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Hotfix v0.14.8.02

This is a small hotfix to resolve the known issues from the Navigation Update. We also found some additional optimizations thanks to the data provided by a few players following the Navigation Update. Thank you to everyone who helped report things. Happy shopkeeping! [h3]🛠️ General Fixes[/h3] [list] [*] Fixed the basic compass sometimes not properly updating quest markers if the user loaded in with many different active marker types [*] Fixed the interactable collider for the Deagle, AA42, and M4 [*] Fixed a case where Bellcoats could continue playing growling audio after dying [*] Fixed a case where customers were not resetting their 3D footstep location properly [*] Fixed some bad item setups in the Winery [*] Fixed an issue where some preplaced items did not save their health properly after taking damage [*] Addressed some edge cases surrounding killing Eddie right before starting dialogue with him [*] Corrected some enemy rigs that were not rendering properly [*] Fixed a collider issue in Kazai Castle [*] Fixed the wolf lunge attack so it no longer moves it on top of boars it is hunting [*] Fixed employee container filters not working as expected [*] Fixed employee table UI not showing employee slots as expected and not being in the right positions [*] Fixed customers not using shopping baskets [*] Fixed rain going through walls and its splash going through ceilings [*] Fixed a case where a haggling employee might leave their cash register instead of remaining at the cash register when they're not supposed to [*] Fixed a rare disconnect exceptions [/list] [h3]⚙️ Optimizations[/h3] [list] [*] Reduced lag on some combat VFX [*] Fixed a case where tree felling VFX was being duplicated and not being cleared properly over time [*] Further optimized bush spawning [/list]