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  3. 2025/10/14 Patch Notes - Version 0.1.10

2025/10/14 Patch Notes - Version 0.1.10

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\[New Content]
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  • [p] Added new interactable object: Barrier Altar
     - Interacting with it blocks incoming projectiles.
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  • [p] Added new achievements:
     - Free Purchase – Hold more than 20 Discount Cards.
     - The Secret Behind the Door – Interact with the object behind the hidden door in Borderwatch Haven.
     - It's All Fate – Randomly destroy a Legendary item.
     - How is this here? – Open Legendary Chests in Winterbane Pass (This achievement will be available in the next update).
     - Time Hunter – Complete 8 stages on Insanity difficulty within 25 minutes.
     *Please go to Home → Codex → Items tab and check if the “Unlock All Achievement Items” feature is enabled — it will stop achievement progress from being tracked. You need to disable this feature in order to unlock achievements.*[/p]
  • [p] Added new in-game Tips.
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  • [p] Added exclusive accessories for SHIBAKO 666 Skin — Headband and “666” emblem.
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  • [p] New map variants have been added to Chapter 1: Stages 1-1, 1-2, and 1-3.
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\[Interface & System Adjustments]
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  • [p] Adjusted Awakening UI for better layout and clarity.
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  • [p] Refined text layout and description formatting on the Settings page.
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  • [p] Improved numerical display logic for higher decimal precision.
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  • [p] Player SteamID is no longer used as the room number.
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\[Character & Skill Fixes]
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  • [p]Alice
     - Fixed an issue where the talent that increases projectile count displayed incorrectly after reconnecting.
     - Adjusted sub-weapon attack logic:
      • Players will no longer be knocked back repeatedly.
      • Additional projectiles now launch in random directions from Talent and Awakening.
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  • [p]Shibako
     - Fixed abnormal stacking behavior of the “Proficient” awakening.
     - Fixed animation freezing in the result screen model viewer.
     - Fixed Primary Skill not correctly applying AoE taunt.
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  • [p]Koraku
     - Fixed an issue where landing animations for other players did not play correctly.
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  • [p]Takehime
     - Added new skill visual effects and adjusted animation timing.
     - Added new talent: “Sakura Strike Mastery: Sakura Bloom Resonance”, enhancing the impact of falling secondary attacks.
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\[Item & Equipment Adjustments]
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  • [p] Reworked Item081 – Ice Armor
     - Activating it now grants Barrier, and while shielded, automatically fires snowballs at nearby enemies.
     - When both shield types are active, snowballs are fired at double speed.
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  • [p] Adjusted Item218 – JIL Energy
     - Base Jump Count: 0.25 → 1.0
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  • [p] Fixed Item175 – Nail of Malice
     - Fixed an issue where it failed to properly increase the trigger rate of other items.
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\[Enemy & Monster Adjustments]
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  • [p] Kasa-obake – Base Attack Damage: 18 → 15
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\[Level & Environment Adjustments]
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  • [p] Optimized enemy spawn logic.
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\[Other Fixes]
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  • [p] Fixed an issue where healing numbers were displayed as damage.
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  • [p] Fixed an issue where death counts were not recorded correctly in player history.
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  • [p] Fixed an issue where Block Rate was incorrectly displayed as 100%.
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  • [p] Fixed incorrect Jump Count display.
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  • [p] Fixed incorrect item spawn direction.
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  • [p] Fixed an issue where Alice Shop items continued floating upward after reconnecting.
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  • [p] Fixed an issue where the TV Dog caused infinite enemy spawns.
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  • [p] Adjusted animation timing and VFX trigger synchronization.
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If you encounter any issues after the update, please contact us via Discord or use the in-game feedback feature (F10).
If you come across something fun during gameplay, you can also share it with other players using (F12).
Thank you for your continued support of EndlessAlice.
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