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BEACHED - 0.07



NEW MAIN MENU SCREEN
  • Revamped the main menu screen with a new design.


NEW FEATURES
  • Destructible Objects:
  • Doors can now be destructed without breaking to upgrade or change them.
  • Placable objects like workbenches and furnaces can now be destructed by holding LMB with a hammer.
  • Added destructible physics for all grid buildings.
  • UI Enhancements:
  • Displayed health of placables next to their use UI (TC, Chest, Furnace, Workbench).
  • Added hit sounds and particle effects to all building placables.
  • Updated interactable names with the container you’re looking inside of (e.g., Large Wooden Box).
  • Player’s name now displayed on stash when you kill a player.
  • New Models:
  • New Large Wooden Box model.
  • New Stash model.
  • New LODs for all foliage to improve optimization.
  • Shift Click: You can now quickly loot and deposit items by holding shift.
  • New Buildings:
  • Basic Shelves: Can stack 2 large boxes inside one shelf.
  • Ladders: Placeable in both owned and enemy territory, useful for getting onto enemy roofs.
  • Wooden & Metal Window Bars: Useful to prevent players from entering through windows.
  • New Double Door Frame: Introduced double door frames (Wooden, Stone, Metal) and corresponding doors (Wooden Double Door, Metal Double Door).
  • New Game Event - Supply Drops:
  • Plane flies across the map every 30 minutes, dropping a supply crate with valuable Tier 3 Weapons & Items.
  • Armor Rework:
  • Streamlined armor into 4 tiers: Basic (Cloth Armor), Tier 1 (Wood Armor), Tier 2 (Metal Armor), and Tier 3 (Steel Armor).
  • Each tier includes Helmet, Chestplate, Leggings, and Boots, crafted at their respective workbenches.
  • Map Updates:
  • Replaced most of the water in the middle of the map with new terrain.
  • Added 3 new tree types around the map.
  • Updated UI map with new grid and map changes.
  • Airfield: Added a new POI with military loot on the other island accessible via a bridge.
  • Downtown (SAFEZONE): A new safezone where players can trade, make alliances, and access vendors and workbenches. Stamina and hunger are not depleted within Downtown walls.
  • Quick Looting: Implemented SHIFT click functionality for faster inventory management.
  • Loading Screen with Tips: Added a loading screen with helpful tips.
  • Functional Ladders: Ladders are now functional and added around monuments.
  • Food Crate: Added food crates at various monuments for easier access to food.


CHANGES
  • Fall Damage: Fall damage has been adjusted to feel less random, especially for short falls.
  • Molotov Changes:
  • Molotovs no longer damage builds/placables, only players.
  • Radius increased by 75%, now damages 20 per second (previously 10).
  • Burn time increased to 15 seconds (previously 6).
  • Metal Axe: Now requires 3 hits to take down trees.
  • Vendor Relocation: The vendor previously at the lighthouse has been moved to Downtown (SAFEZONE).
  • Melee Hit Detection: Completely reworked hit detection for melee items, now using a line trace for accuracy, hitting only one object at a time based on player facing direction.
  • Velocity Adjustment: Jumping velocity has been reworked to eliminate bunny hopping. Additional tweaks may be made in future updates.


BUG FIXES
  • Stuck Spot on Bridge/Boat: Fixed a spot where players could get stuck after falling in.
  • Resource Respawn Time: Adjusted tree, rock, and metal respawn times from 8 seconds to 3-5 minutes to encourage exploration and risk.
  • Steel Smelting Issue: Resolved a problem with steel not smelting correctly.
  • Dev Menu (J and K): Access to the dev menu has been fixed.
  • Craftable Furnace: Corrected the 1 Wood cost for crafting furnaces.
  • Map Interaction: Fixed the issue where the map could be opened while typing the letter "G".
  • Lock UI Bug: Lock UI now closes when opening inventory or pressing ESC.
  • Duplication Glitch: Resolved item duplication on death and log out/in.
  • Molotov Bug: Fixed molotovs breaking placables through walls.
  • Buildables: Fixed destruction, rotation, and upgrading issues for all buildables within your building privilege.
  • Respawn Screen Bug: Fixed respawn screen issue in player-hosted sessions when other players die.
  • Player Join Bug: Fixed the bug where a new player joining would teleport you back to the start in player-hosted sessions.
  • Double Door Ghost Actor: Fixed the display of the ghost actor for double doors.
  • Seethrough Steel Armor: Resolved the visual bug with steel armor.
  • Supply Drop Model: Updated the supply drop model.
  • Molotov Damage Disabled: Temporarily disabled molotov damage until the bug is fixed.
  • Double Knife and Torch Respawn: Fixed the issue with double knife and torch respawns on player-hosted servers.
  • Supply Drop Physics: Fixed the supply drop net and pallet not falling correctly.
  • Aim Sensitivity: Adjusted aim sensitivity to match regular sensitivity.
  • Old Armor in Crates: Fixed the issue of old armor spawning in crates.
  • Crosshair Visibility: Resolved the crosshair visibility issue when scoping in.
  • Swimming Crouch Bug: Fixed the bug where crouching while swimming would cause continuous crouching.
  • Save Location Logout: Fixed the logout save location bug.