Home Stretch

This week was spent replacing a specific part of the game, and on improving the composition of the structure in certain components, along with other smaller details.
[h3]Here's my TODO list for the demo in case you're wondering what's left:[/h3]
- Visual polish / cohesion (to a certain extent)
- Redo cutscenes, since current ones are placeholders
- Balance difficulty and rewards for risks (easy path vs hard paths)
- Add two more easter eggs
- Maybe an ending cutscene
[h3]Some more information about the upcoming demo:[/h3]
- It will be released for the next Steam Festival (Restricted from saying the exact date though)
- Average play time seems to be around 1 hour
- There are some secrets lying around, but they're very well hidden
- There will not be any controller support in the demo. I am planning to add it for the final game, but I just don't have enough time to do it now, and I really want to get the demo out for y'all!
Some recent features I've added are below!
[h3]Stats summary at the end of the demo for speedrunners[/h3]
[previewyoutube][/previewyoutube]
[h3]Redid a section to improve gameplay and visuals. Not a new feature, but this part is fun[/h3]
[previewyoutube][/previewyoutube]
[h3]Mouse sensitivity controls in the main menu[/h3]

Stay tuned for more!