Hotfix v0.14.6.11
Here's a small hotfix targeting some more save system and nav mesh issues. Have fun!
[h3]➡️ Changes[/h3]
[h3]⚙️ Optimizations[/h3]
[h3]🛠️ General Fixes[/h3]
[h3]➡️ Changes[/h3]
- Wet attribute FX now wrap around the character collider (for example on Chickens the FX used to stretch well above their heads but now it fits them)
- Plants in Crop Plots will die if the Crop Plot is destroyed
- Trees planted in Crop Plots will instantly explode instead of entering physics mode first
- Every patch, the shop will rescan itself at least once per plot to account for any nav mesh fixes done
- When customers purchase and put on multiple clothes via a shopping basket, they won't cycle to their old purchased clothes anymore
[h3]⚙️ Optimizations[/h3]
- Removed an object dictionary that didn't need to exist which should save some memory
[h3]🛠️ General Fixes[/h3]
- Fixed Researcher quest not saving number of researched nodes properly
- Fixed case where if a client placed items that it wouldn't cut the nav mesh properly and thus cause AI to walk on top of objects weirdly
- Fixed case where nav mesh tags could disappear when not intended
- Fixed items falling off walls and causing unintended consequences due to save optimization changes
- Fixed dragging and dropping items with in-world drag move not updating nav mesh properly
- AI chase encounters will now end at 50 units to prevent AI from reaching you when they shouldn't
- Added warning if you start an intermediate training course if the employee doesn't have the skill yet
- Fixed wrong optimized save version mesh of Castle Stone Foundation
- Fixed shop floors sometimes not being set properly to the correct shop once per session when loading in with a lot of floors in your shop
- Removed another database of night raids that could attacked your buildings
- Fixed nav mesh not updating properly if you drag select items from the world into containers
- Fixed a case where customers would still say that they're at the cash register or shopping when they are actually leaving your shop
- Fixed a case where customers would take the long way around to exit your shop
- Fixed Bubu not saving in the water if you threw it into the water
- Fixed crafting continuing to consume fuel items even if the output inventory is too full to continue crafting
- Fixed outpost lamp moving to weird location when hit in Researcher Camp
- Removed deprecated beaker items in Researcher Camp
- Possibly fixed an issue being stuck at 100% loading when teleporting to Researcher Camp for some players
- Fixed some code exceptions