No More Boring For Now!
This one is a short announcement, but thought it worth mentioning that I'm no longer working on the boring stuff - as I'm kinda done for now. There are probably minor things I'll have to add or revisit later in development, but it's now time to begin the next chapter!
[h2]Here's a rundown of the last few things I've knocked off:[/h2]
I've also been making environment kits to bash together for level design. It's nice and relaxing, and non technical - so I've been enjoying it.
If you're curious, here's an untextured pipe kit for example (that small dot is the player's size):

Exciting stuff I know ːsteamhappyː
Anyways, as usual, stay tuned for more!
[h2]Here's a rundown of the last few things I've knocked off:[/h2]
- UI cohesion (including scanning)
- UI window now closes with the same button as dialogue skipping
- Tutorial dialogue changes based on your custom button mapping
- Button mapping now works when you use a controller
- In-game cutscenes are now skippable
I've also been making environment kits to bash together for level design. It's nice and relaxing, and non technical - so I've been enjoying it.
If you're curious, here's an untextured pipe kit for example (that small dot is the player's size):

Exciting stuff I know ːsteamhappyː
Anyways, as usual, stay tuned for more!