Small Stability Patch
[p]Hello shopkeepers![/p][p][/p][p]This is another small stability patch to fix a few bugs and clean up some minor issues.[/p][p]We're hard at work on the next major patch, but we wanted to get these fixes out to you to improve your experience in the meantime.[/p][p]There will be no change in the version number for this patch due to dedicated server compatibility reasons and because the patch itself is relatively small.[/p][p][/p][p]Thanks![/p][p][/p]
Patch Notes
[p][/p][h2]➡️ Changes[/h2]- [p]Glowing Mushrooms no longer listen to resource density difficulty setting to preserve the look of the areas where they spawn[/p]
- [p]Adjusted some of the pop up messages when saving, loading, and quitting to be clearer[/p]
- [p]The Spawn_Item console command is now available to use on the Experimental Branch of the game[/p][p]Important Note:[/p][p]This command was previously not made available because it can spawn some items that are deprecated or not ready to be used by players yet. Spawning certain items with this command can mess up your world or game as a whole, so please use caution.[/p][p]If you would like a safer method of getting free items, you can already use the free_crafting 1 console command to allow yourself to craft any recipes you already have without using resources.[/p]
- [p]Fixed an issue where you're unable to move stackable items placed in the world with the move item hotkey[/p]
- [p]Fixed save game menu in main menu load game options failing to populate autosaves and manual saves if you have multiple worlds[/p]
- [p]Fixed a case where employees can get stuck after sitting if cornered by the chair and another obstacle like the wall after getting up[/p]
- [p]The cycle floor type prompt will no longer show up incorrectly when you hover over non-building pieces after using the Bamboo Construction Hammer[/p]
- [p]Fixed Prologue reload informational prompt displaying the wrong key for controller players[/p]
- [p]Employees should be less likely to end up on top of certain room items after simulating in the shop[/p]
- [p]Fixed some edge cases with the move item (T to move) feature that could cause items to get stuck to each other or to the player model[/p]
- [p]Fixed some edge cases with nested containers to avoid situations where containers were wiped or stuck to the player model[/p]
- [p]Fixed Dumpster and Kitchen Shelf Display items not correctly recognized by the customers sometimes[/p]
- [p]Kitchen Shelf Displays will no longer cause the player to bounce when crafted or destroyed[/p]
- [p]Kitchen Shelf Displays will no longer fall out of crafting stations when crafted[/p]
- [p]Stolen items should no longer show as stealable when placed in your shop[/p]
- [p]Stolen items will no longer display the radioactive attribute in their description when it doesn't apply[/p]
- [p]Corrected various naming and localization issues with outlaw masks and boots[/p]
- [p]Fixed an exception that could occur when loading a shop with a lot of electricity nodes in it[/p]
- [p]Fixed some item collision issues[/p]
- [p]Improved some backend code stability[/p]
- [p]Clients will now have access to the new save menu when playing on a server that is not using cloud character saves[/p]
- [p]Fixed a case where you can get stuck rejoining the same dedicated server again after leaving when you are the only player[/p]