BEACHED - 0.07
NEW MAIN MENU SCREEN
- Revamped the main menu screen with a new design.
NEW FEATURES
- Destructible Objects:
- Doors can now be destructed without breaking to upgrade or change them.
- Placable objects like workbenches and furnaces can now be destructed by holding LMB with a hammer.
- Added destructible physics for all grid buildings.
- UI Enhancements:
- Displayed health of placables next to their use UI (TC, Chest, Furnace, Workbench).
- Added hit sounds and particle effects to all building placables.
- Updated interactable names with the container you’re looking inside of (e.g., Large Wooden Box).
- Player’s name now displayed on stash when you kill a player.
- New Models:
- New Large Wooden Box model.
- New Stash model.
- New LODs for all foliage to improve optimization.
- Shift Click: You can now quickly loot and deposit items by holding shift.
- New Buildings:
- Basic Shelves: Can stack 2 large boxes inside one shelf.
- Ladders: Placeable in both owned and enemy territory, useful for getting onto enemy roofs.
- Wooden & Metal Window Bars: Useful to prevent players from entering through windows.
- New Double Door Frame: Introduced double door frames (Wooden, Stone, Metal) and corresponding doors (Wooden Double Door, Metal Double Door).
- New Game Event - Supply Drops:
- Plane flies across the map every 30 minutes, dropping a supply crate with valuable Tier 3 Weapons & Items.
- Armor Rework:
- Streamlined armor into 4 tiers: Basic (Cloth Armor), Tier 1 (Wood Armor), Tier 2 (Metal Armor), and Tier 3 (Steel Armor).
- Each tier includes Helmet, Chestplate, Leggings, and Boots, crafted at their respective workbenches.
- Map Updates:
- Replaced most of the water in the middle of the map with new terrain.
- Added 3 new tree types around the map.
- Updated UI map with new grid and map changes.
- Airfield: Added a new POI with military loot on the other island accessible via a bridge.
- Downtown (SAFEZONE): A new safezone where players can trade, make alliances, and access vendors and workbenches. Stamina and hunger are not depleted within Downtown walls.
- Quick Looting: Implemented SHIFT click functionality for faster inventory management.
- Loading Screen with Tips: Added a loading screen with helpful tips.
- Functional Ladders: Ladders are now functional and added around monuments.
- Food Crate: Added food crates at various monuments for easier access to food.
CHANGES
- Fall Damage: Fall damage has been adjusted to feel less random, especially for short falls.
- Molotov Changes:
- Molotovs no longer damage builds/placables, only players.
- Radius increased by 75%, now damages 20 per second (previously 10).
- Burn time increased to 15 seconds (previously 6).
- Metal Axe: Now requires 3 hits to take down trees.
- Vendor Relocation: The vendor previously at the lighthouse has been moved to Downtown (SAFEZONE).
- Melee Hit Detection: Completely reworked hit detection for melee items, now using a line trace for accuracy, hitting only one object at a time based on player facing direction.
- Velocity Adjustment: Jumping velocity has been reworked to eliminate bunny hopping. Additional tweaks may be made in future updates.
BUG FIXES
- Stuck Spot on Bridge/Boat: Fixed a spot where players could get stuck after falling in.
- Resource Respawn Time: Adjusted tree, rock, and metal respawn times from 8 seconds to 3-5 minutes to encourage exploration and risk.
- Steel Smelting Issue: Resolved a problem with steel not smelting correctly.
- Dev Menu (J and K): Access to the dev menu has been fixed.
- Craftable Furnace: Corrected the 1 Wood cost for crafting furnaces.
- Map Interaction: Fixed the issue where the map could be opened while typing the letter "G".
- Lock UI Bug: Lock UI now closes when opening inventory or pressing ESC.
- Duplication Glitch: Resolved item duplication on death and log out/in.
- Molotov Bug: Fixed molotovs breaking placables through walls.
- Buildables: Fixed destruction, rotation, and upgrading issues for all buildables within your building privilege.
- Respawn Screen Bug: Fixed respawn screen issue in player-hosted sessions when other players die.
- Player Join Bug: Fixed the bug where a new player joining would teleport you back to the start in player-hosted sessions.
- Double Door Ghost Actor: Fixed the display of the ghost actor for double doors.
- Seethrough Steel Armor: Resolved the visual bug with steel armor.
- Supply Drop Model: Updated the supply drop model.
- Molotov Damage Disabled: Temporarily disabled molotov damage until the bug is fixed.
- Double Knife and Torch Respawn: Fixed the issue with double knife and torch respawns on player-hosted servers.
- Supply Drop Physics: Fixed the supply drop net and pallet not falling correctly.
- Aim Sensitivity: Adjusted aim sensitivity to match regular sensitivity.
- Old Armor in Crates: Fixed the issue of old armor spawning in crates.
- Crosshair Visibility: Resolved the crosshair visibility issue when scoping in.
- Swimming Crouch Bug: Fixed the bug where crouching while swimming would cause continuous crouching.
- Save Location Logout: Fixed the logout save location bug.