Lockpicking Polish and Stability Hotfix: v0.14.5.1
This is a small hotfix to resolve hotkey and inventory slot inputs being disabled after the prologue on a fresh new campaign and to slightly polish the lockpicking mechanic.
[h3]➡️ Changes[/h3]
[h3]🛠️ General Fixes[/h3]
[h3]➡️ Changes[/h3]
- Lockpicks are only consumed if you fail the lockpicking minigame instead of upon starting the minigame to increase risk/reward feeling of lockpicking and reduce the grind of gathering lockpicks
- The player will now switch to the lockpick item when lockpicking to prevent equipped items from clipping weirdly and to increase immersion
- Changed styling of waiting for players and skip video button prompts
[h3]🛠️ General Fixes[/h3]
- Fixed being unable to switch weapons with hotkey numbers or interact with inventory slots after completing the prologue
- Resolved AI re-pathing that would occur if you sold a turret, picked it up, and walked around in your shop
- Polished some death box dropping behavior
- Increased building integrity of bamboo foundation to match vertical beams and other foundation pieces
- Fixed being able to get stuck on the main menu if you spam clicked Join Game or Settings
- Fixed item pickup notifications not showing up in certain cases
- Reduced length for prologue chair sitting animation to match the cutscene better
- Fixed some exceptions