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BEACHED - 0.02



In this latest update, we've introduced several exciting additions and improvements to enhance your BEACHED experience. Navigate your world more efficiently with the new in-game compass, and strategize your raids with the addition of C4 and Satchel charges. Crafting just got easier with the new crafting queues, allowing you to multitask your crafting efforts.

Customization gets a boost with the return of skins and the introduction of the item store, where you can access all your previous purchases and personalize your gear. Keeping your environment tidy, dropped items and stashes now automatically despawn after 10 minutes.

Weapon mechanics have been refined, with improved visibility for ironsights and quicker scope-in times for smoother gunplay. Resource management sees adjustments, with bow and arrow crafting recipes no longer requiring metal scrap, and the rarity of high-end weapons increased to heighten gameplay progression.

On the technical side, numerous bug fixes have been implemented, addressing issues ranging from door mechanics to server stability, ensuring a more stable and enjoyable experience overall.

With these changes, we aim to provide a more immersive, balanced, and polished gameplay experience, reflecting our commitment to delivering quality updates based on player feedback. Thank you for your continued support as we strive to make your gaming experience even better.

ADDED
+ In Game Compass

+ C4 - Useful for raiding buildings
+ Satchel - Useful for raiding buildings

+ Crafting Queues - You can now craft multiple items at once!

+ Skins & Item Store - Skins have made a return, all of your previous skin purchases are saved and you can now access them in the "skins" tab inside the crafting menu!
+ Dropped items now despawn after 10 minutes on the ground
+ Item Stashes now despawn after 10 minutes on the ground
+ Ironsights are now much more visible on every weapon
+ Scope in time significantly reduced to make gunplay feel much more fluid

Changes
+ Bow Crafting Recipe no longer requires metal scrap
+ Arrow Crafting Recipe no longer requires metal scrap
+ All types of guns are much more rare, *dev note* aiming to make the gameplay loop feel a bit slower and much more rewarding when you work your way up towards crafting a high end military weapon.
+ Trees, Nodes, and interactable foliage now respawn every 10 minutes as opposed to 10 seconds.

Fixes
+ Fixed an issue with being able to close an open locked door
+ Fixed an issue with TC's not saving after server restarts
+ Fixed an issue with item icon in inventory being stuck on crosshair while closing inventory and moving item at the same time
+ Fixed an issue with not being able to build on dedicated servers after awhile
+ Fixed an issue with foliage despawning and spawning in at close ranges
+ Fixed an issue with player data being saved everytime player shoots (would often cause the player to be kicked from the server)
+ Fixed an issue with Grenades having no collision and being thrown through bases