1. Dead TD
  2. News

Dead TD News

v1.075

Made the settings dialog a little more visually appealing
Added Camera Pan Speed into Settings
Increased range of the soldier's default attack so it does not require moving closer then its targeting area
Fixed Music Playing when Audio is Disabled

Rearranged the layout of the Heroes Dialog in the main menu

Added a tutorial message for passives when viewing for first time
The "Increased Maximum Drone Passive" now costs 3 points (previously was 1)
Decreased Drone Repair Speed Passive to 10% per point and increased total to 5 points. (previously was 25% and 3 maximum)

Decreased damage of the Bola Towers by 15%

Update v1.070 (Physics + Balancing)

This update adds a simple physics engine into the game.
When I first began designing this game I wanted to focus on performance and having an additional iteration of calculations was why it was never considered.
However, after implementing and testing the physics system, I think the sacrifice in performance was worth it.

The physics adds a new dynamic to the game which gives the player more control over situations.
Using the hero, the player can move monsters by walking into them, which can help with surviving in those time-crucial moments.
Having physics also helps alleviate the overlapping of monsters by causing them to spread out.


Misc Changes
Fixed issues with associated with increasing speed of the game and intersections of high speed projectiles.
Fixed an issue with saving and resuming a map on normal difficulty that caused the towers to not work anymore.
Redesigned the level dialog layout.
Saved games now track and respawn any dragons that were from previous waves.

Balancing
Stunning and Dazing the Dragon will now have diminishing results.
Flying monsters now have a bit more health.
Removed the radar "targets" upgrade. (Essentially was a double/duplicate for any valid towers in range)
Mini-gun towers now have less damage, slower rate of fire, and less range.
Missile towers now have less damage, less range, and slower rate of fire.
Chain lightning towers now have less damage, range, total chains and cost more.
Reduced damage of fork lightning towers.
Phase cannon towers now have less damage and slower rate of fire.
Reduced rate of fire of wave ray towers.
Flash bomb tower has slower rate of fire and the daze buff has been reduced to 2 seconds.
Nail tower has reduced rate of fire.
Saw blade towers have reduced damage and slower rate of fire.

v1.062

Fixed issue with connecting to custom maps. (Changed Hosts)
Added some missing properties into the custom map editor for Towers and Monsters.

v1.061 Update

Hard Difficulty can be accessed now without having to beat the last level.
Fixed the tutorial which was trying to upgrade into a tower no longer available.

Update v1.060 (Game Balancing)

[h3]Tower Balancing[/h3]
It is now easier to get the different types of towers earlier in the game.
The price of all towers has been reduced significantly and all damage has been reduced accordingly.
You no longer have to upgrade base towers to level 3 to get the next types of towers for that base.
This means you will be upgrading, building, and expanding quickly as the level progresses.

[h3]Passives[/h3]
A new Passive Tree has been added to the game which gives minor upgrades to towers, heroes, and misc things.
You earn 1 point for each level on normal mode and 3 points on hard.

[h3]Other Noteworthy Changes[/h3]
Heroes can now take damage from monsters and will die if health reaches zero. They will have a minute downtime and be resurrected at the command center.
Only ground monsters that do not cast anything will attack the hero.

Lightning towers now "shock" monsters which increases damage taken for a very short duration of time.
Replaced the Mega Lightning tower with a lightning nova tower which discharges electricity in a circle around the tower.

A lot of the debuffs that immobilize monsters have been reduced in either the chance or the value applied.

A new monster has been added to Hard difficulty which is immune to all debuffs.
Hard difficulty now has increased frequency of attacking monsters.