the UI.
  • Fixed issue where you could advance the time in the menu that is activated by pressing ESCAPE.
  • No longer shows unlocked builds when loading a game.
  • Playing with initial resources meant that no progress could be made after the silo, due to lack of work.
  • When leaving a game and starting a new one (without closing the game), the options left by default kept the values of the previous game.


[h3]Controls[/h3]
  • Middle button moves the camera slower than before


[h3]Graphics[/h3]
  • Grain silo now shows two areas (to know where warehouses should go to improve to modern silo)
  • Wood resource message no longer go beyond the screen
  • The infoboxes of the buildings stay longer before disappearing
  • The map is no longer in a space, but on a piece of soil, and the soil is on a plane.


[h3]Misc[/h3]
  • Trees are automatically removed when building roads
  • Slight changes to the tutorial.
  • Correction of 8 texts, now well written in english