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Ball at Work News

Introducing an option to adjust the ball's speed & 2 new levels in this update!!

Our small team at Famous Dogg is working day and night to deliver CONSTANT and CONSISTENT improvements to our valued players and we are back with another update for Ball at Work! It's only been around 48 hours since the last update so this might be the quickest feature update that we've ever published xD

The ability to customise a game's physics is something that can have a very strong impact on user-experience-- our philosophy has always been to test our products rigorously and extensively to create a perfectly balanced game without constantly nagging and bothering the players with too many options.

However, offering the right and necessary set of options and customisation features is equally important so that players with different devices, playing styles and experience can all have the best possible gameplay experience.

In this latest version (v1.4) of Ball at Work, we have added the option to modify the rate at which the ball slows down when the player is not moving it left or right. You can choose between Slow, Normal and Fast settings to suit your playing style and input device!





We've also added more content and made other improvements so here's a quick summary for this update:

  • Added option to change the Ball Speed. Pick a slower speed for more precision or go with a faster option for a more fluid experience!
  • First introduction of levels 27 and 28!
  • Minor improvements and fixes to many other levels based on your feedback from the previous version.


We intend to regularly add more levels to the game and make plenty of enhancements to the overall experience during the Early Access stage so keep sharing your thoughts and suggestions with us on the Community Hub and watch this space for future updates!

UPDATE: Improved handling, more hints & guidance & an overall better experience!

First, we'd like to thank everyone for playing Ball at Work and helping us test this new project. Like every new concept or idea, this too has its rough edges and those who've interacted with us in the past or tried our other games will know that there is nothing more important to us than delivering a unique and high-quality experience for the players.

Ball at Work is still being developed and we assure you that issues such as the controls being too fast or too sluggish will be resolved quite soon. We are happy that most users have been patient with this game and seen past the small shortcomings to realise that it is indeed a game unlike any other!

In this update, we have made numerous improvements and tweaks which are summarised here:

  • Added a brighter red glow to objects that will fall so that users don't have to guess any more. We've also added a new tutorial to explain this feature.
  • Added an option to disable tutorials. This feature is toggled by the on-screen "?" button.
  • The damping of the ball has been increased which will hopefully make it easier to make smaller, more precise movements.
  • Users had struggled with the levels that have the printer which shoots sheets of paper and another level where you are required to leverage a jumping book to gain some height. These are levels 8 and 14 respectively and we have completely revamped them.
  • We have dramatically reduced the number of Bonus Slips that are needed to unlock the path for any level or skip a level. Forcing microtransactions is never our agenda and we believe that there should be enough virtual currency available to users without having to grind through the same levels multiple times.