Devlog #2 - Let Me Tell You a Story!
[h2]Hello people big and small! Peanut here with “Let Me Tell You a Story” aka. DEVLOG #2!
In this piece of insight from the development team behind Tell Me Your Story we will talk more about the mechanics and the concept of the game – the answer to some “why” questions behind the decisions made by our wonderful devs! [/h2]

One of the most important decisions was the globetrotter part of Rose’s backstory – because of this, TMYS’ plot focuses on our precious grandma’s life and her treasured memories. The team considered portraying the story less like a chore (which younger audiences might not be into, and neither am I 🐾) and focusing more on the adventure through the unknown. The fun and ease of exploration come first, which is why the game is point-and-click, so you all long-fingered folks can pick up, carry, and place stuff all you like!

[h3]...and where are puzzles, there are hints! 🧩[/h3]
But they’re not hints for everything you do. Each level has its own scenario, unique approach to the task ahead, and a few different steps to take. Hints aren’t there to take the player through the level entirely but to guide them a bit better. They’re also made to look like clean and simple sketches or pictograms, with readability in mind!

The team has also pointed out the part of the game where Amelia paints her face. In point&click games you usually don’t see the character you’re playing – but TMYS is different in this rawrgard. This girl is here to stay with her natural curiosity, artistic abilities, and all the shenanigans she is so ready for!
[h3]Above are a few wonderful concepts of the scene 🖍🎨[/h3]

We’re finally here! This is where one of the most important parts comes – memories. TMYS is all about them, though our two main heroines have a very different way of capturing them on paper. Rose likes photographs – you will be able to see many of those all around her home! Amelia, on the other hand, has a more creative approach – using stickers, collecting postcards, and making her own scrapbook based on what she hears and sees.
This is a very age-appropriate way of showing it – collecting and filling out journals in such a way used to be very popular back in the day, or so I hear! Amelia works really hard on these things and she looks very happy with her creations.
She says they’re very colorful but I can only see MAX 3 colors…
[h3]Okay, that’s it for “Let Me Tell You a Story”! Thank you so much for reading and I hope you will continue to follow the game’s development 🌟🥜🐶🌟
Peanut, out~![/h3]

https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/
In this piece of insight from the development team behind Tell Me Your Story we will talk more about the mechanics and the concept of the game – the answer to some “why” questions behind the decisions made by our wonderful devs! [/h2]

One of the most important decisions was the globetrotter part of Rose’s backstory – because of this, TMYS’ plot focuses on our precious grandma’s life and her treasured memories. The team considered portraying the story less like a chore (which younger audiences might not be into, and neither am I 🐾) and focusing more on the adventure through the unknown. The fun and ease of exploration come first, which is why the game is point-and-click, so you all long-fingered folks can pick up, carry, and place stuff all you like!

[h3]...and where are puzzles, there are hints! 🧩[/h3]
But they’re not hints for everything you do. Each level has its own scenario, unique approach to the task ahead, and a few different steps to take. Hints aren’t there to take the player through the level entirely but to guide them a bit better. They’re also made to look like clean and simple sketches or pictograms, with readability in mind!

The team has also pointed out the part of the game where Amelia paints her face. In point&click games you usually don’t see the character you’re playing – but TMYS is different in this rawrgard. This girl is here to stay with her natural curiosity, artistic abilities, and all the shenanigans she is so ready for!
[h3]Above are a few wonderful concepts of the scene 🖍🎨[/h3]

We’re finally here! This is where one of the most important parts comes – memories. TMYS is all about them, though our two main heroines have a very different way of capturing them on paper. Rose likes photographs – you will be able to see many of those all around her home! Amelia, on the other hand, has a more creative approach – using stickers, collecting postcards, and making her own scrapbook based on what she hears and sees.
This is a very age-appropriate way of showing it – collecting and filling out journals in such a way used to be very popular back in the day, or so I hear! Amelia works really hard on these things and she looks very happy with her creations.
She says they’re very colorful but I can only see MAX 3 colors…
[h3]Okay, that’s it for “Let Me Tell You a Story”! Thank you so much for reading and I hope you will continue to follow the game’s development 🌟🥜🐶🌟
Peanut, out~![/h3]

https://store.steampowered.com/app/1415570/Tell_Me_Your_Story/