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Patch #3 - Endless' performance, bug fixing

Fellow Hogardians!

One month has passed since the Early Access release, and your support has been outstanding so far. Here’s some cool data:

  • +1,900 Steam reviews.
  • 3,152 all-time peak players.
  • 205,981,033 horrors were killed.
  • 952 shared blueprints and 315 community levels.


As always, we like to celebrate Cataclismo’s success with our best effort to improve the game. Namely, with a new patch!

Including:

[h2]Improved Performance in Endless[/h2]

  • Optimized the save slots panel since it was consuming tons of resources while active, harming the performance in Endless mode’s advanced waves. No excuse to withstand 100 nights!

[h2]Bug Fixing[/h2]

  • Fixed an exploit caused by overhanging structures altering horrors' aggro.
  • Detect and remove pieces that can’t be adequately manipulated in the Level Editor.
  • Iris' skills now work as intended in Skirmish 4.
  • Solved an error causing levels from the Level Editor not to reset properly. We’re aware that this is still happening at the community levels, but we’re working on it.
  • Market prices will not reset when players restart a level.
  • Better scroll functionality in the Level Editor’s wave panel.

[h2]Others[/h2]

  • You can now invert the Level Editor’s terrain camera axis in global settings.
  • No more floating decorations in Shacks.

[h2]Thanks for your feedback[/h2]

As always, thanks for your ideas and suggestions in each Steam review or our Discord server. Please keep helping us make Cataclismo even better!

Go low and throw!
Hogardian Herald