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AI Chase Buff and Stability Hotfix: v0.14.5.4

This is a gameplay balance patch to increase AI chase power and to resolve a few issues.

[h3]➡️ Changes[/h3]
  • NPCs are allowed to mantle up and drop down 3 times the distance to increase their chase potential
  • NPCs will now mantle down from small obstacles such as salvage crates instead of being stuck on top
  • Police are now allowed to mantle as well
  • Sprinting Axe and Pickaxe attacks damage increased
  • Music will loop less often throughout the open world
  • Improved terrain around a Rune hut near Kazai Village to not require jumps
  • Improved hitbox of salvage object
  • Increased damage of knife heavy attack and adjusted first hit timing to be more accurate to animation
  • Placing item in your own inventory will no longer display notification
  • Droppables no longer collide with the player
  • Removed water from East side of desert for aesthetic reasons and added a rune
  • Flat 10 player XP bonus on new item discovery changed to give item price divided by 2 instead
  • Dojo and Hill shop plots now have police


[h3]🛠️ General Fixes[/h3]
  • Fixed cases of droppable resources floating and going below water lines
  • Fixed rare exception related to cutting trees
  • New Bedstone Innkeeper dialogue now gives the correct location of Captain Latch
  • Fixed issues with clients' items being visible in containers when they shouldn't
  • Fixed trees and rocks enabling physics when touching water
  • Fixed Zena's Stronghold bunker walls disappearing and removed stray fire VFX
  • Removed player XP gain from sales as it was not intended
  • Fixed issues with loading tree data that would cause trees to revert back to their original map state
  • Fixed dialogue response count not updating total players properly
  • Fixed inventory deserialization error which could have potentially caused random weirdness such as cutscenes not playing properly in multiplayer