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Hotfix v0.14.7.51

Here are some fixes to issues that arose from some of our backend dedicated server permissions/role features from our last patch.

[h3]➡️ Changes[/h3]
  • Rebirthing restores hunger and thirst as well
  • Added a rune to a newly accessible alley in New Bedstone following a collider fix below
  • Cleaned up and improved some of the terrain painting on the path towards Kazai Mountain
  • Enemy turrets no longer target players who are dead or in the dying state so you can more easily revive them


[h3]🛠️ General Fixes[/h3]
  • Fixed a case where a player can get stuck haggling if a revenger or other NPC starts dialogue during a multi-item haggle with shopping baskets
  • Fixed friendly fire option not working
  • Fixed non-host players not dealing damage to NPCs properly with gun projectiles due to server permissions
  • Fixed NPC bullets not properly impacting client players
  • Fixed NPC bullet sometimes spawning with a large offset for clients
  • Fixed Anvil upgrade durability not saving and loading properly
  • Anvil durability upgrade amounts no longer show decimals for style purposes
  • Fixed a stairway with no collision in New Bedstone
  • Fixed an alley that had extra collision blocking entry into it in New Bedstone
  • Fixed a floating lamp on the way to Kazai Mountain from Kazai Village
  • Fixed a very specific case where using "Take All" on a container would leave a remainder of stacked items attached to the container and be unretrievable
  • Fixed a case where multiple arrows could drop from a Crossbow bullet impact
  • Fixed shooting certain optimized objects requiring 2 shots before visible damage
  • Fixed bullets sometimes not spawning properly
  • Fixed HP bars sometimes not showing up on initialization
  • Explosives should now deal damage more consistently to trees
  • Fixed a case where the lobby UI would overlap incorrectly when being kicked to the title screen then trying to join another lobby again as client
  • Fixed name tag sometimes resetting when rejoining lobbies
  • Fixed reloading indicator persisting when pressing M during a reload
  • Fixed clients being unable to see player-built turret gun mesh if they were the first to load the turret