1. Rise of the Triad: Ludicrous Edition
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  3. Ludicrous Edition v1.1

Ludicrous Edition v1.1

...H.U.N.T Transmission April 12, 2024...




[h2]A new version of Rise of the Triad has been deployed!

The long awaited v1.1[/h2]

[previewyoutube][/previewyoutube]
[h3]Featuring...[/h3]

CROSS PLATFORM MULTIPLAYER



INCLUDING STEAM + GOG CROSSOVER LOBBIES WITH TEXT CHAT



THE FINAL CUT BETA CHARACTER (Hi Gianni)



LEVEL STATS (Kills/Secrets) ON THE MAP SCREEN



A LEVEL EDITOR JUKEBOX 🎶



DIRECT LAN CONNECTIONS FOR STEAM AND GOG



AN OPTION FOR AUTO WEAPON PICKUP


[h3]PLUS TONS OF FIXES AND SOME MUCH NEEDED CHANGES!

THAT'S ALL WE HAVE TO REPORT.

NOW GET BACK IN THERE AND STOP THOSE OSCURIDOS!
[/h3]

And yes we're very aware that the 30th anniversary of ROTT is coming up and that we've promised you a collector's edition. Patience, please. ːLoreleiː

[h2]Full Patch Notes:[/h2]


    [h3]Added[/h3]
  • Cross-platform multiplayer.
  • Added the final alternate actor, the lightning guard.
  • A new setting that allows players to prevent automatically switching weapons on pickup.
  • Text chat button has been added to multiplayer menus.
  • Level statistics: such as kill and secret counts, have been added to the map screen.
  • (PC) Added support for connection to a LAN address from the interface.
  • (PC) Level editor now has a music jukebox.
  • (PC) Lobby invitations can now be sent to friends from the main lobby screen.
  • (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
  • (PC) Added support for `-file` parameter for loading custom KPF files.
  • Old `-file` parameter has been changed to `-file0`.
  • (PC) A new network stats option has been added to the options menu.

    [h3]Changed[/h3]
  • Fonts now have slashed 0's to make them easier to read.
  • Online timeout has been adjusted to 20 seconds.
  • Better default sound settings that are less ear-splitting.
  • (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
  • (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.

    [h3]Fixed[/h3]
  • Various rendering glitches that were noticed at higher resolutions have been fixed.
  • Significant improvements to online lobbies have been made, making connections more reliable.
  • Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
  • It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
  • Booting into the editor now no longer has messed-up camera controls.
  • Platform icon is no longer stretched in the scoreboard.
  • Killing Big John with a flamewall or god ball no longer softlocks the game.
  • Many instances of menu stack corruption have been addressed, solving various softlocks.
  • Title screen has many fewer missing pixels at the bottom of each column of pixels.
  • Rumble no longer persists between levels.
  • Default music tracks no longer cause excess CPU usage.
  • Disabling freelook now snaps the view to the horizon.
  • Using the "No target" cheat code during the oscuro battle no longer crashes the game.
  • HUD Preview is now properly cleared when the menu is exited via unconventional means.
  • (Consoles) Default binds are now no longer merged with user-provided binds.
  • (Sony) Music no longer stops playing in instances where it incorrectly stopped.
  • (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
  • (PC) Rumble now properly works in online games.
  • (PC) Invitations to join a game can now be accepted in more places.
  • (PC) Joining from an invite no longer potentially causes a hang.
  • (PC) Old lobbies are now cleared when lobbies are re-scanned.
  • (PC) Level editor verification has undergone several improvements.
  • (PC) Invalid screen sizes no longer cause the game to refuse to launch.
  • (PC) Custom gravity no longer carries over from multiplayer games.
  • (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
  • (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
  • (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
  • (PC) Various lightning levels should now work in COMM-BAT mode.
  • (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
  • (PC) Items that spawn in midair are now properly respawned at their correct Z height.
  • (PC) Voice chat options no longer show up in a LAN lobby.
  • (PC) Violence is now always forced to HIGH in a lobby, for consistency.
  • (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
  • (PC) Shooting another player point-blank will now always hit them.

https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/