1. Cataclismo
  2. News

Cataclismo News

Survival RTS Cataclismo added a sandbox mode, because sometimes we just want to make our silly little castles in peace




In our Cataclismo preview earlier this month, we enthused about the survival RTS's toolset for meticulous base-building, which lets our inner Lego kids delight in the delicate, piece-by-piece placement of masonry, merlons, and murder holes. In fact, the building is so satisfying that the lack of a sandbox mode was one of our few sticking points. Good news: Cataclismo lacks no longer...
Read more.

Beloved Steam RTS Cataclismo suddenly gets a big new sandbox mode

Though 2024 is already stuffed with solid strategy games like Manor Lords, Homeworld 3, and Songs of Silence, the year continues to be a surprisingly excellent one for the genre. The most recent strategy game to come out with positive reviews and plenty of buzz is Cataclismo, an RTS with a heavy emphasis not just on castle building and defense, but also physics interactions of the kind that make games like Besiege stand out. Now, the addition of an unexpected new sandbox mode has just been announced, making the game even better.


Read the rest of the story...


RELATED LINKS:

New RTS Cataclismo fuses physics and strategy, and it's out now

Cataclismo is a perfect blend of city building and siege warfare

New RTS and city building blend Cataclismo details early access launch

Patch #1 - Sandbox Mode & Building Contest!

Fellow Hogardians!

These past few days have been truly unforgettable, especially when it comes to community reception. Not only do we have +700 reviews and a 94% positive ratio, but we also have a super involved fanbase sharing invaluable suggestions on Steam and Discord.

Now it’s high time to return the love.

As a token of appreciation, we’re adding a Sandbox Mode in our very first patch!

[previewyoutube][/previewyoutube]
[h2]Introducing the Sandbox Mode![/h2]

Cataclismo's Sandbox Mode is the ultimate building tool for Hogardians. Get access to unlimited resources to design every bit of your stronghold as you see fit. Once your fort is ready, add as many units and horrors as you please to test your tactics in a safe space.

This is especially useful for those craving a proper place to create blueprints. Also for players asking for a more relaxed building environment. Many used the campaign levels and skirmishes, dealing with limited materials and horrors’ ceaseless attacks. 



We’ve listened (we always do!) and Sandbox Mode is the result. Enjoy the most faithful expression of Cataclismo’s endless creativity...

And share your creations in our new building contest: LORD OF THE FORTS!

More info on our Discord.

[h2]Other fixes[/h2]

This patch also fixes an issue causing a stone arc cross that was not providing a proper path.

[h2]Thank you, Hogardians![/h2]

Seriously. THANK YOU.

You have been exceptionally supportive, kind, and patient with us during these first days of Early Access. The game is getting better and better because of your feedback. We’ll keep reading your reviews and ideas thoroughly!

Go low and throw!
Hogardian Herald

Hotfix #2 (Military Count Exploit, Bug Fixing, Miscellaneous)

Fellow Hogardians!

It’s been three days since the Early Access launched, and we’ve been carefully reading your feedback from the reviews and our Discord.

As a result, we’ve deployed a new hotfix, including:

[h2]Military Count Exploit[/h2]

  • Fixed an exploit that allowed you to reduce your military count by having units being produced in your barracks while you leave the scenario.

[h2]Bug Fixing[/h2]

  • Fix for procedural scenarios to avoid horrors getting stuck under very specific circumstances.
  • Fixed an error causing spawner locations in Level Editor to corrupt some scenarios after leaving them.

[h2]Miscellaneous[/h2]

  • Added folder location when the disk space popup appears to avoid players misunderstanding where they need to free up space.
  • Fixed FMOD audio initialization causing some game startup exceptions.

[h2]Thank you for your feedback![/h2]

Please keep letting us know of your suggestions. All reviews and advice are helping Cataclismo reach its full potential.

Expect a huge surprise tomorrow to thank you for your continued support!

Go low and throw!
Hogardian Herald

Hotfix #1 (Level Editor Fixes, Miscellaneous Fixes)

First hotfix! We’ve gotten a lot of feedback from the Steam reviews, forums, and our Discord, and we’re already putting it to good use with the following changes:

[h2]Bug Fixing[/h2]

  • Fixed waves not working as expected in the Skirmish maps of the Level Editor.
  • Progress serialization issues fixed in custom Endless maps, causing unlocks and points not to save properly.

These are major fixes for those of you who are eager to create and upload your maps with the Level Editor. Now there’s nothing stopping you from sharing your Skirmish and Endless creations!

[h2]Miscellaneous[/h2]

  • Campaign levels 6 and 7 were modified in order to better reflect real progression.

[h3]Thank you for your support![/h3]

Please keep sharing your feedback. Every single review and suggestion is tremendously valuable, and helps us improve the game alongside our community.

Go low and throw!
Hogardian Herald