1. Saleblazers
  2. News
  3. New Splash Art! Small Patch v0.14.6.28

New Splash Art! Small Patch v0.14.6.28

This is a small patch to resolve some issues, clean up the flow around Kazai Castle, add some new key bindings for containers, and make a nice QOL improvement to the weapon UI for the weekend.

We also have new Splash Art for the Summer!



Take a look at all those items! Hopefully integrating these items and a nice shop in the background helps showcase more of what makes Saleblazers great. We hope you like it.

Happy shopkeeping!

v0.14.6.28 Patch Notes


[h3]➡️ Changes[/h3]
  • Weapons now display their total damage and a breakdown of their base damage + their damage increase from rarity
  • The door to the generator room near Kazai Castle is now locked
  • Added a rune near Kazai Castle
  • Covered up the backface of a rock mesh near Kazai Castle
  • Renamed the Island game zone to Invasion Island
  • Updated all of the frying pans in the prologue. The meshes here pointed to a deprecated frying pan with a lot of damage and 4 display slots. The prologue now has the frying pans we intentionally balanced. The extra mighty frying pans should remain unchanged in your inventory if you already have them.


[h3]🛠️ General Fixes[/h3]
  • Fixed the "Sticher," "Industrial Age," and "Reduce, Reuse" achievements not unlocking properly
  • Fixed employees draining their comfort and energy while at home
  • Employees at 0 morale can now be properly sent on a break via dialogue
  • Ranged weapons now load in with the right damage - previously, you had to shoot one shot to update the damage
  • Fixed the Beacon not always being legendary
  • Fixed the guards in the generator room near Kazai Castle sometimes getting stuck in the generator
  • Hotbar 9 now displays the right key name in the settings
  • Players should no longer see that they are in the Ocean when they are in the middle of the map
  • Removed some invisible sinks from the prologue
  • Fixed the interaction collider on stoves placed in the map
  • Potentially fixed a case where NPCs could be invisible
  • Fixed a few code exceptions