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BEACHED News

0.09 - RECYCLERS, LARGE FURNACE, COMPONENTS & MORE!

[h3]BEACHED 0.09 IS HERE[/h3]

[h3]NEW[/h3]
Large Furnace (Smelts twice as fast and holds 10 inventory slots)


New Currency COGS (Used to craft Workbenches & Trade Items with NPCs in downtown) (Can be found in barrels) & 5 New Components (Recycle them into metal scrap & cloth!)


Recycler (Located at Each Monument)


Foliage (such as trees) no longer grows when buildings are placed above it
Can now pick up items with hammer
Sniper Scope UI improved (much larger)
Diving in Water has been readded
New Reset Player button in pause menu, 30 second cooldown
Reworked Support Checking for placables (should improve performance)
Electricals should now work flawlessly on dedicated servers
Can now specifically change weather volume
C4 & Satchels now appropriately attach to building objects when thrown
C4, Satchels, Rockets all now have updated explosion sounds
New CUPBOARD UI, now shows a list of all players who have AUTH on the CUPBOARD
Buildings now have optimized rendering for walking in and out of their radius
All Official Servers now run on true Dedicated Servers, we've optimized networking a TON to provide a seamless gameplay experience

[h3]BUG FIXES[/h3]
Respawning has been improved, new loading screen popup upon respawning
Updated Powered Wall Light Glow
Fixed Camera issues on Solo Servers
Mega Sulfur Node no longer repeatedly spawns inside Volcano
Volcano collisions have been fixed/improved
Fixed an instance where you would spawn under the map near the volcano
Fixed an instance where you would relog in the volcano and spawn under the map
Fixed Projectile collision when inside volcano
Fixed scaling on Inventory UI for stretched screens
Fixed scaling on Main Menu for stretched screens
Fixed inventory items desyncing with players due to replication issues
Back Holsters have been disabled completely due to them not replicating correctly after dying
Fixed Rocket Launcher not shooting Rocket projectile from the correct location
Fixed Generator Sound not being updated by Sound Settings
Fixed UI Sounds not being updated by Sound Settings

[h3]NEW SKINS[/h3] We also released two new skins introducing a new skinline, Beached! If you've been enjoying the game you can show your support and help us pay for dedicated servers, both skins are cosmetic only and offer no in game advantages! They're in the item shop out now!

BEACHED - 0.08

Patch Notes

Bug Fixes
Crates now despawn after having items left over (prevents players to keep 1 item in a crate to flood spawns)
Video Settings should now save after restarting the game
Certain building objects are no longer visible outside of Building Render Distance
Adjusted Basic Crate Loot Pool
Nerfed Air Drop Loot Pool
Air Drops now despawn after 15 minutes
Fixed Issue with loot from Barrels spawning below the world in some situations
Fixed Issue with Codelock and Door getting stuck on screen when holding a Codelock/Door and switching to another item
Fixed Crafting Queues
Reset Crafting Queue amount to one when switching from a different item to craft
Player Data is now saved upon disconnecting from Servers, prevents item dupes.
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting
Fixed Crosshair not showing up on bow
Fixed Dupes with Quick Looting items with shift click.

Additions Player Hosted Sessions have now been reenabled
NEW Building Decay when there is no cupboard present
NEW nametag system (teammates in clan have colored names) (nametags no longer show through walls)
NEW Barrels
NEW Chat System
NEW Clan System
NEW Added Sound Effect for Landing after Jump
NEW Gold Edition
NEW Cars are now driven in first person
NEW Added impact effects for cars, more immersive sounds while driving
NEW Added Metal footstep sounds for Metal materials
NEW POI Oil Rig (this monument will be more fleshed out in the future) planned on locked rooms, more objectives etc.
NEW Guard AI (currently only at Oil Rig POI)
CHANGED Buffed Bow Damage
CHANGED Arrow Projectile now moves 10% faster
NEW MPX SMG (Does 10 DMG Per Shot)
CHANGED Trees now give 50 wood, (prev. 15)
NEW Golf Carts (doesn't take fuel for now.)
NEW When looking at your build you can see if it's decaying under the health interaction.
NEW UI for when you are in your building claim
CHANGED Jump Velocity adjusted, first jump is much more fluid than continuous jumps
NEW Codelocks now require you to hold down the interact key for .3 seconds to prevent miss clicks!
NEW Doors now set to always be replicated and animation is now replicated through server (Should help with some codes not saving after long periods of the server running)
NEW Can now move while building and mallet menu are open

New Beached Update LIVE Official Server, US Main is now ONLINE 🟢



CLANS Press "N" in game to create clans, invite players
New Chat System (much more functional)
New nametag system (teammates in clan have colored names) (nametags no longer show through walls)
Trees now give 50 wood, (prev. 15)
Golf Carts (doesn't take fuel for now.)
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting

And Happy Holidays! 🎄

BEACHED - 0.07



NEW MAIN MENU SCREEN
  • Revamped the main menu screen with a new design.


NEW FEATURES
  • Destructible Objects:
  • Doors can now be destructed without breaking to upgrade or change them.
  • Placable objects like workbenches and furnaces can now be destructed by holding LMB with a hammer.
  • Added destructible physics for all grid buildings.
  • UI Enhancements:
  • Displayed health of placables next to their use UI (TC, Chest, Furnace, Workbench).
  • Added hit sounds and particle effects to all building placables.
  • Updated interactable names with the container you’re looking inside of (e.g., Large Wooden Box).
  • Player’s name now displayed on stash when you kill a player.
  • New Models:
  • New Large Wooden Box model.
  • New Stash model.
  • New LODs for all foliage to improve optimization.
  • Shift Click: You can now quickly loot and deposit items by holding shift.
  • New Buildings:
  • Basic Shelves: Can stack 2 large boxes inside one shelf.
  • Ladders: Placeable in both owned and enemy territory, useful for getting onto enemy roofs.
  • Wooden & Metal Window Bars: Useful to prevent players from entering through windows.
  • New Double Door Frame: Introduced double door frames (Wooden, Stone, Metal) and corresponding doors (Wooden Double Door, Metal Double Door).
  • New Game Event - Supply Drops:
  • Plane flies across the map every 30 minutes, dropping a supply crate with valuable Tier 3 Weapons & Items.
  • Armor Rework:
  • Streamlined armor into 4 tiers: Basic (Cloth Armor), Tier 1 (Wood Armor), Tier 2 (Metal Armor), and Tier 3 (Steel Armor).
  • Each tier includes Helmet, Chestplate, Leggings, and Boots, crafted at their respective workbenches.
  • Map Updates:
  • Replaced most of the water in the middle of the map with new terrain.
  • Added 3 new tree types around the map.
  • Updated UI map with new grid and map changes.
  • Airfield: Added a new POI with military loot on the other island accessible via a bridge.
  • Downtown (SAFEZONE): A new safezone where players can trade, make alliances, and access vendors and workbenches. Stamina and hunger are not depleted within Downtown walls.
  • Quick Looting: Implemented SHIFT click functionality for faster inventory management.
  • Loading Screen with Tips: Added a loading screen with helpful tips.
  • Functional Ladders: Ladders are now functional and added around monuments.
  • Food Crate: Added food crates at various monuments for easier access to food.


CHANGES
  • Fall Damage: Fall damage has been adjusted to feel less random, especially for short falls.
  • Molotov Changes:
  • Molotovs no longer damage builds/placables, only players.
  • Radius increased by 75%, now damages 20 per second (previously 10).
  • Burn time increased to 15 seconds (previously 6).
  • Metal Axe: Now requires 3 hits to take down trees.
  • Vendor Relocation: The vendor previously at the lighthouse has been moved to Downtown (SAFEZONE).
  • Melee Hit Detection: Completely reworked hit detection for melee items, now using a line trace for accuracy, hitting only one object at a time based on player facing direction.
  • Velocity Adjustment: Jumping velocity has been reworked to eliminate bunny hopping. Additional tweaks may be made in future updates.


BUG FIXES
  • Stuck Spot on Bridge/Boat: Fixed a spot where players could get stuck after falling in.
  • Resource Respawn Time: Adjusted tree, rock, and metal respawn times from 8 seconds to 3-5 minutes to encourage exploration and risk.
  • Steel Smelting Issue: Resolved a problem with steel not smelting correctly.
  • Dev Menu (J and K): Access to the dev menu has been fixed.
  • Craftable Furnace: Corrected the 1 Wood cost for crafting furnaces.
  • Map Interaction: Fixed the issue where the map could be opened while typing the letter "G".
  • Lock UI Bug: Lock UI now closes when opening inventory or pressing ESC.
  • Duplication Glitch: Resolved item duplication on death and log out/in.
  • Molotov Bug: Fixed molotovs breaking placables through walls.
  • Buildables: Fixed destruction, rotation, and upgrading issues for all buildables within your building privilege.
  • Respawn Screen Bug: Fixed respawn screen issue in player-hosted sessions when other players die.
  • Player Join Bug: Fixed the bug where a new player joining would teleport you back to the start in player-hosted sessions.
  • Double Door Ghost Actor: Fixed the display of the ghost actor for double doors.
  • Seethrough Steel Armor: Resolved the visual bug with steel armor.
  • Supply Drop Model: Updated the supply drop model.
  • Molotov Damage Disabled: Temporarily disabled molotov damage until the bug is fixed.
  • Double Knife and Torch Respawn: Fixed the issue with double knife and torch respawns on player-hosted servers.
  • Supply Drop Physics: Fixed the supply drop net and pallet not falling correctly.
  • Aim Sensitivity: Adjusted aim sensitivity to match regular sensitivity.
  • Old Armor in Crates: Fixed the issue of old armor spawning in crates.
  • Crosshair Visibility: Resolved the crosshair visibility issue when scoping in.
  • Swimming Crouch Bug: Fixed the bug where crouching while swimming would cause continuous crouching.
  • Save Location Logout: Fixed the logout save location bug.

BEACHED - 0.06

New Items
- Steel Ore
- Steel
- Revolver
- Tier 1 Workbench
- Tier 2 Workbench
- Tier 3 Workbench

Updated Particle Effects with Shooting Guns
- Bullet Trace more visible
- Barrel Fire more visible
- Bullet Holes where shots fired

- Resource Cost is now visible when building/upgrading builds

New UI Sounds
- Menu navigation
- Button Sounds
- Inventory

Mechanic Changes
- Movement should feel much more responsive
- Strafing is improved
- You can now move and sprint, while inventories are open, craft/map/inventory/missions/etc.

Workbench Update
Tier 1 Workbench // ()
Tier 2 Workbench // ()
Tier 3 Workbench // ()

High Tier Guns now require steel to craft
High tier guns are locked behind workbench levels

New Weapon
- Revolver Tier 1 Workbench

Loot Crates
- All loot crates now despawn after being looted and then start the respawn timer

UI Adjustments
- New Interaction UI for Doors and Interactables
- Map is added back with an updated map with POIS from the recent updates
- You can now move while in your inventory
- Player Tag Update
- Health Bar Updated
- Hunger Bar Updated
- Thirst Bar Updated
- UI Hotbar and Status Bar is now 30% larger

Sound Adjustments
- New sound for when placing down placables
- Updated Inventory and Pause Menu sounds

Log out Save Location
- When logging in and out you will return at your last location seamlessly.
- When you die you will now be prompted with a respawn screen, if you have a bed there will be a bed button alongside the respawn button.

Splash Screen
- New Splash Screen when launching the game or returning to Lobby

Bug Fixes
- Trees no longer fall on relog
- Tree audio distance fixed
- Random Kicks/Crashing Significantly improved
- No More bright yellow screen on low end graphic cards
- Map UI fixed
- Bed Respawn Fixed (Should be consistent)
- No more random teleportation from log off bug.
- Creative Menu Exploit Fix