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Endless Alice News

2025/08/07 ALICE Patch Notes - Version 0.0.31

[p]\[Bug Fixes]
• Fixed an issue where Alice’s special ability "Laughing Cat System"
was not affected by Item143 (Dr.Strangelove)
• Fixed an issue where Item170 (R's Goblet) did not execute enemies correctly
• Fixed an issue where certain effects at the Altar of Fate
consumed all Alice Tokens
• Fixed an issue where some abilities targeted dead enemies
• Fixed an issue where Lea’s Awakening "Royal Drone Upgrade"
did not function correctly
• Fixed a description error for Shi Miao’s Awakening "Azure Arcane Sword"
• Fixed display issues with option messages at the Fate Altar
• Fixed an issue where AliceBox could not be reopened
after triggering the "Another Chance" talent
• Fixed insufficient randomness in random item
• Fixed an issue where dropdown menus in the settings UI
could not be opened using a controller
• Fixed incorrect loading screen background name display
• Fixed an issue where multiple controllers
could not be used on a single device
• Fixed aiming position offset
when the player character was not facing forward[/p][p]\[UI & Prompt Improvements]
• Improved controller support for UI navigation
• Updated visual effects and prompts for the lobby Hide UI button
• Updated input icon logic in the character selection and lobby menus[/p][p]\[Art & Model Adjustments]
• Fixed and optimized various character model details
• Added new swimsuit skin for Lea[/p][p][/p][p]▼ Comparison of Lea’s Outfit Update
🡆 Old version [/p][p]🡆 New swimsuit skin[/p][p][/p][p]If you encounter any issues after the update,
feel free to contact us via Discord
or use the in-game feedback feature (F10).
Thank you for your continued support of ALICE.[/p]

2025/7/29 ALICE Patch Notes - Version 0.0.30

[Enemy & Monster Adjustments]
• Adjusted the spawn logic of Guardian elites:
  • Only one will spawn at a time
• Adjusted Shogun's projectile behavior:
  • Projectiles are now more easily blocked by terrain
• Fixed an issue where Ronin continued to move after releasing smoke
• Added persistent ground indicators for Ronin to improve skill anticipation
• Fixed issue where death-triggered skills from enemies did not take effect

[Character & Ability Adjustments]
• Clarified the description of Lea’s abilities to improve readability and understanding

[UI & Prompt Improvements]
• Adjusted in-game UI layout to enhance control experience
• Updated Alice’s weapon-switching effects and icon prompts in the lobby
• Updated visuals and animation for item ban indicators

[Level & Progression]
• Adjusted victory reward distribution logic:
  • Players now receive rewards immediately after clearing each stage
  • Later stages grant greater rewards
  • Rewards are capped at Stage 8
• Fixed issue where TV Dog spawned too many enemies upon death

[Bug Fixes]
• Fixed issue where self-damage from Pain Gloves did not correctly trigger effects from other items. It now properly activates the following:
  • Thunderstorm Gloves
  • Ite Gumo
  • Ice Armor
  • Time Bomb
  • Black Gun
  • Starfall Necklace
  • Oni Mask
  • Explosive Reactive Armor
• Fixed abnormal attack speed issue with Job Change Grimoire
• Fixed excessive damage caused by the combination of Raikiri and the Awakening Azure Arcane Sword
• Fixed incorrect stacking effect with Flame Bracers
• Fixed incorrect skill descriptions for Shibako
• Fixed issue where Alice could not perform multi jumps

If you encounter any issues after the update, feel free to contact us via Discord or use the in-game feedback feature(F10).
Thank you for your continued support of ALICE.

Development Progress

[p]Sorry for the frequent updates!
We've had a lot of progress and reflections lately that we wanted to share, along with some development updates.
Don't worry—there’s nothing disappointing to announce.[/p]
[h2]💰 Summer Sale and Development Progress[/h2][p]Thanks to the success of the Summer Sale, we’ve had a decent boost in revenue, allowing us to reasonably expand our outsourcing team to accelerate development.
We won’t overextend—our budget and planning are under control.[/p][p]We owe this to your support.
Thank you for standing by us even during Early Access.
We’ll continue to offer exclusive rewards for EA supporters.[/p][p]We’ve also been reflecting on players who bought the "expensive version" of the game before its permanent price drop.
While we originally intended to offer extra rewards to these early buyers, many of you have expressed that you’d rather see all players treated equally—regardless of whether they were EA players or paid full price at launch.
This is an admirable stance, and while we understand the desire to avoid FOMO, we still worry whether we’ve done our moral duty if we don’t offer something to those who paid more.[/p][p]If Steam allowed easy partial refunds based on price differences, we would have done it without hesitation.
But since that’s not feasible, we chose to offer in-game rewards (like virtual items) instead.
We’d love to hear your thoughts and feedback on this approach. Thank you all once again.[/p][h2]🐰 Upcoming Costumes[/h2][p]The next costume theme will be Bunny Girls!
We plan to release some lighter summer outfits before autumn, and one of them will be available as a free reward.[/p][p][/p][h2]👙 On Lea’s Swimsuit[/h2][p]Lea’s swimsuit is currently going through its final adjustments.
Before and after submitting the page for review, we asked Steam staff several times about specific details—whether the original version was allowed, whether this revised one was acceptable—but received no reply.
[dynamiclink][/dynamiclink] Eventually, the page was approved without any response.[/p][p]To be safe, we asked again if we could get a definitive confirmation.
Their reply: if we’re uncertain, we probably shouldn’t use it.[/p][p]We consulted with some veteran H-game developers, and they told us that Valve doesn’t really have a consistent standard—so it’s better to be conservative.
We’re trying to find a balance. You can see the current version in the image attached.
We believe it’s safe and should not cause any issues.[/p][p]We don’t blame the platform.
We understand it could be pressure from payment processors.
We suspect these services don’t provide clear review guidelines, which causes this kind of ambiguity.
Hopefully, developers will have more creative freedom in the future.[/p][p][/p][h2]🎀 On Shimiao’s Twin-Tail Hairstyle[/h2][p]This hairstyle is priced higher than usual.
As we've mentioned, our game doesn’t use a paper-doll system.
That means the default hairstyle and the twin-tails have very different bone structures, which required us to rework many animations.[/p][p]In other words, it took almost twice as much time to produce.
So we set a higher price point that’s still reasonable and optional for those who want to support us.
We also plan to add extra perks to this hairstyle to increase its value.
However, we can’t promise what those will be just yet—please consider this before purchasing!
[dynamiclink][/dynamiclink]Formulate another question based on the above description. [/p][p]Why We Don't Use a Paper-Doll System?[/p][p]So why don’t we implement a paper-doll system where you can mix and match tops, bottoms, and accessories?[/p][p]Because if we did, creating one character could take 3 to 10 times longer than it does now.
While I personally love creating wacky fashion combos, it’s just not realistic for us at this stage.
But who knows—maybe one day we’ll challenge ourselves to do it![/p][h2]🦊 On Koraku’s Delay and Launch Timing[/h2][p][/p][p][dynamiclink][/dynamiclink][/p][p]Koraku is possibly the hardest character we’ve had to design so far.[/p][p]Our game has a fast pace, but Koraku—being designed around a heavy greatsword—was originally slower and more deliberate.
This didn’t feel good, so we iterated multiple times.[/p][p]Meanwhile, the engineer working on her was frequently pulled off to fix other bugs, came back to tweak her, then left again—it was back and forth for weeks, making it hard to pin down a final release date. We’d love your ideas on how to improve her![/p][h3]Please keep these in mind when offering suggestions:[/h3]
  • [p]Our game places a strong emphasis on three-dimensional depth in its gameplay.[/p][p]Many traditional action games—even some that don’t include jumping and only use dashing—may not be suitable as direct references for our design.[/p]
  • [p]Our characters have separated upper/lower body systems—players can move while attacking, and we want to keep it that way.
    We did try disabling attack movement for her, but with the game’s fast pace, it felt terrible and players just got hit constantly.[/p]
[p]If we ignore the "fun" factor for a second—Koraku is technically almost complete.
We just need to fix a few bugs, adjust some VFX, and finish the missing sound effects.[/p][p]We don’t have an in-house sound designer, so we’re waiting for our outsourced partner’s schedule.
That’s why Koraku keeps getting delayed—her gameplay mechanics are tough to tune, and we’ve had resource issues along the way.[/p][p]We really hope she can release before the end of July.
Sorry again for the long wait![/p][h2]⚔️ Next Characters[/h2][p]Melee characters are a core feature we want to showcase.
But they require so much more polish—skills, animations, and gameplay must all work together.[/p][p]If a skill isn’t fun, we often have to remake the entire animation, whereas ranged characters can reuse basic actions like aiming or throwing and focus more on projectile logic.[/p][p]After Koraku, we plan to release around two new ranged characters.
During this time, we’ll also study ways to reduce the production cost of melee characters, so we can hopefully make more of them in the future—they’re just so cool and expressive!

[/p]

Announcement for Designated Regional Users Only

[p]Please note that this announcement will only be displayed when the client’s language setting is configured to Traditional Chinese.[/p][p][/p][p]We apologize for taking up space with this notice. Since Steam currently does not support region-restricted announcements, you are seeing this message despite it being intended for a specific region.[/p]

2025/7/17 ALICE Patch Notes - Version 0.0.29

[p]\[Enemy & Monster Adjustments]
• Kasa-obake:
  • Unstable resistance: 10 → 5
• Shogun:
  • Adjusted projectile hitbox to match visual effects[/p][p]\[Interaction & Prompt Adjustments]
• Updated interaction hint and description for the Converging Altar in the info terminal
• Removed gambling machine from the info terminal[/p][p]\[Bug Fixes]
• Fixed issues in localization text
• Fixed issue where the exchanger would not function properly after continuing or reconnecting to a game
• Fixed issues with the item "The Stone of Greed":
  - Energy shield and Barrier could not block Money loss
  - Incorrect calculation of Money lost
  - Players could still gain Money when using self-damage effects
• Fixed issue where the Awakening page was incorrectly selected while using keyboard/mouse, causing movement input issues
• Fixed issue where Alice's weapon UI was affected by other players in multiplayer
• Fixed issue where Alice's primary ability could not be used after switching weapons
• Fixed issue where Alice's skill option list did not close properly
• Fixed issue where monsters spawned inside the Shelter[/p][hr][/hr][p]If you encounter any issues after the update, feel free to contact us via Discord or use the in-game feedback feature.
Thank you for your continued support of ALICE.[/p]