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Home Stretch



This week was spent replacing a specific part of the game, and on improving the composition of the structure in certain components, along with other smaller details.

[h3]Here's my TODO list for the demo in case you're wondering what's left:[/h3]
  • Visual polish / cohesion (to a certain extent)
  • Redo cutscenes, since current ones are placeholders
  • Balance difficulty and rewards for risks (easy path vs hard paths)
  • Add two more easter eggs
  • Maybe an ending cutscene


[h3]Some more information about the upcoming demo:[/h3]
  • It will be released for the next Steam Festival (Restricted from saying the exact date though)
  • Average play time seems to be around 1 hour
  • There are some secrets lying around, but they're very well hidden
  • There will not be any controller support in the demo. I am planning to add it for the final game, but I just don't have enough time to do it now, and I really want to get the demo out for y'all!


Some recent features I've added are below!

[h3]Stats summary at the end of the demo for speedrunners[/h3]
[previewyoutube][/previewyoutube]

[h3]Redid a section to improve gameplay and visuals. Not a new feature, but this part is fun[/h3]
[previewyoutube][/previewyoutube]

[h3]Mouse sensitivity controls in the main menu[/h3]


Stay tuned for more!