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BEACHED News

0.10 - WORLD UPDATE, AUTO TURRETS, FIRST PERSON & MORE!

[h3]Beached 0.10 – Major Patch Notes[/h3]
This massive update brings a wave of new content, reworks, balance changes, and polish! From new weapons and monuments to major system optimizations.

[h2]New Content & Items[/h2]
Gunpowder
- Crafted with Charcoal + Sulfur
Used for: C4, Satchels, Rockets, Rifle, Shotgun, and Pistol Ammo
Medkit
-New healing item that restores a large amount of health
Fuel
-Used by Chainsaw and Jackhammer
Found in barrels and loot crates

[h2]New & Updated Weapons[/h2]
Spas (Replaces Shotgun) – New model, improved stats

Intervention (Replaces AWP) – New model

Thompson – New SMG-class weapon

Semi-Automatic Rifle (Tier 2) – Accurate, moderate-damage rifle

MP5 (Tier 3) – High-tier SMG with fast fire rate and tight spread

LMG – Powerful weapon, found in Elite Crates at Oil Rig

Chainsaw & Jackhammer – Fuel-powered gathering tools

Grenades Re-added

Deals player damage only (no structure damage)

Useful for softening groups or clearing rooms

Rocket Splash Damage

Now affects players in a wide radius

Excellent for crowd control and raid defense

[h2]Deployables & Modules[/h2]
Auto Turret – Crafted using the Electronic Module

Electronic Module

Found in: Military Crates, Locked Crates, Airdrops

Required for turret crafting

New Placeables: Barricade and Fridge

[h2]Gameplay & Systems[/h2]
Inspect Weapon Animation

Press C to inspect any weapon

Headshot Sound

New “crunch” SFX for confirmed headshots

Jump Stamina System

Reduced momentum after repeated jumps

Improved Player Movement

Gravity scale adjusted for more grounded feel

Walkable slope angle increased (45° → 60°)

Players can now jump on each other’s heads for boosting

Improved First-Person Animations

Better ADS behavior (no more zoom bugs)

Sprinting and shooting transitions polished

Slower sprint-to-ADS for balance

Holstering feedback when blocked from shooting

[h2]Building & Decay Updates[/h2]
Wall & Structure Changes

Large Wooden Walls

50% thicker, can’t be placed back-to-back

Crafting cost: 250 wood

Fixed damage box collision

Metal Roofs – Walkable again (collision fix)

Regular Furnace – Shrunk by 10%

Large Furnace – Must be placed on terrain (model size increased)

Updated Decay Logic

Structures and placeables now decay properly without a nearby cupboard

Structure Health

Wooden Walls: 150,000 HP (+spike damage)

Stone: 150,000 HP (Takes 2 C4)

Metal: 300,000 HP (Takes 4 C4)

Satchels: Buffed (5K → 10K damage)

Placement Optimization

Foundations now require only 3 support checks

[h2]World & Monuments[/h2]
New Monuments

Oasis Mall – High-tier loot, Locked Crate

Abandoned Carnival

Biome Expansion

Snow, Desert, and Grass biomes enlarged

Locked Crates

Spawn at Oil Rig and Oasis Mall

Respawn hourly with a 15-minute unlock timer

[h2]UI & Visual Updates[/h2]
New Crosshair

Chat Messages – Now shows steam profile pictures

Interaction UI Overhaul

Inventory Menu – New rotating character preview

Sound Effects

Added landing and fall damage sounds

New headshot “crunch” audio

Nametag System

Only visible up close

Turns gray at night

[h2]Bug Fixes & Exploits[/h2]
Sleepers now persist and use Steam ID (no more name-based dupes)

Removed shift-click looting to eliminate duplication exploit

Fixed major issues:

Recycler duplication

Bed spawn loop glitch

Underwater logout exploit

Camera phasing through walls

Death-in-water + respawn freeze bug

Improved:

Sleeper system logic

Wooden ladder logic for better performance

Tree harvesting mechanics

Building tick rate (10 ticks/sec for faster structure loading)

[h2]Performance Optimizations[/h2]
Lobby optimized for better CPU/GPU usage

Updated lighting for visual clarity and efficiency

Hardened inventory system against exploit clients

0.09 - RECYCLERS, LARGE FURNACE, COMPONENTS & MORE!

[h3]BEACHED 0.09 IS HERE[/h3]

[h3]NEW[/h3]
Large Furnace (Smelts twice as fast and holds 10 inventory slots)


New Currency COGS (Used to craft Workbenches & Trade Items with NPCs in downtown) (Can be found in barrels) & 5 New Components (Recycle them into metal scrap & cloth!)


Recycler (Located at Each Monument)


Foliage (such as trees) no longer grows when buildings are placed above it
Can now pick up items with hammer
Sniper Scope UI improved (much larger)
Diving in Water has been readded
New Reset Player button in pause menu, 30 second cooldown
Reworked Support Checking for placables (should improve performance)
Electricals should now work flawlessly on dedicated servers
Can now specifically change weather volume
C4 & Satchels now appropriately attach to building objects when thrown
C4, Satchels, Rockets all now have updated explosion sounds
New CUPBOARD UI, now shows a list of all players who have AUTH on the CUPBOARD
Buildings now have optimized rendering for walking in and out of their radius
All Official Servers now run on true Dedicated Servers, we've optimized networking a TON to provide a seamless gameplay experience

[h3]BUG FIXES[/h3]
Respawning has been improved, new loading screen popup upon respawning
Updated Powered Wall Light Glow
Fixed Camera issues on Solo Servers
Mega Sulfur Node no longer repeatedly spawns inside Volcano
Volcano collisions have been fixed/improved
Fixed an instance where you would spawn under the map near the volcano
Fixed an instance where you would relog in the volcano and spawn under the map
Fixed Projectile collision when inside volcano
Fixed scaling on Inventory UI for stretched screens
Fixed scaling on Main Menu for stretched screens
Fixed inventory items desyncing with players due to replication issues
Back Holsters have been disabled completely due to them not replicating correctly after dying
Fixed Rocket Launcher not shooting Rocket projectile from the correct location
Fixed Generator Sound not being updated by Sound Settings
Fixed UI Sounds not being updated by Sound Settings

[h3]NEW SKINS[/h3] We also released two new skins introducing a new skinline, Beached! If you've been enjoying the game you can show your support and help us pay for dedicated servers, both skins are cosmetic only and offer no in game advantages! They're in the item shop out now!

BEACHED - 0.08

Patch Notes

Bug Fixes
Crates now despawn after having items left over (prevents players to keep 1 item in a crate to flood spawns)
Video Settings should now save after restarting the game
Certain building objects are no longer visible outside of Building Render Distance
Adjusted Basic Crate Loot Pool
Nerfed Air Drop Loot Pool
Air Drops now despawn after 15 minutes
Fixed Issue with loot from Barrels spawning below the world in some situations
Fixed Issue with Codelock and Door getting stuck on screen when holding a Codelock/Door and switching to another item
Fixed Crafting Queues
Reset Crafting Queue amount to one when switching from a different item to craft
Player Data is now saved upon disconnecting from Servers, prevents item dupes.
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting
Fixed Crosshair not showing up on bow
Fixed Dupes with Quick Looting items with shift click.

Additions Player Hosted Sessions have now been reenabled
NEW Building Decay when there is no cupboard present
NEW nametag system (teammates in clan have colored names) (nametags no longer show through walls)
NEW Barrels
NEW Chat System
NEW Clan System
NEW Added Sound Effect for Landing after Jump
NEW Gold Edition
NEW Cars are now driven in first person
NEW Added impact effects for cars, more immersive sounds while driving
NEW Added Metal footstep sounds for Metal materials
NEW POI Oil Rig (this monument will be more fleshed out in the future) planned on locked rooms, more objectives etc.
NEW Guard AI (currently only at Oil Rig POI)
CHANGED Buffed Bow Damage
CHANGED Arrow Projectile now moves 10% faster
NEW MPX SMG (Does 10 DMG Per Shot)
CHANGED Trees now give 50 wood, (prev. 15)
NEW Golf Carts (doesn't take fuel for now.)
NEW When looking at your build you can see if it's decaying under the health interaction.
NEW UI for when you are in your building claim
CHANGED Jump Velocity adjusted, first jump is much more fluid than continuous jumps
NEW Codelocks now require you to hold down the interact key for .3 seconds to prevent miss clicks!
NEW Doors now set to always be replicated and animation is now replicated through server (Should help with some codes not saving after long periods of the server running)
NEW Can now move while building and mallet menu are open

New Beached Update LIVE Official Server, US Main is now ONLINE 🟢



CLANS Press "N" in game to create clans, invite players
New Chat System (much more functional)
New nametag system (teammates in clan have colored names) (nametags no longer show through walls)
Trees now give 50 wood, (prev. 15)
Golf Carts (doesn't take fuel for now.)
Fixed H Bug
Fixed C4 & Satchel Bug
Fixed TC's breaking from Golf Carts
Added Shooting Range
Reworked how aiming down sights works. Should feel much smoother
Updated Movement
Tweaked Camera so there is no longer excessive bobbing when sprinting

And Happy Holidays! 🎄

BEACHED - 0.07



NEW MAIN MENU SCREEN
  • Revamped the main menu screen with a new design.


NEW FEATURES
  • Destructible Objects:
  • Doors can now be destructed without breaking to upgrade or change them.
  • Placable objects like workbenches and furnaces can now be destructed by holding LMB with a hammer.
  • Added destructible physics for all grid buildings.
  • UI Enhancements:
  • Displayed health of placables next to their use UI (TC, Chest, Furnace, Workbench).
  • Added hit sounds and particle effects to all building placables.
  • Updated interactable names with the container you’re looking inside of (e.g., Large Wooden Box).
  • Player’s name now displayed on stash when you kill a player.
  • New Models:
  • New Large Wooden Box model.
  • New Stash model.
  • New LODs for all foliage to improve optimization.
  • Shift Click: You can now quickly loot and deposit items by holding shift.
  • New Buildings:
  • Basic Shelves: Can stack 2 large boxes inside one shelf.
  • Ladders: Placeable in both owned and enemy territory, useful for getting onto enemy roofs.
  • Wooden & Metal Window Bars: Useful to prevent players from entering through windows.
  • New Double Door Frame: Introduced double door frames (Wooden, Stone, Metal) and corresponding doors (Wooden Double Door, Metal Double Door).
  • New Game Event - Supply Drops:
  • Plane flies across the map every 30 minutes, dropping a supply crate with valuable Tier 3 Weapons & Items.
  • Armor Rework:
  • Streamlined armor into 4 tiers: Basic (Cloth Armor), Tier 1 (Wood Armor), Tier 2 (Metal Armor), and Tier 3 (Steel Armor).
  • Each tier includes Helmet, Chestplate, Leggings, and Boots, crafted at their respective workbenches.
  • Map Updates:
  • Replaced most of the water in the middle of the map with new terrain.
  • Added 3 new tree types around the map.
  • Updated UI map with new grid and map changes.
  • Airfield: Added a new POI with military loot on the other island accessible via a bridge.
  • Downtown (SAFEZONE): A new safezone where players can trade, make alliances, and access vendors and workbenches. Stamina and hunger are not depleted within Downtown walls.
  • Quick Looting: Implemented SHIFT click functionality for faster inventory management.
  • Loading Screen with Tips: Added a loading screen with helpful tips.
  • Functional Ladders: Ladders are now functional and added around monuments.
  • Food Crate: Added food crates at various monuments for easier access to food.


CHANGES
  • Fall Damage: Fall damage has been adjusted to feel less random, especially for short falls.
  • Molotov Changes:
  • Molotovs no longer damage builds/placables, only players.
  • Radius increased by 75%, now damages 20 per second (previously 10).
  • Burn time increased to 15 seconds (previously 6).
  • Metal Axe: Now requires 3 hits to take down trees.
  • Vendor Relocation: The vendor previously at the lighthouse has been moved to Downtown (SAFEZONE).
  • Melee Hit Detection: Completely reworked hit detection for melee items, now using a line trace for accuracy, hitting only one object at a time based on player facing direction.
  • Velocity Adjustment: Jumping velocity has been reworked to eliminate bunny hopping. Additional tweaks may be made in future updates.


BUG FIXES
  • Stuck Spot on Bridge/Boat: Fixed a spot where players could get stuck after falling in.
  • Resource Respawn Time: Adjusted tree, rock, and metal respawn times from 8 seconds to 3-5 minutes to encourage exploration and risk.
  • Steel Smelting Issue: Resolved a problem with steel not smelting correctly.
  • Dev Menu (J and K): Access to the dev menu has been fixed.
  • Craftable Furnace: Corrected the 1 Wood cost for crafting furnaces.
  • Map Interaction: Fixed the issue where the map could be opened while typing the letter "G".
  • Lock UI Bug: Lock UI now closes when opening inventory or pressing ESC.
  • Duplication Glitch: Resolved item duplication on death and log out/in.
  • Molotov Bug: Fixed molotovs breaking placables through walls.
  • Buildables: Fixed destruction, rotation, and upgrading issues for all buildables within your building privilege.
  • Respawn Screen Bug: Fixed respawn screen issue in player-hosted sessions when other players die.
  • Player Join Bug: Fixed the bug where a new player joining would teleport you back to the start in player-hosted sessions.
  • Double Door Ghost Actor: Fixed the display of the ghost actor for double doors.
  • Seethrough Steel Armor: Resolved the visual bug with steel armor.
  • Supply Drop Model: Updated the supply drop model.
  • Molotov Damage Disabled: Temporarily disabled molotov damage until the bug is fixed.
  • Double Knife and Torch Respawn: Fixed the issue with double knife and torch respawns on player-hosted servers.
  • Supply Drop Physics: Fixed the supply drop net and pallet not falling correctly.
  • Aim Sensitivity: Adjusted aim sensitivity to match regular sensitivity.
  • Old Armor in Crates: Fixed the issue of old armor spawning in crates.
  • Crosshair Visibility: Resolved the crosshair visibility issue when scoping in.
  • Swimming Crouch Bug: Fixed the bug where crouching while swimming would cause continuous crouching.
  • Save Location Logout: Fixed the logout save location bug.