
Hello! Hope everyone's having a great time checking out all the awesome games available on Steam's
Open World Survival Crafting Fest that's going on right now.
Thanks to an awesome suggestion by
JazDog on our
Discord server...

We're now open to adding community advice to our loading screen tips!

If you'd like to submit yours, feel free to join the
#🧠loading-screen-tips Discord channel.Without further ado, here's our first batch of community advice!
[h3]🧠 New Community Advice Loading Tips[/h3]
- "Friendly Fire Isn't" -PhobosReloading
- "You can parry projectiles! Successfully parrying a projectile will reflect it back to the enemy." -JazDog
- "NPCs have Telemed, too. Be mindful." -PhobosReloading
- "Shop plots can be found all across the island. You can even run multiple shops at the same time!" -JazDog
- "You can scrap any item by placing it in the trash icon near the bottom left of your inventory." -JazDog
- "You can block bullets with any melee item." -Anonymous
- "Everything you find is a weapon. Just throw harder." -PhobosReloading
We'll be keeping an eye on this channel and plan to periodically add more tips throughout our future patches. Have fun everyone!
v0.14.6.9 Patch Notes
Here's a summary of the tweaks we've made that should improve the overall shopkeeping experience.
[h3]➡️ Changes[/h3]
- Removed "Scrap All" button from mannequins and armor stands so that players don't accidentally scrap their collections
- Players can now walk on doors (previously it wouldn't consider you to be grounded)
- Players can now open Shepherd doors from the inside of Shepherd Pods
- "Needs Cash Register" icon for customers changed from a Retro Cash Register to a Bamboo Cash Register for better intuitive understanding
- Added several community loading tips
[h3]🛠️ General Fixes[/h3]
- Fixed money placed on the ground being non-interactable after game load
- Fixed being unable to change floor type for stairs after game load
- Fixed shop being set to employee table hours even if link to shop hours was not checked in the employee table UI
- Setting auto shop hours on and when changing start/end hours for employee table link to shop hours mode will now immediately update the open state of the shop based on the start and end hours instead of needing to change the hours or wait until the next hour
- Fixed client interacting with employee table with link to shop hours mode not instantly setting open shop hours
- Fixed training reroll cost not rendering in employee table UI
- Fixed several Plant Pot items not having descriptions
- Fixed Fish Basket missing icon, value, and description
- Fixed rare case where some items weren't considered to be in the shop upon loading for very fast computers
- Fixed edge case where if a client right clicked to split a stack then tried to left click on a stack of items in a container that the item from the container would fall out onto the ground instead of trying to add it to the client's inventory
- Fixed code exception relating to hotkey slot UI
- Fixed one case where a revenge encounter could keep looping if you teleported away at a specific moment
- Fixed one case where an employee's equipment could lose some of their save data
- Fixed a few cases were items wouldn't show up as expected in pooled death boxes
- Adjusted several LODs to have better distances and models
- Improved accuracy of employee wage calculations during simulation
- Fixed Cooked Pufferfish collision not being in the right location
- Fixed ultra rare case where if the host closes the server while you're fading to your ESC menu that your ESC menu would stay on the main menu
- Fixed leg inverse kinematics not turning off sometimes for other players (such as when sitting in a chair or in a Golf Cart)
- Fixed police trying to add fines to defensive spikes and turrets
- Fixed employees sometimes gathering 0 items if they were too low of a level which caused phantom objects for clients as well
- Fixed employees reading stack counts incorrectly which caused them to always restock or gather when they should move on to another task
- Fixed 45 degree roofs being difficult to dismantle due to offset collider after loading a shop