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Monster Portal News

Introducing MONSTER PORTAL !!!

Hello!

I had debated this for awhile and finally decided to pull the trigger on it. There are many major updates and bug fixes to the game as well as 7 new gems!! Also changed a game mechanic where passive slot gems can refresh when not in active slots so you can real-time flip back and for to fully utilize your spells! It is a fun mechanic that engages more gems and is skill based in the heat of battle to know which spells you need and when.

Updates:
  • Added 7 new unique gems that can only drop from monsters/bosses/or paths
  • Created new particle effects for the new gems as well as implemented them into level up choices (can't buy in the store)
  • Made it so gems new can refresh while in passive slots
  • Added text below gems when on the ground to reference what they do
  • Fixed Greedy and Death Eater path bugs
  • Updated 2nd level with how boss comes out
  • Fixed bug with 1st level boss
  • Updated concept art in game and on steam store
  • New trailer on steam store
  • Updated menu screens
  • Capped how many monsters can spawn in a room at a time to help with lag issues
  • Balanced final boss and added final monster portal to also defeat with final boss fight


I am working to fully release the game in September tentatively. Either way I will continue to work on it and make it better. I appreciate all reviews and feedback! Thank you!

Welcome to "Monster Portal" !!!

New patch!

- Reworked final boss level - atmosphere, level layout, creative direction, boss fight
- Updated numerous particle effects
- Updated 2nd level buildings
- Fixed bugs and various AI game play events
- Implements new minion death particle effects

New update!

  • Added a pause menu song
  • Balanced some more gems
  • Updated a boss
  • Updated and optimized code
  • Optimized some particle effects
  • Fixed an issue when finding journals on maps

Update notes for 3/3/2024

  • Added voice over for intro, shop keep, and journal entries.
  • New level up menu.
  • Updated some mini-boss fights.
  • Added icons for poisoned, slowed, and rooted above character to make an easy visual for the player.
  • Balanced some of the gem abilities and upgrades.
  • General bug fixes and optimizations.

Little Big Monsters Update!

Hello everyone!

I have been working a lot on the overall mechanics of the game!

~ NEW ~

  • You now receive 3 options when you level that you can choose to upgrade. They range from gem upgrades for every gem, leveling aspects of your given character (like speed, sprint duration, health, health regeneration, etc), or receiving 1 random gem!

  • This really adds a lot of dynamic game-play and increases the depth of your character depending on the base path you take when choosing your character before each game!

  • There is new music, updated particle effects, and much more!

  • Monsters now slightly increase as you level to balance the game and the base speed of everything has increased.

  • I have updated the main splash screen and character select screen as well.

  • There are also numerous bug fixes and code optimizations!


Please feel free to play and let me know what you think! Any bug fixes you report or ideas you have would be great to hear! It has been fun continuing the work on this game and I am not done yet!

Thank You!