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Visual Polish And Other Things



Getting very close now! Here's an update on my TODO list, among other goodies

  • [DONE] Visual polish / cohesion (to a certain extent)
  • Redo cutscenes, since current ones are placeholders
  • [DONE] Balance difficulty and rewards for risks (easy path vs hard paths)
  • Add two more easter eggs
  • Maybe an ending cutscene


[h3]Here are some screenshots to give you a peek:[/h3]


[h3]Also added collectibles that remove all deaths for those looking to optimize their runs:[/h3]


Almost there y'all. Almost there...