Hotfix v0.14.8.02
This is a small hotfix to resolve the known issues from the Navigation Update.
We also found some additional optimizations thanks to the data provided by a few players following the Navigation Update. Thank you to everyone who helped report things.
Happy shopkeeping!
[h3]🛠️ General Fixes[/h3]
[list]
[*] Fixed the basic compass sometimes not properly updating quest markers if the user loaded in with many different active marker types
[*] Fixed the interactable collider for the Deagle, AA42, and M4
[*] Fixed a case where Bellcoats could continue playing growling audio after dying
[*] Fixed a case where customers were not resetting their 3D footstep location properly
[*] Fixed some bad item setups in the Winery
[*] Fixed an issue where some preplaced items did not save their health properly after taking damage
[*] Addressed some edge cases surrounding killing Eddie right before starting dialogue with him
[*] Corrected some enemy rigs that were not rendering properly
[*] Fixed a collider issue in Kazai Castle
[*] Fixed the wolf lunge attack so it no longer moves it on top of boars it is hunting
[*] Fixed employee container filters not working as expected
[*] Fixed employee table UI not showing employee slots as expected and not being in the right positions
[*] Fixed customers not using shopping baskets
[*] Fixed rain going through walls and its splash going through ceilings
[*] Fixed a case where a haggling employee might leave their cash register instead of remaining at the cash register when they're not supposed to
[*] Fixed a rare disconnect exceptions
[/list]
[h3]⚙️ Optimizations[/h3]
[list]
[*] Reduced lag on some combat VFX
[*] Fixed a case where tree felling VFX was being duplicated and not being cleared properly over time
[*] Further optimized bush spawning
[/list]