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Customer AI Navigation Polish Patch v0.14.5.19



This is a small patch to improve AI pathfinding in general with the help of community reports. We apologize for your experience and thank you for your patience!

To keep new players up to date: we usually have an update cadence of content patch -> hotfix -> small patch -> hotfix -> content patch -> and so on.

We'll stay vigilant and won't move on to the next content patch until we feel satisfied with the current state of the game.

Thank you for the help and for sending us your save files! We do lots of testing on our end and don't expect people to send them in (we just want you to enjoy the game), but the save files made it significantly faster to pinpoint scenarios where issues can happen more frequently.

We'll still be monitoring feedback and performing more tests on our end to ensure everything is ironed out properly. Happy shopkeeping!

[h2]v0.14.5.19 Patch Notes[/h2]

[h3]➡️ Changes[/h3]
  • Mantling is now a little more lenient so that you can press up on walls and jump forward to mantle without needing space from the wall
  • Temporarily removed night enemy wall attacking behavior because it's not fun enough
  • Haggling employees will stay at the cash register if they have no other tasks to reduce downtime
  • Increased runtime speed of "Fix AI Pathing" ESC menu option and have it perform a more powerful clean scan
  • Clicking on the "Craft" button will always insert ingredients into the input inventory (it didn't do this before if there were certain combinations of repeat or employee usage)
  • Added recoloring functionality to blonde messy hair option to character customization
  • Added teleport VFX to employees that disappear or reappear from gathering or breaks
  • Updated fonts for haggling UI


[h3]⚙️ Optimizations[/h3]
  • Removed 20,000 tris from Aiden's house chunk proxy
  • Increased speed of Fix AI Pathing feature


[h3]🛠️ General Fixes[/h3]
  • Added a new method to automatically fix AI pathing issues upon loading a shop which also speeds up shop loading times
  • Fixed enemy AI being able to pass through walls/doors when in specific timing of melee lunge
  • Fixed enemy AI mantling onto elevated pieces through walls in certain setups
  • Fixed customer being able to phase through walls when leaving the plot (however be warned, they will now get stuck if you block their exit or set the wrong tags)
  • Fixed customer getting stuck when giving the wrong item in item request dialogue
  • Fixed enemies going through doors when they shouldn't in specific setups
  • Fixed customer getting stuck when navigating to the register in specific setups
  • Fixed customer being able to teleport to invalid tiles elsewhere and then get stuck when they use chairs
  • Reduced chance of customers getting stuck on each other
  • Removed blood VFX from Shepherd and Turrets
  • Fixed customers getting stuck on plot entrance of ice shop plot
  • Fixed customers that somehow got knocked off a shop or plot tile being unable to navigate back onto a valid nav mesh tile
  • Fixed haggling employees being unable to reach the cash register when placed in hard to reach spots of a table
  • Fixed rare instances where "no cash register" icon was not resetting properly for customers
  • Fixed customer being able to get stuck on top of other props such as tables (they will teleport to where they originally got on the chair)
  • Resolved rare issue where tree data was too large to be sent to clients in one go
  • Resolved floating point error when saving shop nav mesh data which will cause navigation issues in general especially near Snowville
  • Reduced amount of time customer takes to pick a display when there are many displays in the shop
  • Fixed AI sometimes being unable to step over small obstacles such as the shop plot bounds
  • Fixed a rare case where AI can mantle up several vertical beams in a row
  • Removed erroneously spawning bushes in Invasion Island water
  • Fixed Elderly Customers walking backwards for too long
  • Fixed employees sometimes not holding Mop properly when cleaning messes
  • Fixed several items culling too early
  • Fixed exception related to fishing minigame
  • Fixed case where an item could be saved as being wet forever
  • Fixed rare edge case where if users teleported at the same exact time that the terrain chunk could be unloaded for some users at their teleport destination
  • Fixed being unable to interact with items if your own player is blocking the item (happens when you press up against a wall with the camera)
  • Removed interaction collision blocking the empty part of player built doorways
  • Fixed customer sink interaction facing the wrong way
  • Fixed exception with nav mesh destroy code

Hotfix v0.14.5.12

This is a small patch to improve defensive capabilities of player built doors.

[h3]🛠️ General Fixes[/h3]
  • Improved enemy AI pathfinding to respect player built doors more instead of running through

Small Patch v0.14.5.11

This is a small patch to add a few quality of life improvements.

[h3]➡️ Changes[/h3]
  • Coffee Machine can now craft Coffee and Coffee Martinis
  • Coffee Machine can craft different types of Coffee using slightly less resources and more quickly than other crafting stations such as the Stove
  • Added Health, Stamina, and Poison mushroom spawns to more areas of the game
  • Removed dialogue when denying request customers to improve game flow
  • Added proper XP to Barry's Bazaar quest steps
  • Low Customer Flow will now show an icon instead of displaying nothing
  • Dumbbell Rack can now hold medium sized items


[h3]🛠️ General Fixes[/h3]
  • Resolved pathfinding exception that could potentially ruin AI pathfinding
  • Fixed quest notification showing XP rewards too early
  • Fixed Vault amount not showing up when first entering shop
  • Fixed Customer Flow display overlapping
  • Fixing collider and LOD issues with: Pop Pop Shirt, Pop Pop Jacket, Fortune Wig, Fortune Robe, Black T Shirt, Fortune Shoes, Cass Wig, Sam Wig, Sam Top, Red Off-shoulder Sweater, Pop Pop Pants, Chunky Black Sandals, Leyasoon’s Helmet, and Fortune Ferret
  • Fixed Squat Rack not saving its inventory contents

Small Patch v0.14.5.9

This is a small patch to add functionality to the Slot Machine item and resolve some issues.

Slot Machine Item Functionality




We heard your feedback that there weren't quite enough tools to handle the Fun need for customers, so we decided to add the Slot Machine to the research tree and update it to fulfill the Fun need at the expense of a small part of your customer's budget. Have fun putting them throughout your shops!


[h3]➡️ Changes[/h3]
  • Added Slot Machine item to the research tree
  • Added customer interaction to Slot Machine item
  • Customers who lined up when the shop was closed will now leave reviews
  • Added lit screen to ATM instead of money sprite particles for better immersion
  • Changed the ATM to be crafted in the Copper Crafting Table or above
  • Changed the ATM crafting recipe to bring it more in line with late-game electronic items
  • Shooting a tree will now have it fall away from you instead of remain stationary
  • Polished item stealing dialogue
  • Police now properly spawn out of the police station in Kazai Village
  • Adjusted ammo prices to reflect the higher crafting amounts from previous patches
  • Increased the sale price of mannequins and armor stands


[h3]🛠️ General Fixes[/h3]
  • Fixed Slot Machine turning into Watering Can when loading back in
  • Removed "Spent" text in customer review UI
  • Fixed Shepherd ring explosion VFX not playing
  • Fixed autocraft sometimes clearing crafting queue
  • Fixed extra item crafting when crafting output inventory is full when it shouldn't do anything

Small Patch v0.14.5.7

This is a small patch to improve some minor items.

[h3]➡️ Changes[/h3]
  • AI will no longer mantle if there is not sufficient space above the mantle destination
  • Throwing an item on a mannequin will put it in the container slot that the mannequin is holding
  • Map force field material updated to tile properly
  • Crop plots can only take plant seeds now instead of anything
  • Added police and night raids to Snow Shop Plot
  • Simplified eastern edge of the map


[h3]⚙️ Optimizations[/h3]
  • Removed unnecessary components from previous droppable system
  • Combined meshes of a large bridge in Snowville Outskirts
  • Removed 300,000 proxy tris from the eastern edge of the map


[h3]🛠️ General Fixes[/h3]
  • Employee simulation no longer sells items in displays if they aren't on shop floor tiles
  • Fixed droppable sometimes not spawning in with correct rarity until a reload of the game
  • Fixed rarity beam not showing properly on rare droppables
  • Fixed more cases of item droppables not falling properly
  • Fixed item bought from NPC shops not being visible for client when placed on the ground
  • Added fallback for failed haggling sequencer command
  • Fixed mannequins jittering and having their clothes disappear at certain distances
  • Fixed a few terrain seams throughout the desert and Snowville areas
  • Fixed ingredient count for bowls in crafting recipes not visually showing the correct number
  • Resolved issue with starting attributes for water cup filled by player
  • Fixed roof pieces falling down when removing or placing objects nearby
  • Fixed incorrect item ids in Apex Forest loot database
  • Set proper item sizes for Airstrafe Transport Jacket and Airstrafe Armored Jacket
  • Fixed some collision issues in the Wetlands
  • Fixed some more building integrity issues where building pieces could float in the air
  • Fixed case where Ghouls were spawning inside rocks near Snow Shop Plot area
  • Fixed Futon sleeping animation weirdness and other misc. issues with it
  • Fixed Coastal Bookcase missing some component references which would cause various issues
  • Fixed snow berry bush exploding and being able to kill the player along with other visual issues
  • Adjusted Pinon Tree to have more accurate physics colliders
  • Changed description of Rice item to be more accurate
  • Fixed tree cutting FX having particles that fly too quickly