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The Dark: Survival RPG News

v6.0

*v6.0
* Npcs no longer attack friendly creatures
* Npcs no longer attack players after theyve been attacked by a creature
* Possible fix for index out of range that occurs sometimes on creation of new player
* Optimized lighting a bit

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!
Once im sure that people have no issue getting into the game, I will be working on the world design and new content ^^

v5.7 && v5.8 && v5.9 Shader Test

*v5.7
* Fixed being unable to put items on the ground
* Fixed sync issue with riding mounts
* Fixed issue where a pet being spawned would sometimes have inactive colliders
* Added Mithril, Crimson and Bloodstone Weapons
* Added ability to revive pet (Cast heal or great heal and select pet in inventory)
* Changed spell icons
* Seperated spells from skills in Spell Book UI
* Adjusted the passive/buff skills
* Adjusted shader on objects and player
* Fixed newly provided swords throwing error on use
* Fixed cobwebs throwing error when destroyed
* Can now open inventory while dialogue windows are open

*v5.8
* Added more Gold weapons
* Fixed a door thats on a building within castle walls
* Fixed error that occurs with female player casting spells

*v5.9
* Shader test for UI issue > info on this issue available in dicsord

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v5.6

*v5.6
!!!!!! this update Might require a new game to be made
as the savegame files have been adjusted!!!!!!!!!!!!!!!

* Added durability to weapons and equipment (Now saves)
* Tamed/companion creatures health, level and current experience (Now saves)
* Fixed male/female UI buttons in character creation screen
* Fixed new game prompt hiding behind the background panel
* Fixed punching with hands and lowered default damage

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!

v5.4 && v5.5 HotFix

*v5.4
* Companions/tamed creatures, save as items now that can be summoned/unsummoned
* Companions/tamed creatures stats will always summon at players current level (to be expanded on)
* Player now looks at all targets dynamically
* Made all "compatible" enemies look at their targets dynamically
* Made all Npcs look at their targets dynamically
* Adjusted and fixed all status effect particles on all enemies (bleeding,burning,confuseion etc)
* Adjusted some cemetery walls that were floating
* Reduced all buildings light count
* Player can no longer walk during conversations
* Crafting no longer ends when closing crafting window
* Fixed bug when talking to an npc that has died or been attacked
* Fixed bug that would cause skill decreasing to be true
* Fixed issue with trees in fog having black spots
* Fixed issue with fog not working with some player materials
* Fixed Fog not working with water
* Fixed Steel Shield recipe
* Fixed furnace in the blacksmiths room in castle
* Fixed furnace displaying empty tooltips
* Fixed bow not firing arrows
* Fixed all onhand, offhand, and twohanded equipment swapping bugs
* Fixed bug where equipping a bow while pickaxe is equipped would keep pickaxe equipped
* Fixed animation bug where pickaxe animation would remain on other mainhand items
* Optimized the world a bit (changed collider types on many objects, and combined meshes)
* Changed crosshair image
* Changed Hud

*v5.5 HotFix
* Fixed navmesh error
* Added durability to weapons and equipment (in progress)
* Tamed/companion creatures health, level and current experience set up to be saved (in progress)
* Health UI Hides in character creation screen again
* Fixed invalid state bug that occured when hitting npc and immediately talking to them
* Fixed inventory not scrolling all the way to the bottom
* Companions/tamed creatures no longer drop loot

XX I had to update the database for building items, which may cause some problems for currently
Built buildings, all buildings can be destroyed with the building tool with full return of resources.
Im sorry if this update breaks any buildings!!XX
Thank you to every one for your support, bug reports, and inspiration!

v5.3

*v5.3 - Water and Menu Hot fix
* New dialogue system implemented
* Re-wrote some intro quests / a lot more to come
* Adjusted some UIs
* Settings menu pauses game now
* Settings menu now opens while dead
* Removed compass
* New water shader to fix the horizon line
* Fixed notifications, they'd sometimes stack

This update is coming fast to fix some things
that I feel needed to be fixed now and not after
I get the dialogue going more but the next update
I will be expanding heavily on quests and dialogue
and all the other things i typically update with, such
as new items, and functionality.
Please let me know of any concerns you have, and thank
you to everyone for the support!
And Happy thanksgiving!