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  3. 0.10 - WORLD UPDATE, AUTO TURRETS, FIRST PERSON & MORE!

0.10 - WORLD UPDATE, AUTO TURRETS, FIRST PERSON & MORE!

[h3]Beached 0.10 – Major Patch Notes[/h3]
This massive update brings a wave of new content, reworks, balance changes, and polish! From new weapons and monuments to major system optimizations.

[h2]New Content & Items[/h2]
Gunpowder
- Crafted with Charcoal + Sulfur
Used for: C4, Satchels, Rockets, Rifle, Shotgun, and Pistol Ammo
Medkit
-New healing item that restores a large amount of health
Fuel
-Used by Chainsaw and Jackhammer
Found in barrels and loot crates

[h2]New & Updated Weapons[/h2]
Spas (Replaces Shotgun) – New model, improved stats

Intervention (Replaces AWP) – New model

Thompson – New SMG-class weapon

Semi-Automatic Rifle (Tier 2) – Accurate, moderate-damage rifle

MP5 (Tier 3) – High-tier SMG with fast fire rate and tight spread

LMG – Powerful weapon, found in Elite Crates at Oil Rig

Chainsaw & Jackhammer – Fuel-powered gathering tools

Grenades Re-added

Deals player damage only (no structure damage)

Useful for softening groups or clearing rooms

Rocket Splash Damage

Now affects players in a wide radius

Excellent for crowd control and raid defense

[h2]Deployables & Modules[/h2]
Auto Turret – Crafted using the Electronic Module

Electronic Module

Found in: Military Crates, Locked Crates, Airdrops

Required for turret crafting

New Placeables: Barricade and Fridge

[h2]Gameplay & Systems[/h2]
Inspect Weapon Animation

Press C to inspect any weapon

Headshot Sound

New “crunch” SFX for confirmed headshots

Jump Stamina System

Reduced momentum after repeated jumps

Improved Player Movement

Gravity scale adjusted for more grounded feel

Walkable slope angle increased (45° → 60°)

Players can now jump on each other’s heads for boosting

Improved First-Person Animations

Better ADS behavior (no more zoom bugs)

Sprinting and shooting transitions polished

Slower sprint-to-ADS for balance

Holstering feedback when blocked from shooting

[h2]Building & Decay Updates[/h2]
Wall & Structure Changes

Large Wooden Walls

50% thicker, can’t be placed back-to-back

Crafting cost: 250 wood

Fixed damage box collision

Metal Roofs – Walkable again (collision fix)

Regular Furnace – Shrunk by 10%

Large Furnace – Must be placed on terrain (model size increased)

Updated Decay Logic

Structures and placeables now decay properly without a nearby cupboard

Structure Health

Wooden Walls: 150,000 HP (+spike damage)

Stone: 150,000 HP (Takes 2 C4)

Metal: 300,000 HP (Takes 4 C4)

Satchels: Buffed (5K → 10K damage)

Placement Optimization

Foundations now require only 3 support checks

[h2]World & Monuments[/h2]
New Monuments

Oasis Mall – High-tier loot, Locked Crate

Abandoned Carnival

Biome Expansion

Snow, Desert, and Grass biomes enlarged

Locked Crates

Spawn at Oil Rig and Oasis Mall

Respawn hourly with a 15-minute unlock timer

[h2]UI & Visual Updates[/h2]
New Crosshair

Chat Messages – Now shows steam profile pictures

Interaction UI Overhaul

Inventory Menu – New rotating character preview

Sound Effects

Added landing and fall damage sounds

New headshot “crunch” audio

Nametag System

Only visible up close

Turns gray at night

[h2]Bug Fixes & Exploits[/h2]
Sleepers now persist and use Steam ID (no more name-based dupes)

Removed shift-click looting to eliminate duplication exploit

Fixed major issues:

Recycler duplication

Bed spawn loop glitch

Underwater logout exploit

Camera phasing through walls

Death-in-water + respawn freeze bug

Improved:

Sleeper system logic

Wooden ladder logic for better performance

Tree harvesting mechanics

Building tick rate (10 ticks/sec for faster structure loading)

[h2]Performance Optimizations[/h2]
Lobby optimized for better CPU/GPU usage

Updated lighting for visual clarity and efficiency

Hardened inventory system against exploit clients