0.10 - WORLD UPDATE, AUTO TURRETS, FIRST PERSON & MORE!
[h3]Beached 0.10 – Major Patch Notes[/h3]
This massive update brings a wave of new content, reworks, balance changes, and polish! From new weapons and monuments to major system optimizations.
[h2]New Content & Items[/h2]
Gunpowder
- Crafted with Charcoal + Sulfur
Used for: C4, Satchels, Rockets, Rifle, Shotgun, and Pistol Ammo
Medkit
-New healing item that restores a large amount of health
Fuel
-Used by Chainsaw and Jackhammer
Found in barrels and loot crates
[h2]New & Updated Weapons[/h2]
Spas (Replaces Shotgun) – New model, improved stats
Intervention (Replaces AWP) – New model
Thompson – New SMG-class weapon
Semi-Automatic Rifle (Tier 2) – Accurate, moderate-damage rifle
MP5 (Tier 3) – High-tier SMG with fast fire rate and tight spread
LMG – Powerful weapon, found in Elite Crates at Oil Rig
Chainsaw & Jackhammer – Fuel-powered gathering tools
Grenades Re-added
Deals player damage only (no structure damage)
Useful for softening groups or clearing rooms
Rocket Splash Damage
Now affects players in a wide radius
Excellent for crowd control and raid defense
[h2]Deployables & Modules[/h2]
Auto Turret – Crafted using the Electronic Module
Electronic Module
Found in: Military Crates, Locked Crates, Airdrops
Required for turret crafting
New Placeables: Barricade and Fridge
[h2]Gameplay & Systems[/h2]
Inspect Weapon Animation
Press C to inspect any weapon
Headshot Sound
New “crunch” SFX for confirmed headshots
Jump Stamina System
Reduced momentum after repeated jumps
Improved Player Movement
Gravity scale adjusted for more grounded feel
Walkable slope angle increased (45° → 60°)
Players can now jump on each other’s heads for boosting
Improved First-Person Animations
Better ADS behavior (no more zoom bugs)
Sprinting and shooting transitions polished
Slower sprint-to-ADS for balance
Holstering feedback when blocked from shooting
[h2]Building & Decay Updates[/h2]
Wall & Structure Changes
Large Wooden Walls
50% thicker, can’t be placed back-to-back
Crafting cost: 250 wood
Fixed damage box collision
Metal Roofs – Walkable again (collision fix)
Regular Furnace – Shrunk by 10%
Large Furnace – Must be placed on terrain (model size increased)
Updated Decay Logic
Structures and placeables now decay properly without a nearby cupboard
Structure Health
Wooden Walls: 150,000 HP (+spike damage)
Stone: 150,000 HP (Takes 2 C4)
Metal: 300,000 HP (Takes 4 C4)
Satchels: Buffed (5K → 10K damage)
Placement Optimization
Foundations now require only 3 support checks
[h2]World & Monuments[/h2]
New Monuments
Oasis Mall – High-tier loot, Locked Crate
Abandoned Carnival
Biome Expansion
Snow, Desert, and Grass biomes enlarged
Locked Crates
Spawn at Oil Rig and Oasis Mall
Respawn hourly with a 15-minute unlock timer
[h2]UI & Visual Updates[/h2]
New Crosshair
Chat Messages – Now shows steam profile pictures
Interaction UI Overhaul
Inventory Menu – New rotating character preview
Sound Effects
Added landing and fall damage sounds
New headshot “crunch” audio
Nametag System
Only visible up close
Turns gray at night
[h2]Bug Fixes & Exploits[/h2]
Sleepers now persist and use Steam ID (no more name-based dupes)
Removed shift-click looting to eliminate duplication exploit
Fixed major issues:
Recycler duplication
Bed spawn loop glitch
Underwater logout exploit
Camera phasing through walls
Death-in-water + respawn freeze bug
Improved:
Sleeper system logic
Wooden ladder logic for better performance
Tree harvesting mechanics
Building tick rate (10 ticks/sec for faster structure loading)
[h2]Performance Optimizations[/h2]
Lobby optimized for better CPU/GPU usage
Updated lighting for visual clarity and efficiency
Hardened inventory system against exploit clients
This massive update brings a wave of new content, reworks, balance changes, and polish! From new weapons and monuments to major system optimizations.
[h2]New Content & Items[/h2]
Gunpowder
- Crafted with Charcoal + Sulfur
Used for: C4, Satchels, Rockets, Rifle, Shotgun, and Pistol Ammo
Medkit
-New healing item that restores a large amount of health
Fuel
-Used by Chainsaw and Jackhammer
Found in barrels and loot crates
[h2]New & Updated Weapons[/h2]
Spas (Replaces Shotgun) – New model, improved stats
Intervention (Replaces AWP) – New model
Thompson – New SMG-class weapon
Semi-Automatic Rifle (Tier 2) – Accurate, moderate-damage rifle
MP5 (Tier 3) – High-tier SMG with fast fire rate and tight spread
LMG – Powerful weapon, found in Elite Crates at Oil Rig
Chainsaw & Jackhammer – Fuel-powered gathering tools
Grenades Re-added
Deals player damage only (no structure damage)
Useful for softening groups or clearing rooms
Rocket Splash Damage
Now affects players in a wide radius
Excellent for crowd control and raid defense
[h2]Deployables & Modules[/h2]
Auto Turret – Crafted using the Electronic Module
Electronic Module
Found in: Military Crates, Locked Crates, Airdrops
Required for turret crafting
New Placeables: Barricade and Fridge
[h2]Gameplay & Systems[/h2]
Inspect Weapon Animation
Press C to inspect any weapon
Headshot Sound
New “crunch” SFX for confirmed headshots
Jump Stamina System
Reduced momentum after repeated jumps
Improved Player Movement
Gravity scale adjusted for more grounded feel
Walkable slope angle increased (45° → 60°)
Players can now jump on each other’s heads for boosting
Improved First-Person Animations
Better ADS behavior (no more zoom bugs)
Sprinting and shooting transitions polished
Slower sprint-to-ADS for balance
Holstering feedback when blocked from shooting
[h2]Building & Decay Updates[/h2]
Wall & Structure Changes
Large Wooden Walls
50% thicker, can’t be placed back-to-back
Crafting cost: 250 wood
Fixed damage box collision
Metal Roofs – Walkable again (collision fix)
Regular Furnace – Shrunk by 10%
Large Furnace – Must be placed on terrain (model size increased)
Updated Decay Logic
Structures and placeables now decay properly without a nearby cupboard
Structure Health
Wooden Walls: 150,000 HP (+spike damage)
Stone: 150,000 HP (Takes 2 C4)
Metal: 300,000 HP (Takes 4 C4)
Satchels: Buffed (5K → 10K damage)
Placement Optimization
Foundations now require only 3 support checks
[h2]World & Monuments[/h2]
New Monuments
Oasis Mall – High-tier loot, Locked Crate
Abandoned Carnival
Biome Expansion
Snow, Desert, and Grass biomes enlarged
Locked Crates
Spawn at Oil Rig and Oasis Mall
Respawn hourly with a 15-minute unlock timer
[h2]UI & Visual Updates[/h2]
New Crosshair
Chat Messages – Now shows steam profile pictures
Interaction UI Overhaul
Inventory Menu – New rotating character preview
Sound Effects
Added landing and fall damage sounds
New headshot “crunch” audio
Nametag System
Only visible up close
Turns gray at night
[h2]Bug Fixes & Exploits[/h2]
Sleepers now persist and use Steam ID (no more name-based dupes)
Removed shift-click looting to eliminate duplication exploit
Fixed major issues:
Recycler duplication
Bed spawn loop glitch
Underwater logout exploit
Camera phasing through walls
Death-in-water + respawn freeze bug
Improved:
Sleeper system logic
Wooden ladder logic for better performance
Tree harvesting mechanics
Building tick rate (10 ticks/sec for faster structure loading)
[h2]Performance Optimizations[/h2]
Lobby optimized for better CPU/GPU usage
Updated lighting for visual clarity and efficiency
Hardened inventory system against exploit clients