Hotfix v0.14.7.51
Here are some fixes to issues that arose from some of our backend dedicated server permissions/role features from our last patch.
[h3]➡️ Changes[/h3]
[h3]🛠️ General Fixes[/h3]
[h3]➡️ Changes[/h3]
- Rebirthing restores hunger and thirst as well
- Added a rune to a newly accessible alley in New Bedstone following a collider fix below
- Cleaned up and improved some of the terrain painting on the path towards Kazai Mountain
- Enemy turrets no longer target players who are dead or in the dying state so you can more easily revive them
[h3]🛠️ General Fixes[/h3]
- Fixed a case where a player can get stuck haggling if a revenger or other NPC starts dialogue during a multi-item haggle with shopping baskets
- Fixed friendly fire option not working
- Fixed non-host players not dealing damage to NPCs properly with gun projectiles due to server permissions
- Fixed NPC bullets not properly impacting client players
- Fixed NPC bullet sometimes spawning with a large offset for clients
- Fixed Anvil upgrade durability not saving and loading properly
- Anvil durability upgrade amounts no longer show decimals for style purposes
- Fixed a stairway with no collision in New Bedstone
- Fixed an alley that had extra collision blocking entry into it in New Bedstone
- Fixed a floating lamp on the way to Kazai Mountain from Kazai Village
- Fixed a very specific case where using "Take All" on a container would leave a remainder of stacked items attached to the container and be unretrievable
- Fixed a case where multiple arrows could drop from a Crossbow bullet impact
- Fixed shooting certain optimized objects requiring 2 shots before visible damage
- Fixed bullets sometimes not spawning properly
- Fixed HP bars sometimes not showing up on initialization
- Explosives should now deal damage more consistently to trees
- Fixed a case where the lobby UI would overlap incorrectly when being kicked to the title screen then trying to join another lobby again as client
- Fixed name tag sometimes resetting when rejoining lobbies
- Fixed reloading indicator persisting when pressing M during a reload
- Fixed clients being unable to see player-built turret gun mesh if they were the first to load the turret