BEACHED - 0.05
We're excited to present the BEACHED 0.05 update, packed with new features, adjustments, and fixes to enhance your gameplay experience. One of the most significant additions is the new electricity system, which includes a Generator for basic power, Flame Turrets for defense, a Wiring Tool to connect electrical components, and Powered Wall Lights that offer superior illumination. These additions are designed to enrich the tactical and survival aspects of the game, providing more depth and strategy to base building and defense.
In response to player feedback, we've made several important adjustments to gameplay mechanics. Buildings will now decay if no cupboard is present, taking 10,000 damage every 10 minutes, but will passively repair themselves by 5,000 durability every 10 minutes if a cupboard is present. This change aims to balance the game by encouraging active maintenance of bases. Additionally, we've standardized food consumption to 1 second and adjusted healing mechanics for bandages, while also revising food values to make raw food detrimental. The removal of stamina and the introduction of a player render distance to prevent shooting through unloaded buildings are further steps we've taken to refine and improve the overall gameplay experience.
We've also focused on optimizing performance and enhancing the game's environment. Load times have been significantly improved for servers with large numbers of buildings, and we've updated the map with new terrain and foliage. Players can now explore new monuments, such as the Crashed Ship and Bridge, adding more variety and excitement to the game world. Sound effects have been overhauled, with new audio for crafting, moving items in inventory, and environmental sounds like waterfalls. Additionally, gunshots, silenced gunshots, explosions, and footsteps can now be heard from greater distances, enhancing the immersive experience.
Finally, we've addressed a number of bugs and made crucial fixes to improve game stability. Issues with collision, respawning, and building data loading have been resolved, along with specific fixes for C4 & Satchels, hammer UI colors, and holster models for stone tools. We've also corrected problems with floor support and TC checkers, ensuring fair and balanced gameplay. Looking ahead, we're planning to tackle issues such as overriding automatic fire rates by clicking fast, implementing a system to combat loggers, adding supply drops, and updating the map image. We appreciate your ongoing support and feedback as we continue to develop and improve BEACHED.
### BEACHED 0.05 PATCH NOTES
#### New Features
- **Electricity**
- **Generator:** Provides basic power.
- **Flame Turret:** Deals damage to players in proximity.
- **Wiring Tool:** Used to wire electrical components together.
- **Powered Wall Light:** Provides significantly more light compared to traditional light sources.
- **Map and Environment**
- **Map Update:** New terrain, foliage, etc.
- **New Monuments:** Crashed Ship & Bridge.
- **Sound Effects:**
- Added Waterfall Sound Effects.
- New Sound UI for Crafting.
- New Sound UI for moving items in inventory.
- Gunshots can be heard from greater distances.
- Silenced Gunshots can be heard from greater distances (half as far as non-silencers).
- Explosions can be heard from greater distances.
- Footsteps can be heard from greater distances.
#### Adjustments
- **Buildings**
- Buildings now decay when no cupboard is present (10,000 damage every 10 minutes).
- Buildings passively repair themselves when a cupboard is present (+5,000 durability every 10 minutes).
- **Gameplay Mechanics**
- All food now takes 1 second to consume/heal.
- Bandages now heal for 5 health with a 2-second healing time.
- Food values adjusted: raw food is harmful.
- Player render distance added to prevent shooting through unloaded buildings.
- Stamina removed.
- Items can only be split into empty slots to prevent duping.
- Small Wooden Box now holds only 12 slots.
- Grenades no longer damage buildings, only players.
- Grenade explosion radius is now 2x larger.
- Adjusted nametag distance visibility.
- Bullet damage is now represented in whole numbers for better visualization.
- **Performance**
- Load times improved when connecting to servers with a large number of buildings.
- Sulfur Node Model updated (texture still bugged, looking for a fix).
#### Fixes
- Fixed hammer UI colors.
- C4 & Satchels no longer collide with each other, allowing them to be stacked and thrown on the same spot without negating damage.
- Fixed collision issues when placing building objects on dropped items.
- Fixed respawn issue at the last logged out location.
- Disabled Codelock collision.
- Fixed holster model for stone tools.
- Fixed a bug with building data not loading correctly on server restarts.
- Fixed floor support checkers (preventing infinite floor placements without support).
- Fixed TC checker for placeables such as Furnace and Large Wooden Box.
- Fixed explosion sound bug when first loading into the map.
In response to player feedback, we've made several important adjustments to gameplay mechanics. Buildings will now decay if no cupboard is present, taking 10,000 damage every 10 minutes, but will passively repair themselves by 5,000 durability every 10 minutes if a cupboard is present. This change aims to balance the game by encouraging active maintenance of bases. Additionally, we've standardized food consumption to 1 second and adjusted healing mechanics for bandages, while also revising food values to make raw food detrimental. The removal of stamina and the introduction of a player render distance to prevent shooting through unloaded buildings are further steps we've taken to refine and improve the overall gameplay experience.
We've also focused on optimizing performance and enhancing the game's environment. Load times have been significantly improved for servers with large numbers of buildings, and we've updated the map with new terrain and foliage. Players can now explore new monuments, such as the Crashed Ship and Bridge, adding more variety and excitement to the game world. Sound effects have been overhauled, with new audio for crafting, moving items in inventory, and environmental sounds like waterfalls. Additionally, gunshots, silenced gunshots, explosions, and footsteps can now be heard from greater distances, enhancing the immersive experience.
Finally, we've addressed a number of bugs and made crucial fixes to improve game stability. Issues with collision, respawning, and building data loading have been resolved, along with specific fixes for C4 & Satchels, hammer UI colors, and holster models for stone tools. We've also corrected problems with floor support and TC checkers, ensuring fair and balanced gameplay. Looking ahead, we're planning to tackle issues such as overriding automatic fire rates by clicking fast, implementing a system to combat loggers, adding supply drops, and updating the map image. We appreciate your ongoing support and feedback as we continue to develop and improve BEACHED.
### BEACHED 0.05 PATCH NOTES
#### New Features
- **Electricity**
- **Generator:** Provides basic power.
- **Flame Turret:** Deals damage to players in proximity.
- **Wiring Tool:** Used to wire electrical components together.
- **Powered Wall Light:** Provides significantly more light compared to traditional light sources.
- **Map and Environment**
- **Map Update:** New terrain, foliage, etc.
- **New Monuments:** Crashed Ship & Bridge.
- **Sound Effects:**
- Added Waterfall Sound Effects.
- New Sound UI for Crafting.
- New Sound UI for moving items in inventory.
- Gunshots can be heard from greater distances.
- Silenced Gunshots can be heard from greater distances (half as far as non-silencers).
- Explosions can be heard from greater distances.
- Footsteps can be heard from greater distances.
#### Adjustments
- **Buildings**
- Buildings now decay when no cupboard is present (10,000 damage every 10 minutes).
- Buildings passively repair themselves when a cupboard is present (+5,000 durability every 10 minutes).
- **Gameplay Mechanics**
- All food now takes 1 second to consume/heal.
- Bandages now heal for 5 health with a 2-second healing time.
- Food values adjusted: raw food is harmful.
- Player render distance added to prevent shooting through unloaded buildings.
- Stamina removed.
- Items can only be split into empty slots to prevent duping.
- Small Wooden Box now holds only 12 slots.
- Grenades no longer damage buildings, only players.
- Grenade explosion radius is now 2x larger.
- Adjusted nametag distance visibility.
- Bullet damage is now represented in whole numbers for better visualization.
- **Performance**
- Load times improved when connecting to servers with a large number of buildings.
- Sulfur Node Model updated (texture still bugged, looking for a fix).
#### Fixes
- Fixed hammer UI colors.
- C4 & Satchels no longer collide with each other, allowing them to be stacked and thrown on the same spot without negating damage.
- Fixed collision issues when placing building objects on dropped items.
- Fixed respawn issue at the last logged out location.
- Disabled Codelock collision.
- Fixed holster model for stone tools.
- Fixed a bug with building data not loading correctly on server restarts.
- Fixed floor support checkers (preventing infinite floor placements without support).
- Fixed TC checker for placeables such as Furnace and Large Wooden Box.
- Fixed explosion sound bug when first loading into the map.