1. Hidden Shelter
  2. News

Hidden Shelter News

New Year Message from White Vortex Game Studio



As we bid farewell to the old and usher in the new, the entire team at White Vortex Game Studio reflects on the incredible journey that was 2023. It has been a year filled with triumphs, challenges, and, most importantly, the unwavering support from our amazing community.

Celebrating "Order from Caos 2":

The launch of "Order from Caos 2" marked a significant milestone for White Vortex, and we extend our deepest gratitude to each and every one of you who embarked on this epic adventure with us. Your enthusiasm, feedback, and passion for the game have made it a truly unforgettable experience.It took us around two years of full production to make this RPG. I can say it is a game that taught me a lot about game development.

By the way, our games are on sale. Take the opportunity to keep your White Vortex Games collection up to date.

https://store.steampowered.com/bundle/35869/White_Vortex_Full_Bundle/

A Year of Achievements:

Reflecting on the past 12 months, we celebrate the victories, the challenges overcome, and the bonds formed within our gaming family. Your feedback has fueled our creativity and inspired us to reach new heights. We love to receive any kind of feedback. The positive ones are a delight, and the negative ones are opportunities the community gives us to become better at our craft. So, thank you all.

Two New Adventures Unveiling:

But the journey doesn't end here. As we step into the promising horizon of the new year, we are thrilled to share that White Vortex is actively developing not one, but two exhilarating new games. These projects are a testament to our commitment to delivering captivating experiences that push the boundaries of storytelling, gameplay, and innovation. As we look ahead to the future, we are filled with excitement and anticipation. The upcoming year holds the promise of new adventures, challenges to conquer, and stories to tell. We have so much in store we want to share. We will be back with news when the time is right.

A Heartfelt Thank You:

To our players, supporters, and partners, thank you for being an integral part of the White Vortex community. Your passion drives us forward, and we are eager to continue crafting memorable experiences that resonate with each and every one of you.

Wishing You a Joyous New Year:
May the coming year bring you joy, success, and countless moments of gaming bliss. On behalf of the entire White Vortex team, we wish you a Happy New Year filled with exciting adventures, thrilling challenges, and the warm company of fellow gamers.

Thank you for an incredible year. We can't wait to embark on new journeys with you in the year ahead!

Warm regards,

Renan Barreto
Founder & CEO (but most importantly Game Dev)
White Vortex Game Studio

Backroom Beyond is going to be available in July. Add to your wishlist

Backroom Beyond is a first-person game that mixes puzzles with single-player adventure in a dark, harrowing environment that makes the player question the protagonist's sanity. Based on the internet myth, Backroom Beyond goes further and makes the player wonder if that journey is about something more personal than anything else.

The narrative has two main points. Drawings tell part of the game's story on the walls. The drawings have no defined authorship, which gives them an extra degree of strangeness. The second point is the existence of The Guide, a being that instigates the players to think about their actions in real life.

The game basically has one objective throughout its 40-level journey: place the red box over the red button and open the door to the next level. It seems simple at first, but it's not. Each environment has its own logic. If the players feel frustrated because something went wrong in their strategy, they can press the “wake up again" button, which will return them to the beginning of the level.

Each scenario has a part of the story to be told, whether in the subway, in the snow, in the house, or in an actual backroom. Each place has its dose of tension and wonder.

The theme song chosen is Pérolas Irregulares (Irregular Pearls) by the band Terceiro Mundo Bom (Third Good World), whose clip has many similarities with the game's project.

[previewyoutube][/previewyoutube]

“I created this game because I could bring my contribution to the world of backrooms, which I was fascinated by. This myth has everything to do with the stories I tell about the existence of realities and universes that coexist and can collide. The story I set out to tell in Backroom Beyond is fragmented in a way that the player will need to interpret many of the elements. After all, who is The Guide? Who wrote on the walls? Has anyone been there before? Is it possible to leave?”, says Renan Barreto, creator of the game. “And being able to put in the game the song Pérolas Irregulares played by the band Terceiro Mundo Bom, which I'm a fan of is incredible. I could not be happier. The song and the video match very well with the proposal of the story and I would say that both complement each other”.

Backroom Beyond will be available on Steam on July 8th for Windows PC.


Add to your wishlist.

https://store.steampowered.com/app/2062820/Backroom_Beyond/

Controller Support: Patch 2.1

Hello, everyone.

We have some news for you.

Added Controller Support
Main character movement updated (no more drift)
Added Controller and mouse sensitivity bar
Added Brightness bar
Added Sound Volume bar
Minor textures fix
Minor items fix
Game over layout changed
Game Sound updated
Opening Subtitles fixed
Some scares were updated
Engine optimization
Character collision updated
Podcast Achievement updated
Few flickering assets fixed

Thank you all for playing.

Patch 2.0

Hello, everyone.

We have listened to the community and decided to make a lot of changes to the game in order to make it better. Thank you all for playing and for the feedbacks (the positive and the negative ones). Both of us (two devs) took all the time we had in the past three days and worked hard to improve the experience.

Your save files from version 1.0 won't work properly in version 2.0. Please, start a new game.

So here is the list of changes: 

- Addition of a puzzle in the office
- Addition of puzzle in the garden
- Addition of puzzle in the guest room
- Addition of three maps in the game (1 floor, 2 floor and the attic)
- Textures were optmized
- Lighting was optimized
- Quiz section is not mandatory anymore
- A key was created to open the drawer in the former Quiz Section
- The podcast scene is not mandatory anymore
- A phone was added so the player can play the podcast
- Added points of light in the game
- The opening subtitles were updated
- The monster noise was lowered
- The character don't see through doors anymore
- No damage triggers in the "attic monster action"
- Bunker ceiling is now higher
- Doc 019 has the right page now.
- Monster post processing is now less darker
- No more flickering light in the bunker section
- Some fixing in the movements
- Now we have made available the secret ending as the main ending
- Minor sound fixes
- Subtitles background changed

Thank you all for playing. We hope to count with all of you to improve this game and the next ones we're creating. 

Stay safe everyone :) 

Hidden Shelter Patch 2.0

Hello, everyone.

We have listened to the community and decided to make a lot of changes to the game in order to make it better. Thank you all for playing and for the feedbacks (the positive and the negative ones). Both of us (two devs) took all the time we had in the past three days and worked hard to improve the experience.

Your save files from version 1.0 won't work properly in version 2.0. Please, start a new game.

So here is the list of changes: 

- Addition of a puzzle in the office
- Addition of puzzle in the garden
- Addition of puzzle in the guest room
- Addition of three maps in the game (1 floor, 2 floor and the attic)
- Textures were optmized
- Lighting was optimized
- Quiz section is not mandatory anymore
- A key was created to open the drawer in the former Quiz Section
- The podcast scene is not mandatory anymore
- A phone was added so the player can play the podcast
- Added points of light in the game
- The opening subtitles were updated
- The monster noise was lowered
- The character don't see through doors anymore
- No damage triggers in the "attic monster action"
- Bunker ceiling is now higher
- Doc 019 has the right page now.
- Monster post processing is now less darker
- No more flickering light in the bunker section
- Some fixing in the movements
- Now we have made available the secret ending as the main ending
- Minor sound fixes
- Subtitles background changed

Thank you all for playing. We hope to count with all of you to improve this game and the next ones we're creating. 

Stay safe everyone :)