1. Saleblazers
  2. News
  3. Hotfix v0.14.4.15

Hotfix v0.14.4.15

[h3]➡️ Changes[/h3]
  • Enemies should no longer spawn inside player built structures even if they are constructed outside of the shop plot
  • Added a small boost to near visibility at night
  • Increased base customer budget amounts
  • Customers take less time to use ATMs
  • ATMs now give 6x starting budget instead of 1x starting budget to customers that use them
  • PVP invasions are set to off by default temporarily as we balance them
  • Death boxes will no longer have physics enabled so that they don't roll down hills or fall through terrain
  • You can now continue attacking beyond the last hit of a weapon melee combo without needing to wait for the animation to end
  • Improved bullet trail interpolation and impact positioning


[h3]⚙️ Optimizations[/h3]
  • Optimized some meshes in Zena's Stronghold trenches


[h3]🛠️ General Fixes[/h3]
  • Fixed being unable to block if it's the last hit in the melee combo in certain situations
  • Fixed more cases that would make employee simulations inaccurate
  • Fixed some floating and scaled props in Zena's Stronghold trenches
  • Fixed some mesh LOD issues in New Bedstone
  • Removed Revenge encounter for several quest NPCs
  • Fixed edge case crime scenario that caused police to stand still
  • Fixed a case where a random encounter NPC was not wearing the proper clothes
  • Fixed Garand and Sawed Off turret names being incorrect in research tree
  • Fixed Kazai Village food shop selling consumables at higher rarities than intended
  • Fixed gray water in world map
  • Fixed a few missing icons in character customization UI
  • Fixed various code exceptions