Hotfix v0.14.9.74
Hello shopkeepers!
This is a minor hotfix to resolve some bugs and stabilize a few issues.
There was a compatibility issue with dedicated servers on this patch which required us to move the update to the experimental branch temporarily. Those issues have been fixed and this patch is now live for everyone again as of 05/27!
Thank you to everyone who reported these things and helped give us additional information to get them fixed.
This patch should be live again on the main branch once we resolve this dedicated server issue.
See you around the Island!
[h2]➡️ Changes[/h2]
[h2]⚙️ Optimizations[/h2]
[h2]🛠️ General Fixes[/h2]
[h2]🖥️ Dedicated Server[/h2]
This is a minor hotfix to resolve some bugs and stabilize a few issues.
There was a compatibility issue with dedicated servers on this patch which required us to move the update to the experimental branch temporarily. Those issues have been fixed and this patch is now live for everyone again as of 05/27!
Thank you to everyone who reported these things and helped give us additional information to get them fixed.
This patch should be live again on the main branch once we resolve this dedicated server issue.
See you around the Island!
v0.14.9.74 Patch Notes
[h2]➡️ Changes[/h2]
- The continue button will now load your latest autosave if it is more recent than your last hard save
- Reduced the spawn rate of ammunition from lootable containers and enemy death boxes to help with the balance of using guns
- Reduced the number of pellets fired from the trench shotgun from 6 to 5
- Slightly reduced the bullet damage for the Thompson
- Temporarily removed a waterfall in the canyon while we work on some visual overhauls
- Reduced the volume of the armor shatter SFX
- Reduced the volume of the sawmill SFX
- Adjusted the item pickup SFX
- Updated the claymore animations
- Added some new open world music in the morning and evening
- Increased the size of the autosaving popup message on the bottom of the screen
[h2]⚙️ Optimizations[/h2]
- Optimized the sawmill crafting VFX
[h2]🛠️ General Fixes[/h2]
- Fixed clients not gaining EXP properly from killing enemies
- Fixed the Friendly Fire option not being visible in the lobby settings for some players
- Fixed an issue causing some players to be one-shot by enemies when playing as a client in another player's lobby
- Fixed gathering employees sometimes not working properly when the player was inside or near their store
- Fixed a menu UI issue that could happen when leaving a player lobby, joining a dedicated server, and then leaving that server
- The leather shirt item will now ragdoll properly on dying characters that wear it. No more stretching!
- Fixed an issue causing gatherers not to properly respect gather times when simulating while the player is not there
- Fixed an issue that could cause items to fall out of crates
- Fixed an issue where players could be attacked in dialogue after teleporting
- Fixed some clothing items losing their material when loaded inside of a display
- Lighting should no longer interpolate after sleeping. It should load at the correct orientation
- Fixed the sawmill from duplicating it's SFX when crafting
- Fixed the world save text being cutoff on some resolutions in the exit menu
- Fixed the skill node pop up unlock text not updating properly
- Adjusted some more UI to better respect the new UI scaling settings
- Fixed the gesture wheel not working properly
- Removed some fiber bushes from the combined meshes in the farm
- Fixed the "Too Far" building UI notification sometimes showing up improperly when building
- You can no longer upload external files when reporting an issue on Steam Deck to fulfill Steam Deck requirements. You can still have the report automatically upload your save file
- The post process effect for radiation should no longer flicker when moving very quickly
- Fixed various disconnect exceptions
[h2]🖥️ Dedicated Server[/h2]
- Fixed the lobby settings command not showing up on the server console properly
- Fixed the difficulty not saving properly when loading from a save file in non-headless mode
- The server now properly releases the log files for real-time reading