v3.9 Update
*v3.9
- General Changes/Fixes -
*Swimming adjusted.
*Combat damage/defense is only skill based now, no rng
*Gathering is skill and tool based, no rng
*Gathering info text increases count instead of spams
*Fixed tool-tip menu closing
*Steel is now made with coal(co2) and iron
- AI Changes-
*Enemy types added, Carnivore/Herbivore/NPC, some behaviors already added per type
*Changed enemies internal targeting system
*Adjusted many enemies colliders
*Added ability to tame > To tame creature when you have enough skill,
you must be close to creature and looking at creature
and press T (will be expanded/refined further)
*Once creature is tamed it has a few states you can toggle with the f keys
states: attack, defend, stay, follow, wander. >Switchable by looking
at your companion and selecting F1 - F5, to change state of all current companions at once,
hold left control and select F1-F5<
*currently tamed creatures are not saved, >under construction<
*Creatures skill can increase.
- General Changes/Fixes -
*Swimming adjusted.
*Combat damage/defense is only skill based now, no rng
*Gathering is skill and tool based, no rng
*Gathering info text increases count instead of spams
*Fixed tool-tip menu closing
*Steel is now made with coal(co2) and iron
- AI Changes-
*Enemy types added, Carnivore/Herbivore/NPC, some behaviors already added per type
*Changed enemies internal targeting system
*Adjusted many enemies colliders
*Added ability to tame > To tame creature when you have enough skill,
you must be close to creature and looking at creature
and press T (will be expanded/refined further)
*Once creature is tamed it has a few states you can toggle with the f keys
states: attack, defend, stay, follow, wander. >Switchable by looking
at your companion and selecting F1 - F5, to change state of all current companions at once,
hold left control and select F1-F5<
*currently tamed creatures are not saved, >under construction<
*Creatures skill can increase.