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Small Patch v0.14.4.11

We've heard lots of feedback on melee combat and made some changes!

This patch aims to make melee combat against NPCs feel more consistent on par with ranged weaponry through various fixes and changes to stagger/knockdown/attack states.

It also addresses a save issue causing Pop Pop not to spawn in some player's worlds after completing part of his quest line as well as an issue blocking the Miner Setback quest to recover the Chilling Bell.

[h3]⚔️ NPC Melee Combat Changes[/h3]
  • ⭐Enemies that are staggered will no longer move towards you while staggered
  • ⭐Enemies will stay in the knocked state for longer depending on the type of knockup/knockdown

  • Enemies that are knocked down will no longer be able to move around while knocked
  • When enemies are knocked down, they will no longer rotate to face directions of melee attackers
  • Fixed status effect timers ticking inconsistently which means stagger and knockdown should now be consistently longer than before
  • Fixed NPC enemies being able to move when their attack data shouldn't allow them to (for example when a Ronin performs a charge attack, they should be vulnerable after)
  • Balanced large box, large pole, medium box move sets to account for stronger knockdown/stagger
  • ⭐Significantly smoothed camera when attacking (previously you'd sometimes see jitter when you attacked rapidly while moving the camera)


[h3]➡️ Changes[/h3]
  • Adjusted some grass and tree materials
  • Changed Stone Furnace and Charcoal Oven VFX
  • Humanoid NPCs' eyes will now close when they are stunned or dead
  • Added Lighting and Workstation as possible shop specialties
  • Increased damage of one shot shotgun quest reward
  • Changed medium box and large box equip animations to not clip through the head as much
  • Moved pick up animation to its own left hand layer so that they don't accidentally animate the right hand if holding something
  • Changed Tall Crate and Short Crate to be large box attack moveset
  • Building pieces now take 0.1x damage from Slash, Pierce, Blunt, and Bullet damage types
  • Base HP of building pieces increased from 350 -> 600
  • Increased Metal Wall HP from 1000 -> 2000
  • Kitchen Knife now deals Slash damage
  • Quest NPCs will no longer play their idle animations if they are holding something to avoid item clipping issues


[h3]🛠️ General Fixes[/h3]
  • ⭐Fixed rare edge case in Pop Pop's questline where he wouldn't appear if you save and loaded at a specific time of day in one of the quest steps
  • ⭐Fixed a case where Pop Pop would not show up at his house at night when he should
  • ⭐Fixed Chilling Bell quest progression and also restored missing water in the location
  • ⭐Fixed several issues with the customer item request system in multiplayer
  • ⭐Fixed Self Checkout Machine working in simulations even though the shop was closed
  • Fixed cases where more than one player could speak to the same NPC at the same time
  • Fixed rare case where camera could be stuck when interacting with certain NPCs (such as Elman Klepto)
  • Fixed clients being unable to see plant needs
  • Fixed farming crop plot not showing its interactable
  • Fixed uncollectable runes in Kazai Castle
  • Fixed being able to swim on the edge of the Sky Lobby water in Airstrafer base
  • Fixed edge case with being able to teleport out of the Airstrafer base in certain situations
  • Fixed not being able to see items placed inside of Plate and Food Tray (this will fix other items with this issue too)
  • Fixed player customization UI having no UI if you back out with an empty player name
  • Possibly fixed player's eyes sometimes being stuck closed
  • Fixed items that can stick to walls floating in the air if they were placed on a table and the table was picked up
  • Fixed some items not falling down if you picked up an item below it
  • Fixed some dialogue that incorrectly referred to Shepherd Cores as Ancient Cores
  • Fixed various art issues in the desert's Flooded Cave
  • Fixed several unobtainable Runes in Kazai Castle and Ronin Battlefield areas
  • Fixed Pinon Nut localization issue
  • Fixed crash related to putting a container inside of itself using drag select
  • Fixed various weird behavior relating to Plant Pot type items such as no physics, UI, or proper hold animations
  • Fixed pink material sometimes showing when damaging objects
  • Fixed being able to jump when movement should be frozen
  • Fixed various disconnect exceptions