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Lorn's Lure News

Happy Halloween!



Happy Halloween!

And if anyone new is coming from the Dread XP Showcase, welcome!

[h2]New Area![/h2]
Progress is coming along - finally finished the 4th area, and on to the 5th.

Just started with some atmosphere tests and environment components to build the basics of the level with.

Here are some examples:

[h2]I've started a ... Tik Tok account.[/h2]

Still getting the hang of it, and video editing is time consuming, so not much content, but you can check it out here.

[h2]Old Games on Sale[/h2]

If you're not familiar with my janky old games, Hollow Head and Hatch, now's a good time to check them out while you wait for Lorn's Lure!

They're on sale until the end of the Steam Halloween Sale at 80% off. You can find them here:

https://store.steampowered.com/app/1171260/Hollow_Head_Directors_Cut/?curator_clanid=37564005
https://store.steampowered.com/app/871190/Hatch/?snr=1_1056_4_creator_1059&curator_clanid=37564005

Until next time!

Cheers,

Records Broken, Secrets, and More!



I've been working on a new level, but I don't want to reveal too much about it, so I'll just tease it a bit and then skirt around to other topics...

[h2]Ready for the Teaser?[/h2]
[previewyoutube][/previewyoutube]

That's it. That's all you get.

[h2]A New World Record Speedrun Dropped![/h2]

You've gotta check out this very nice, sub 9 minute run by who?? from the Discord community:
[previewyoutube][/previewyoutube]

[h2]What else has been happening?[/h2]


[h2]More Holistic Progress Update[/h2]
I'm about 50% of the way through developing the levels at alpha/beta quality (roughly the quality of the existing demo). Once I'm done, the next goal is to make a new demo that hopefully will drop in Feb.

After that it's just a home stretch fixing bugs and improving the quality of level design and 3D art.

Stay tuned for more!

Welcome!



To any new folks directed here by the Escapist Indie Showcase, please make yourself at home!

[h2]You may have noticed that there's a demo[/h2]
This demo has been around for the better part of this year, and is an alpha stage demo that is VERY out of date. Before you leave feedback, please read the community posts in case similar feedback has already been shared.

I may have already solved a lot of the concerns actually - I've just stopped updating the demo.

I have only chosen to keep it up so you get a taste of how the mechanic feels, but please expect a much better quality experience in the end.

[h2]Release Date?[/h2]
As the new gameplay trailer mentions - the game comes out next year. But to be a little more precise - I'm estimating within the first half of 2022.

If you think this is too long, just know that the team is quite small, and I'm the only one working on it full time. So please have patience!

[h2]For all you regulars[/h2]
If you missed the showcase event, here's the new trailer!
[previewyoutube][/previewyoutube]

Stay tuned for more!

Not Solo Anymore!



Since I've been making lots of progress and I don't want to show spoilers, this time I will show off the work of my budding contracted team mates!

[h3]Capsule Art[/h3]

You may have noticed the new capsule art, and that's because Andrei Mishchenko (also known for Ultrakill's banner and concept art) has given it a professional touch!



I know the android isn't what you were expecting, but the current in-game android model is a placeholder that I have always planned to remake. The last concept art I made was the closest, and Andrei has cleaned that up to get this final rendition.

I will update the in-game model later into development.

He is also going to complete a few other pieces, so expect to see those in the near future.

[h3]3D Artist[/h3]

I've also contracted Victor Naumenko, a 3D artist that can easily make industrial / architectural / mechanical shapes!

Just take a look at their explorer hut compared to mine on the right:


[h3]Musician[/h3]

And last but not least, we have Ryan X Messcher, who has been composing some beautiful pieces for the game. Most recently, he has written the main theme for the game!

It's heavily inspired by Angel's Egg, which is also a visual inspiration to Lorn's Lure. You can check it out here:
[previewyoutube][/previewyoutube]


Stay tuned for more!

Sneak Peek



Recently I've mostly been working on finalizing the second chapter alongside bug fixes and working on some marketing partnership efforts.

I'm also working on a new trailer that shows off a few more diverse environments from the game.
These aren't finalized - but they are like concept art for testing out the atmosphere and level composition for those areas. So that is how they'll look - but maybe a bit more varied / polished.

Check out these screenshots for a sneak peek!

Some of you may recognize a little something in that last one ;)

Stay tuned for more!