Hotfix v0.14.7.45
This hotfix resolves some issues with player totems, revives, and fixes an issue introduced in the last hotfix where floating droppable items can't be picked up.
Thank you to everyone who reported that for bringing it to our attention and for your patience while we resolved the issue. We apologize for the inconvenience.
[h3]➡️ Changes[/h3]
[h3]⚙️Optimizations[/h3]
[h3]🛠️ General Fixes[/h3]
Thank you to everyone who reported that for bringing it to our attention and for your patience while we resolved the issue. We apologize for the inconvenience.
v0.14.7.45 Patch Notes
[h3]➡️ Changes[/h3]
- Radiation, cold, fire, hunger, and thirst damage no longer prevent in progress revives from completing. This should help reduce the frustration when your friend dies inside of an environmental damage area or while you are starving as previously you would have a hard time reviving them without being interrupted. Enemy attacks still interrupt revives.
- Added a Discord button link (https://discord.gg/Saleblazers) to the main menu in preparation for the upcoming Steam store update where we will have to remove our store page's Discord image link
- Reduced audio levels for looping tutorial lights
- Added better crossbow reload animations
- Disabled Occlusion Culling option and instead dynamically set it based on game zone manually for best performance case
[h3]⚙️Optimizations[/h3]
- Optimized droppable floating resources so they no longer use colliders and run on another thread. This should improve performance when creating a lot of these items from farming or mining and should prevent crashes or falling through the floor when thousands of these items spawn at once
- Occlusion culling should now be enabled properly in the prologue, which should help with GPU rendering performance
[h3]🛠️ General Fixes[/h3]
- Fixed player totems always showing that something is preventing you from teleporting to them
- Fixed players not being able to collect droppable floating resources
- Fixed a rare case where mantling or sliding on very angled surfaces could cause you to fall through the world terrain
- Fixed a case where players could not rejoin a lobby after being disconnected from it
- Fixed a case where the host would see the wrong character customization for clients in the lobby screen
- Fixed occlusion culling issues in prologue when resetting graphics settings in the prologue level