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Lockpicking Polish and Stability Hotfix: v0.14.5.1

This is a small hotfix to resolve hotkey and inventory slot inputs being disabled after the prologue on a fresh new campaign and to slightly polish the lockpicking mechanic.

[h3]➡️ Changes[/h3]
  • Lockpicks are only consumed if you fail the lockpicking minigame instead of upon starting the minigame to increase risk/reward feeling of lockpicking and reduce the grind of gathering lockpicks
  • The player will now switch to the lockpick item when lockpicking to prevent equipped items from clipping weirdly and to increase immersion
  • Changed styling of waiting for players and skip video button prompts


[h3]🛠️ General Fixes[/h3]
  • Fixed being unable to switch weapons with hotkey numbers or interact with inventory slots after completing the prologue
  • Resolved AI re-pathing that would occur if you sold a turret, picked it up, and walked around in your shop
  • Polished some death box dropping behavior
  • Increased building integrity of bamboo foundation to match vertical beams and other foundation pieces
  • Fixed being able to get stuck on the main menu if you spam clicked Join Game or Settings
  • Fixed item pickup notifications not showing up in certain cases
  • Reduced length for prologue chair sitting animation to match the cutscene better
  • Fixed some exceptions