Gratitude for players’ enthusiastic support.
[p]We are pleased to offer the Lea outfit free of charge. Although the Lea Swimsuit outfit has already passed the store-page review, we plan to use it as a purchase reward exclusively for our Early Access players. In addition, we will continue to provide further rewards to Early Access participants and, most importantly, to those who supported us at launch by purchasing the higher-tier edition.[/p][p]Furthermore, our recent Summer Sale generated stronger revenue compared to the previous event, which has significantly relieved our financial pressure. We are confident that the game will continue to improve and achieve even greater success moving forward.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Custom Skins unlocked upon meeting specific gameplay conditions. We initially planned to offer Custom Skins that players could unlock by meeting specific in-game conditions or achievements; however, due to our heavy workload, we’ve temporarily set aside these features that are not directly related to core gameplay. We expect to complete them in the near future.[/p][p]
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[/p][p]Since announcing the DLC, we have noticed a significant drop in player numbers in certain regions. I’d like to address some of the concerns and possible reasons I’ve heard.[/p][p]First, some players worry that releasing cosmetic DLC during Early Access will delay core development and harm player interests. Please let me assure you that our 3D team’s capacity and output are more than sufficient. As you can see in the in-game compendium and the occasional model previews on our Discord, many enemy unit models are already complete. While modeling itself is straightforward, animating, rigging, implementing gameplay functions, adjusting skills, fixing bugs, balancing stats, and extensive playtesting are what truly demand time. With our current staffing, the 3D pipeline is well ahead of schedule. However, we still need to keep our artists and developers busy, so we assign cosmetic DLC tasks that do not impact the main development timeline. Rest assured, we are not prioritizing quick profits over game polishing or creating new content.[/p][p]We are an independent studio with no external investors or complex ownership structures; every team member is a veteran player who understands what you like and dislike. All our decisions are carefully measured. By lowering the base game price and offering optional cosmetic DLC that does not affect character abilities, we estimate only about 5–8% of players will purchase it. There is no pay-to-win scenario, and the additional revenue—especially outside of seasonal sales—directly supports our ongoing development. We believe that releasing cosmetic DLC in Early Access is a win-win for our studio, for players, and for the Steam platform, allowing us to move forward more steadily. We hope you will understand our approach.[/p][p]That said, the decline in player numbers may have other causes. We welcome open discussions on both Steam and Discord so that we can gain a more comprehensive understanding of community feedback across different regions—whether about the DLC or any aspect of development.[/p][p]Since launch, Japanese players have formed the largest player segment—35% of our user base—which surprised us given global Steam demographics and Japan’s console-oriented gaming habits. After our price reduction, purchases from Japan rose to over 45%. We are sincerely grateful for your support and apologize that the Japanese localization isn’t yet perfect. We will continue improving it to provide you with a better experience and hope you will grow with us.[/p][p]We know the game still has shortcomings—both in gameplay and bugs—and we work daily to fix them. Many gameplay issues you’ve pointed out are already under internal discussion and resolution. Some bugs stem from our agile development approach during the demo phase and require refactoring; virtually all non-engine issues can be fixed, and engine-related bugs will improve as Unreal Engine updates. Please give us time—every patch will reduce flaws and enhance your experience.[/p][p]Thank you for reading and for your continued optimism. Although we currently carry significant debt, we face each day with confidence in this game’s potential, bolstered by the best community in the world. We are deeply grateful for your support.[/p]