AI Chase Buff and Stability Hotfix: v0.14.5.4
This is a gameplay balance patch to increase AI chase power and to resolve a few issues.
[h3]➡️ Changes[/h3]
[h3]🛠️ General Fixes[/h3]
[h3]➡️ Changes[/h3]
- NPCs are allowed to mantle up and drop down 3 times the distance to increase their chase potential
- NPCs will now mantle down from small obstacles such as salvage crates instead of being stuck on top
- Police are now allowed to mantle as well
- Sprinting Axe and Pickaxe attacks damage increased
- Music will loop less often throughout the open world
- Improved terrain around a Rune hut near Kazai Village to not require jumps
- Improved hitbox of salvage object
- Increased damage of knife heavy attack and adjusted first hit timing to be more accurate to animation
- Placing item in your own inventory will no longer display notification
- Droppables no longer collide with the player
- Removed water from East side of desert for aesthetic reasons and added a rune
- Flat 10 player XP bonus on new item discovery changed to give item price divided by 2 instead
- Dojo and Hill shop plots now have police
[h3]🛠️ General Fixes[/h3]
- Fixed cases of droppable resources floating and going below water lines
- Fixed rare exception related to cutting trees
- New Bedstone Innkeeper dialogue now gives the correct location of Captain Latch
- Fixed issues with clients' items being visible in containers when they shouldn't
- Fixed trees and rocks enabling physics when touching water
- Fixed Zena's Stronghold bunker walls disappearing and removed stray fire VFX
- Removed player XP gain from sales as it was not intended
- Fixed issues with loading tree data that would cause trees to revert back to their original map state
- Fixed dialogue response count not updating total players properly
- Fixed inventory deserialization error which could have potentially caused random weirdness such as cutscenes not playing properly in multiplayer